// Fairy Stars div colours<br />
// Download script and items here:<br />
https://www.rakisworld.ch/downloads/FairyStars.zip<br />
<br />
<br />
// Script name: Fairy Stars div colours.lsl<br />
<br />
// Rakis World, Rakis Heron @ yeali.outworldz.net:8002<br />
//<br />
// Script by RAKis - Rakis Heron<br />
// Particle Script 0.5<br />
// SL - 17-6-2004 <br />
<br />
integer on;<br />
<br />
particles(string texture)<br />
{<br />
// mask flags - set to TRUE (or 1) to enable<br />
integer bounce = 0; // Make particles bounce on Z plane of object<br />
integer glow = 1; // Make the particles glow<br />
integer interpColor = 0; // Go from start to end color<br />
integer interpSize = 1; // Go from start to end size<br />
integer followSource = 0; // Particles follow the source<br />
integer followVel = 1; // Particles turn to velocity direction<br />
integer wind = 0; // Particles affected by wind<br />
<br />
//pattern:<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;<br />
//integer pattern = PSYS_SRC_PATTERN_DROP;<br />
integer pattern = PSYS_SRC_PATTERN_EXPLODE;<br />
<br />
// Select a target for particles to go towards<br />
// "" for no target, "owner" will follow object owner<br />
// and "self" will target this object<br />
// or put the key of an object for particles to go to<br />
//key target = "";<br />
key target = "";<br />
//key target = "owner";<br />
<br />
// particle parameters<br />
float age = 5; // Life of each particle<br />
<br />
float maxSpeed = .1; // Max speed each particle is spit out at<br />
float minSpeed = .01; // Min speed each particle is spit out at<br />
<br />
<br />
float startAlpha = 1; // Start alpha (transparency) value<br />
float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE)<br />
<br />
vector startColor = <1,1,1>; // Start color of particles <R,G,B><br />
vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor = TRUE)<br />
<br />
vector startSize = <.3,.3,0>; // Start size of particles <x,y><br />
vector endSize = <.1,.1,0>; // End size of particles (if interpSize == TRUE)<br />
<br />
vector push = <0,0,-.1>; // Force pushed on particles<br />
<br />
// system parameters<br />
float life = 0; // Life in seconds for the system to make particles<br />
integer count = 4; // How many particles to emit per BURST<br />
float rate = .1; // How fast (rate) to emit particles<br />
float radius = .5; // Radius to emit particles for BURST pattern<br />
float outerAngle = 1.54; // Outer angle for all ANGLE patterns<br />
float innerAngle = 1.55; // Inner angle for all ANGLE patterns<br />
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source<br />
<br />
integer flags = 0;<br />
<br />
if (target == "owner") target = llGetOwner();<br />
if (target == "self") target = llGetKey();<br />
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;<br />
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;<br />
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;<br />
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;<br />
if (wind) flags = flags | PSYS_PART_WIND_MASK;<br />
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;<br />
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;<br />
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;<br />
llParticleSystem([ PSYS_PART_MAX_AGE,age,<br />
PSYS_PART_FLAGS,flags,<br />
PSYS_PART_START_COLOR, startColor,<br />
PSYS_PART_END_COLOR, endColor,<br />
PSYS_PART_START_SCALE,startSize,<br />
PSYS_PART_END_SCALE,endSize,<br />
PSYS_SRC_PATTERN, pattern,<br />
PSYS_SRC_BURST_RATE,rate,<br />
PSYS_SRC_ACCEL, push,<br />
PSYS_SRC_BURST_PART_COUNT,count,<br />
PSYS_SRC_BURST_RADIUS,radius,<br />
PSYS_SRC_BURST_SPEED_MIN,minSpeed,<br />
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,<br />
PSYS_SRC_TARGET_KEY,target,<br />
PSYS_SRC_INNERANGLE,innerAngle,<br />
PSYS_SRC_OUTERANGLE,outerAngle,<br />
PSYS_SRC_OMEGA, omega,<br />
PSYS_SRC_MAX_AGE, life,<br />
PSYS_SRC_TEXTURE, texture,<br />
PSYS_PART_START_ALPHA, startAlpha,<br />
PSYS_PART_END_ALPHA, endAlpha<br />
]);<br />
}<br />
<br />
default<br />
{<br />
state_entry()<br />
{<br />
<br />
llSetTimerEvent(1);<br />
}<br />
<br />
timer(){<br />
particles(llGetInventoryName(INVENTORY_TEXTURE,(integer)llFrand(llGetInventoryNumber(INVENTORY_TEXTURE))));<br />
llSetTimerEvent( ((integer)llFrand(2)+1));<br />
}<br />
<br />
link_message(integer sender_num, integer num, string str, key id){<br />
<br />
if(str == "off") {<br />
llSetTimerEvent(0);<br />
llParticleSystem([]); <br />
}else {<br />
if(str == "on") {<br />
llSetTimerEvent(1);<br />
}<br />
}<br />
<br />
} <br />
<br />
}
Derrybeg Arabello: I did not know Veri .. very well, only chatted in passing. She seemed to me like a very sweet and caring person, and of course, she'd care enough about her bird to go back for it. We need more peo... 1 years ago |
Tatum: I've known rudi a little bit (under different avis), but I do remember one of the nicest and most kind people of OS. Rest well my friendly friend! My condolences to friends and family! 1 years ago |
SheaButter: Happy Holidays, to you and your family. Thank you, for sharing all those wonderful items. 5 months ago |
thedeeferry: So, OpenLife has me blocked, so I cannot reply directly to its comment. Nor can I send it a private message which I prefer. I apologize to any others if what I type now offends you. This is directe... 4 months ago |
KarinBecker: Rest in peace and condolences to all his friends and loved ones. 2 years ago |
BeckySwanson: and when it says that the region does not exist ?... what would be the problem? 2 years ago |
Antonia Ling: Wonderful stuff! Love it... 2 years ago |
CyberGlo CyberStar: The great thing about this "live & let live" attitude, is it means we can EVEN encompass the grinches. 1 years ago |
Mistressdalgato: Welcome back! any backup is better then no backup, i will come shop soon. 4 months ago |
Jamie Wright: Beautiful tribute:) 1 years ago |
thedeeferry: Best to you also sweet Wolf and to all who love you and all you love. Stay sweet, sweets! (ɔˆ ³ (ˆ⌣ˆc) my sweet Friend Did I mention how sweet your are? lol 5 months ago |
PinDeluca: This is just terrible ... My heart is with you. You Never know how strong you are until strong is your only choice. Take courage. God Bless you all. We will all meet again soon XXX 8 months ago |
OtterLandMGM: https://www.youtube.com/watch?v=vyQf9nB4eYk&list=RDm-1tfeGeNrc&index=2&ab_channel=AndreasGabalierVEVO 1 years ago |
sharanncousine: greetings peter 2 years ago |
ThundergodThor: Positively awesome, I love it! The horses are so realistic looking. Awesome job Roland! 1 years ago |
Sabrinastav: Excuse me, I'm not understanding, you complain because people take things from your sim ?... or do you complain because people copy your sim's stuff? 2 years ago |
FinjaFlux: An inspiration! Your art is like fireworks and animates new ideas! Another wonderful work from you!!! Thank you!!!! 2 years ago |
Sweetgrl: I love Grimm. 2 years ago |
Sodasullivan: I think this is the proper way to address this issue Safine. You are setting the rules YOU are comfortable with on YOUR region. I am fine having my region open to everyone as long as they agree to fol... 2 months ago |
AleksanderDesousa: Frohe Ostern euch allen 2 months ago |
Hange: félicitations plein de bonheur 1 years ago |
Ellen: What happened? 1 years ago |
Emily Sear: O M G! Too funny ..Famous last words should be posted on all grids.. shut up and just take it! 1 years ago |
Jerralyn Franzic: Oh yesss... I think I'll add this to my little car stash here in Open Sim :) 2 years ago |
Jimmy Olsen: ****For your information ***FLORA, GREEDY MUSEUM, LIGHT and SOUND MUSEUM will be remain offline for one day or two: It`s about grid server issues. Will post again as soon they all get online. thx 9 months ago |
CyberGlo CyberStar: Goodbye dear friend! May your soul fly across the universe as it easily flew in the grids. In the play of bright & dark, may you always be a light. 2 years ago |
Essensual: I hope you get well soon. I know what that feels like 2 months ago |
CLOE: bravissimo 6 months ago |
MidnightRain Glas: this was the most exciting trip or joy to pick these up and go home to open and take one out and watch everything this cute 4 legged beauty could do... I felt so much peace and love in my heart and fe... 1 years ago |
Tristan Dehaie: @Dabici132, @Marianna, @MelodyStar, @ScarlettEarp, @monika, @thedeeferry, @Roleplayed, @Lampithaler, @Kelso.Uxlay, @elorift, @MoonroseGrid, @JeromFranzic, @soabad Il serait bon de cesser de raconter ... 2 years ago |
AnaKathy: Wundervolle Osterfeiertage euch wünsche :) 2 months ago |
KrisTina: Why is the region in question still taking up the Rank 2 spot if it's "Inaccurate" ? 5 months ago |
Star Ravenhurst: Merry Christmas!! 5 months ago |
Trizzy Hunter: Merry Christmas Thomas and have a safe New Year. Here's to 2024 may all you wishes and dreams come to pass. 5 months ago |
KarinBecker: Thank you for the warm words and many Messages 6 months ago |
Symphony: Super Fun! Omg ! I spent an hour there exploring and found it so interesting, easy on the eye, and an excelent example of how to make an environment with simple pieces. Excellent. ... 2 years ago |
Lilly Pond: You guys are the BEST! I love your fantasy world and I ty for all you create! 2 years ago |
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