OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

FEATURED
Friends
0 Users 41 13 A
Friends-grid offers approximate sim size islands with 10,000 prim to active people who want to be part of this growing multicultural community! Contact @safinemahoe2 or @zuzubahro for details h...
The new OSW beacon is now in the OSW package in our region. The new beacon includes some bug fixes and a new Like / comment button that allows people who visit your region to give likes and comments to your region. Get it from our region along with the new HUD!
Corazón del Mar is calling… and she doesn’t whisper—she dances.

Inspired by the soul of Havana and my Cuban friends, I created a vibrant little escape where life slows down just enough to enjoy it. This is your oasis—color, rhythm, and warmth wrapped into one unforgettable place.

Dance in the streets.
Watch the fire dancer light up the night.
Wander through the pottery shop and silversmith’s corner.
Indulge in chocolates.
Take a swing at a piñata… because why not?

This isn’t just a destination—it’s a feeling.
Come explore, unwind, and let the Cuban vibe move you.

Corazón del Mar — where the spirit of Havana comes alive.
three.hills.grid.outworldz.net:8002:Corazon del Mar

Thank you @FerdFrederix for the magic you bring, I love it here :)
TOMORROW is the day of the animated GIF workshop at the Curiosity Zone! There will be on more ad in the morning!

In the meantime, take a look at this amazing video by Kimm Star! Now, we need to talk her into teaching all the AI app skills that went into this!

https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3
Dj Dave King for your Early Morning Breakfast show
It's MANIC MONDAYYYYYYYYYY!! Come join Our cowboy dave from 6am - 8am today at the morning breakfast show and show him how Manic Mondays are !!

Dave gives his best , come join him for a rodeo rideeee!!!

💚One less.💚


Xenon Darrow: I have hope for all my friends everywhere else. I have little hope for us anymore. 20 hours ago

Sincere apologies to anyone who is trying to get to Dwell at this moment. Dwell is currently closed, and we are working on the situation. Thank you for your patience and understanding.

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)

more Stuff

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
♪ Live at ARV Club ♪

Enter a world of desert winds, golden sands, and ancient rhythms.

♫ Hypnotic beats and sensual movement
♫ Oriental fusion, tribal energy, and dark elegance
♫ Music of mystery, fire, and feminine power

♪ 1 Hour Live Set
♪ Bellydance & oriental vibes
♪ Exotic, seductive, and immersive

✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Mystical and bright

✿ ARVI LIVE ✿

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Don't eat the crocodile..... ;-)


Goldenmoon: ;-) 2 days ago
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Thursday Nights at Harmony Isle:
Dj KrisTina: Country Music and Classic Rock night!
Come Join Us!
Starting Now!!
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
Message Me for TP

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)
Singularity running **bare metal** on my laptop, no hax needed.
just tar xvpf,cd and go!

My point is it runs -however, it's not without problems and unless you're willing to roll up your sleeves I would **not** recommend it as a daily driver.

Spax Orion: Crashes on Arch Linux when trying to upload. I had to compile pixbuf and then edit the .sh to load that library... Same anomaly on all Linux viewers I have tried. 5 days ago
Anyone Dislike The Ways Regions Are Ranked On Here?
Well I Am Someone Who Hated To See My Region So Low So I Removed It But It's Still Online Most Days! Anyway 1,890 is The Last On The List At The Moment!

Safinemahoe2: Tonia, you definitely will not find Justice in the OSW rankings. However....I would love to visit your place if you will put your beacon back out. 4 days ago
Freitag 10.4.2026
Rock-House
mit DJ Anachron
Beginn 20:00 Uhr
Anachron macht auf lieber Junge:
Anachron plays
The Nice
Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon
................................................................................................
Friday, April 10, 2026
Rock-House
with DJ Anachron
Starts at 8:00 PM
Anachron is playing "The Nice"
Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: Um 20:00 geht es los. :-) It starts at 8 PM. :-) 4 days ago

DJ TED, Morning Breakfast Show at 6 am grid time, At Alternatemetaverse, come join me and hit my box with your song request, or dedication , meet some awesome people , and lets have some FUN !!!


ZelleMist: Great new stage Ted.. Dance Dance Dance Dance 6 days ago
📢 **Important Information – BloodMoon Grid Maintenance**

🗓 **Wednesday, April 15**
🕖 **Starting at 7:00 AM (Paris time)**

The **BloodMoon** grid will be temporarily **closed** in order to carry out several maintenance operations and updates.

🔧 **Planned work:**
• Update of inventory-Assets and region servers
• Migration of assets to a larger-capacity drive
• Update of simulators to the latest version of OpenSimulator

⚠️ We apologize for the inconvenience and thank you for your patience and understanding.

🩸 **The BloodMoon Staff**

https://bloodmoonpack.com/grid/events/view.php?id=42

----------------------------------------------------------------------------------------------------

📢 **Information importante – Maintenance de la grille BloodMoon**

🗓 **Mercredi 15 avril**
🕖 **À partir de 7h00 (heure de Paris)**

La grille **BloodMoon** sera temporairement **fermée** afin de permettre plusieurs opérations de maintenance et de mise à jour.

🔧 **Travaux prévus :**
• Mise à jour des serveurs d’inventaire-Assets ainsi que le serveur de régions
• Migration des assets vers un disque de plus grande capacité
• Mise à jour des simulateurs vers la dernière version d’OpenSimulator

⚠️ Nous nous excusons pour la gêne occasionnée et vous remercions pour votre patience et votre compréhension.

🩸 **Le staff BloodMoon**

https://bloodmoonpack.com/grid/events/view.php?id=42
Dj Debbie At the Moonlight,
Come join Dj Debbie At the Moonlight at the Alternate Metaverse Grid at the landing point, she brings some moonlight tunes for us today , feel free to come over .Everybody is Welcome
Coming to you at 2am PDT/SLT/OST/Grid Time, 2 hours of fun, laughter and banter, kicking off your Wednesday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Gridtalkparty am 07.04.2026.
💜Lieben Dank für den wundervollen Abend.💜
.......................................................................................
Gridtalk party on April 7, 2026.
💜Thank you so much for the wonderful evening.💜

ISOLA OASI COMPLETATA
Pista auto, cavalli, moto, mare navigabile, moto d'acqua, barche, piscina, discoteca, case arredate.

Liebe Barbesucher und Musikzuhörer,

die Osternester sind geleert, Osterspaziergaänge vorbei und die Ostereier gepellt. Somit ist es Zeit, am Dienstagabend ab 20:00 Uhr wieder die Musikalische Rumpelkiste zu leeren, ab 19:30 schonmal vorzulauschen, und dazu wieder in die Haifischbar zu kommen.

Wir grüssen Euch alle mit einem herzlichen "Hai! kommt rein..."
dorenas-world.de:8002:Gridtalk
...........................................................................................................
Dear bar patrons and music lovers,
The Easter baskets are empty, the Easter walks are over, and the Easter eggs are peeled. So it's time to empty the musical treasure trove again on Tuesday evening starting at 8:00 PM. Come listen in from 7:30 PM and join us at the Haifischbar.
We greet you all with a hearty "Shark! Come on in..."
dorenas-world.de:8002:Gridtalk
Honey, I Shrunk the Easter Bunny! with DJ Ted
11:00am - 1:00pm Today

Join us at the Veranda for a special Easter Grid Event on the Alternate Metaverse Grid!
Something magical (and slightly mischievous!) has happened to the Easter Bunny… and we’re celebrating in style!

Expect fun, laughter, festive vibes, and plenty of Easter surprises in a fun setting perfect for the whole community.

Bring your friends, your bunny ears, and your Easter spirit — it’s going to be an egg-stra special celebration!
See you at the Veranda!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/56...
I always wondered what the park would look like with some atmospherics. This shows a newly created 'late-night' shared environment which has a better visual appearance than 'Midnight'. A mesh dome used for the clouds. EEP and a handful of phantom prims fill out the rest. @Jimmy Olsen would love this one, methinks. =D
New stuffz @ Stuffz & Junkz!

Located on our furry welcome center in Wolf Territories, The Fleabags Den!
Upstairs in the main store, we have new roleplay weapons upstairs, some great wolfy wall art, amazing food and much more!
Downstairs there are new pieces in the holiday section!

Hop on the teleporter and zoom out to the Fleas Market where the new Stuffz & Junkz outdoor marketz are!
There is some cute, some weird, and some wonderful!

Come on out! Get some stuffz! Get some junkz!
Keep OpenSim free! #SharingisCaring

hop://grid.wolfterritories.org:8002/THE%20FLEABAGS%20DEN/8...
hop://grid.wolfterritories.org:8002/THE%20FLEABAGS%20DEN/7...

MaxFrost: The problem with those items is..if you stretch them they get very unsharp 9 days ago

Zoree Jupiter Performing Live at Osgrid Event Plaza
2:00-3:00pm
Attire is Casual
Hope you'll come by!
hop://hg.osgrid.org:80/Event%20Plaza/436/247/4001

Hey Everyone
I'm performing at Event Plaza today for their Easter Weekend Celebration!
Live 60s 70s & 80s Music & You can request as always!
Come join us and request your favorites! - Info Below!
❈ ════ ❈ LIVE at 1:PM OST
❈ ════ ❈ EVENT PLAZA
❈ ════ ❈ RIDE: hg.osgrid.org:80:Event Plaza

hot news on Mousetrap..please use the teleporter at the entrance of Cockatiels paradise

Click on "Hop" to be teleported directly to the bus stop. This works with the Firestorm viewer.



Live Traffic
3
Hypergrid Games
12 6
2
Welcome
8 0
3
ALBA SEX CLUB A
51 4
10
Lbsa Plaza
206 42
3
Xtreme Surf A
6 0
5
I Love You A
19 3
6
Shopping FUN A
9 0
5
Playa de Wonderland A
10 0
4
SciattiShopClothes A
161 9
3
Mexico Lindo A
115 14
3
ShoppingDance A
12 1
3
Trianon Complex A
102 21
5
Xenotown A
23 0
3
farm of friends A
3 0
3
Vanaheim A
16 4
Regions Online: 1,994
Active: 231 avatars in 157 regions
The Box »


New Comments

Andy_Wilder 15 minutes ago
lesen bildet , hier der beitrag des Verfassungschutzes zur Antifa: https://www.verfassungsschutz.de/SharedDocs/hintergruende/DE/linksextremismus/die-antifa-antifaschistischer-kampf-im-linksextremismu...
context
Gentle Dragonheart 2 hours ago
I think people post this type of content because deep down inside, most of us are terrified of what is happening to the world and as much as we would love change, we feel powerless to do anything abou...
context
Dorena Verne 2 hours ago
Oops, after a successful hunt the cheeseburger has become inedible.*lol
context
Sylvia-Koeln 3 hours ago
Die * Dame* auf dem Bild ist eine bekennende Anhängerin der Antifa. Laut *Bundeamt für Verfassungsschutz* sind deren Anhänger gewalttätige Linksextremisten und keineswegs gewaltfei, wie Dorena behaup...
context
Dorena Verne 4 hours ago
Again, I'm initially criticizing injustices, not including anyone from here, but my haters personalize it with their reactions, which is also very revealing.
context
Tonia 4 hours ago
You Got Trump - We Got Starmer either way Gas (petrol) prices will be increasing! lol
context
Andy_Wilder 6 hours ago
When I think about how many artists, actors, and singers are involved and sharing their opinions, this definitely belongs here. What do you think will happen when people can no longer afford to pay fo...
context
SonyaWest 6 hours ago
Thanks everyone for the hunt! Invite your friends and tell them. Many people don't see the ad and don't know about this event. Thanks!
context
Andy_Wilder 7 hours ago
After almost 24 hours, 11 people have cast their votes. It’s shockingly few who’ve made up their minds. I’ll close the poll in a few hours. The majority – 6 out of 11 – voted for “They’re OK”. T...
context


Reviews

Kara North East
Nice house and took a copy of it!! Thank you!!!!
Kylie Brimmer 22 hours ago
Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres yesterday
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 3 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 4 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 5 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 5 days ago
Landing
Nice people, who run that grid. I'll be back :-)
C6443v3r 5 days ago
Gummybear Island
Klasse SIM. Endlich mal wieder eine Mall, auf der man nicht nur das Zeug findet, was man überall findet.
ADULT_LIFE 5 days ago
Shopping FUN
While i am a female, i had to see this place when i saw the Japanese pictures here on OSW. It was not a disappointment! The grounds are amazing, well laid out and it's just gorgeous! Thank you for b...
Annah Gestaga 6 days ago

Get Ad-Free OpenSimWorld
Loading...