OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

💬 Chat





Roadworks are finished for now, all paths lead somewhere ...

.

The cause of the accident will still need to be determined.


Jimmy Olsen: It`s one of citizens of EUROPA SIMs. send him to the embassy pls lol 1 hour ago

A romantic moment in the evening.

Eywa — Tree of Souls

In the world of Pandora, Eywa represents the spiritual connection between all living things.

This Tree of Souls was custom created for me by Lyric Alexander in 2009. It was never released or distributed — it has always been part of my original build. I remember asking Lyric if she could create it—she told me at the time how difficult it would be, but she was willing to try. She went on to bring it to life, along with the Helicoradian (accordion) plants used throughout the region. Thank you Lyric, and all the creators who worked on this project. You will find a note about it at landing.

More than a tree, it reflects living energy… a place to pause, reflect, and connect.

Come sit beneath the branches and feel it for yourself.
three.hills.grid.outworldz.net:8002:iknimaya

Blue Moon was originally built in Virtual Highway Grid (2009). I later purchased the OAR after Tiffany Magic passed, I miss her. I rebuilt Iknimaya on my own grid using my original OAR and maintain a record of all original creators involved.
Gemütlicher Sonntagmorgen. Ich entschloss mich mal wieder meinen Clone, dessen Seele eine KI beherbergt eine Frage zu stellen, die mich ja nun zur Zeit beschäftigt. Übrigens, Script technisch eine Eigenproduktion. Wir wollen ja bei OpenSim-Themen bleiben.

01:48] Dorena1 Verne: ist die Antfa eine linksextreme terroristische Gruppe?
[01:48] Dorena die Weise: Die Frage, ob „die Antifa“ eine linksextreme terroristische Gruppe ist, wird in Politik und Medien oft diskutiert. Hier sind einige wichtige Fakten dazu:

**1. Begriffsklärung: Was ist „die Antifa“?**
- „Antifa“ ist eine Abkürzung für „Antifaschistische Aktion“. Es gibt keine einheitliche Organisation namens Antifa, sondern vielmehr lokale, lose vernetzte Gruppen und Einzelpersonen mit antifaschistischen Zielen.
- Ideologisch bewegt sich das Spektrum von gemäßigt links bis linksextrem.

Tja, ich frage mich immer wieder, warum mich so viele in den extremen Bereich drücken, obwohl meine Aktionen doch eher künstlerischer Natur und verbalen Bekenntnissen bestehen.
Die Frage konnte mir mein Clone nicht beantworten, aber Gott sei Dank gibt es hier ja einige Leute, die es scheinbar können,..wie sie meinen.
Egal, wir haben Sonntag, macht euch einen schönen Tag. :-)
--------------------------------------------------------------------------------------------------------
A cozy Sunday morning. I decided to ask my clone again—whose soul is inhabited by an AI—a question that’s been on my mind lately. By the way, from a scripting perspective, it’s a custom creation. We want to stay within OpenSim-related topics, after all.

[01:48] Dorena1 Verne: Is Antifa a left-wing extremist terrorist group?
[01:48] Dorena the Wise: The question of whether “Antifa” is a left-wing extremist terrorist group is often debated in politics and the media. Here are some key facts:

1. Clarification: What is “Antifa”?

* “Antifa” is short for “Antifascist Action.” There is no single organization called Antifa, but rather local, loosely connected groups and individuals with antifascist goals.
* Ideologically, the spectrum ranges from moderate left to far-left.

Well, I keep wondering why so many people push me into the extremist category, even though my actions are more artistic in nature and consist mainly of verbal expressions of belief.

My clone couldn’t answer that question, but thankfully there are quite a few people here who apparently can… or at least think they can.
👉 New in our little Shop ヅ

⇨ Argonaut SET

Enjoy! ヅ We hope you'll find something good for you ...ღ

P.S. You'll find more new beautiful Stuff for You... made with Love ...ღ
🚖 hop://spacegrid.online:6002/Te_Le/191/74/26

Making OSW a priority. After all, it really is the Facebook of OpenSim. Have a great day People! =)

▁ ▂ ▃ ▄ ▅ ▆ ▇ OPEN STAGE - NIGHT ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Saturday/Samstag 18.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 12:00 OS am grid time – startet ab 21:00 Uhr EU

with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!
Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Our music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.

Taucht ein in ein unvergessliches Erlebnis voller Leidenschaft, Liebe und Glückseligkeit!
Atmosphäre: Im Mittelpunkt stehen ein immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Unsere Musik dient als Mittel für sozialen Zusammenhalt und Frieden.
Außerdem ist es ein Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur miteinander verbindet.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Carmen Jewel Ever: Thanx to all the great guests who attended our event last night was a blast!!! hugggs Also to the super music provided by Crazy, Nick and Tomi, without you, it would not be possible 21 hours ago
Dear Hypergridders. Alas Utopia Skye Grid has turned into a closed grid, so you cant visit it anymore unless you create an avatar at USG. I have set up now a new mainstore at Kitely Grid and I have been busy with adjust pricing and complete my Kitely Market Store. Soon I will place a beacon at my world at Kitely Grid, so you can travel freely again to see my creations. In the meantime you find most of it at Kitely Market. https://www.kitely.com/market?store=46457920

JasonStackhouse: so if we cant visit the places anymore, and it is closed grid now.. utopia skye should remove all the beacons and sims advertising here on the directory of the opensimulator Metaverse 23 hours ago
THE INIQUITOUS FUN FAIR — An OpenSim Story

What a crazy time we live in. The news cycle shows you a town in crisis while HIDING the story which should get coverage. But here in OpenSim, we have a Virtual Town in Crisis; that is... THE REAL STORY... and all of you are invited.

Dismayland exists because of worldly conflict. It was inspired by Banksy, whose art has always held a mirror to the absurd. As an NPC enthusiast, I found a wellspring of ideas to draw from, even without seeing the original exhibit in person. My thought was simple: What if theme parks were truly honest with their customers?

As a Florida resident within driving distance of every major theme park... and well aware of the drama surrounding them... this scenario was too good to pass up. Everything here is fictitious, but loosely based on reality in ways that will be obvious only to those who follow local news. Take that for what you will.

What we have here is a Digital Virtual Novel you can explore. Leave your worries behind. Enjoy a nonsensical portrayal of the ridiculous... because that is what entertainment is. Nothing that happens here influences the outside world, as someone was kind enough to point out. What is a virtual novel without plot twists, corruption and some intrigue?

Enter the Dismayland Scavenger Hunt.

Dirty Helga and I were brainstorming maddening additions for Dismayland. I reject most of what Hollywood produces these days, so I turned to older films for inspiration. I have seen scavenger hunts before but they were far too easy. I wanted something epic.. something outright crazy, yet honestly solvable.

What emerged: a game board that remotely renames objects, a separate script that deploys roaming 'sploder' drones dropping clues, deceitful NPCs, misdirection, MISINFORMATION and a cow being abducted by aliens who holds nothing but contempt for that insufferable game board. All of these elements were already present in Dismayland. I just needed code to make it all work together... and that is where the turpitude of Dirty Helga shines. Nobody knows the lore better than her, and she was instrumental in stitching it all together.

There will always be some politics in OpenSim. My plan is to keep whatever exists here specific to the grid... not reality. When you're ready for your ESCAPE, The Iniquitous Fun Fair awaits.

Most mornings I am at Dismayland sipping coffee with my script editor open. Care to pop in for some coding conversation?
Maybe I can start using the Happy Hour feature.

Stormy weather.

All things must pass.


Xenon Darrow: GLORIOUS 3 days ago

💚Have a wonderful Wednesday everyone!💚

✨ BK‑Shopping präsentiert: Die neuen Abendkleider – Einfach. Elegant. Unvergesslich.

Manchmal braucht es kein Funkeln, um zu strahlen.
Unsere neuen schlichten Abendkleider beweisen, dass wahre Eleganz im Detail liegt: im perfekten Schnitt, im edlen Stoff, in der Art, wie ein Kleid deine Persönlichkeit hervorhebt – nicht überdeckt.

Ein reduziertes Design wirkt souverän, geschmackssicher und modern. Es zeigt Selbstbewusstsein ohne Lautstärke – und genau das macht Eindruck. Wer dich sieht, sieht Klasse. Wer dich wahrnimmt, spürt Präsenz.

Ein schlichtes Abendkleid sendet eine klare Botschaft:
„Ich weiß, wer ich bin.“
Es wirkt edel, hochwertig und geheimnisvoll – ein Look, der fasziniert, ohne sich aufzudrängen.

Ob Gala, Tanzabend oder elegantes Dinner – unsere neuen Modelle lassen sich vielseitig stylen und passen sich deinem Charakter an. Mit Accessoires kannst du den Look dezent halten oder glamourös aufwerten.

Just to clarify, this is not a doctor or the savior.
It is just a very naughty boy.


Dorena Verne: Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^ 6 days ago

On your marks, get set, go!

Hi Open Sim!
I want to tell you about COOL SCHOOL on the Curiosity Zone region! These fun classes are run by some of the greatest builders and artists in Open Sim, Koshari Mahana, Kimm Starr and Cooper Swizzle! There is a class every Saturday on Discord and there are videos for you to refer back to if you need more practice or miss a step or a class! They are teaching Blender, Sketchup, Meshy, GIF creating and more! It's all free, and these folks are not afraid to help one on one if you get stuck! The classes are for everyone for beginners on up! We all have a great time and learn so much to help keep Open Sim beautiful!! Classes are Saturday at noon. Join the server on Discord and get started today! Past classes are posted there too so you don't have to wait till Saturday to start learning, creating and having fun!! I can't wait to see your creations!!
The Curiosity Zone is a brand new fun and exciting creativity starter that's in the building stages but check it out!!
Join Cool School on Discord
https://discord.gg/9PGckGJ3

Kimm Starr: Thank you so much, Harmony! You are so sweet! 6 days ago
One More Time Ladies and Gentlemen.

DJ Azraella brings us another studio set from the Edge of Reality with J.W. Cooper.

Today its the Encore set
2 hours more of re-imagined Alice Cooper lyrics performed by J.W. And the Kaos Crew.

12p.m. till 2 p.m. @ Subterranea Club Advantis.

hop://hg.neverworldgrid.com:8002/Advantis/351/276/998

Not Sorry: DJ Azraella is still going strong with another 2 hour J.W set its now a replay of part 1. The party continues................If you missed it last time now is your chance to hear it again. 6 days ago

Dude, anyone seen my ballroom?

SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
📅 Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 7 days ago
!!!!SAVE THE DATE!!!

🚨VWEC PRESENTS:

THE ULTIMATE ANIMATED GIF WORKSHOP

✨ Spark Ideas. Ignite Creativity. Bring Your Creations to Life. ✨

Create eye-catching GIFs and discover bold, new ways to use them.

Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels

📍 Location: The Curiosity Zone

📅 Date: April 14, 2026

⏰ Time: 10:00 AM Grid Time (allow for about an hour and a half as this is a complete workshop with space for significant Q&A)

hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 7 days ago

light show

Checkmate in four moves?


falene hawks: hello easy shot, to place the X83 part in W12 and that's it 7 days ago
The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! 8 days ago

Slip your inner viking lose and shake your battle axe to the best EDM.

(free viking battle makeup available)

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

▁ ▂ ▃ ▄ ▅ ▆ ▇ Electro - Music Festival ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Sunday/Sonntag 12.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 10:00 OS am grid time – startet ab 19:00 Uhr EU

Electronic music festival under the motto "Peace and Love" at our new open-air stage area in the CC-CLUB.
An intense experience of techno, house, trance, and EDM with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!

Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Electronic music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Elektronisches Musikfestival unter dem Motto Peace and Love auf unserem neuen Open Air Stage Gelände im CC – CLUB.
Ein intensives Erlebnis aus Techno, House, Trance, EDM mit Licht und Effektshows.
Taucht ein in ein unvergessliches Erlebnis voller Wahnsinn, Liebe und Glückseligkeit!

Atmosphäre: Fokus auf immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Elektronische Musik als Mittel für sozialen Zusammenhalt und Frieden.
Es dient auch als Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur verbindet. 


Smaili Me: Χριστὸς ἀνέστη ! :) 8 days ago

Neverworld builders!! Our shops at Never Village are open!