OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

💬 Chat





since osw allows only 1 image per post, here is my final post about the Luna Lunaria charities. A very noble cause, and apparently Luna's favorite charity. Giving children a better chance at growing into healthy adults is something I am certain most of us can agree is a very noble and thoughtful, and heartwarming cause.

In a way, we all stood together, and gave what we could, as our way of showing just how much Luna inspired us. I will forever treasure her builds and my numerous wonderful memories and interactions with her, as I am certain we all will. Let this not be a goodbye, but rather, a "see you soon!" in so many ways...when we look at her builds or frequent a party or event set within one of her builds...., each time we are building or working with pbr or any of the many things that remind us of Luna, or simply looking up at the many stars in the night sky, especially in the Orion constellation. Let us be kind to one another, inspire one another, and drive one another to be creative, to inspire, to continue to make our marks of originality on OpenSim that may further differentiate us from other games and platforms! Be well, OpenSim...and keep on shining!

Govani13: Danke für deinen Einsatz ... 1 hour ago
Ein Geist treibt sein Unwesen in meinen Posts. Eine traurige Kreatur, ein Häufchen Elend, kann einem nur leid tun. Eigentlich existiert er nicht, den wenn man sein Profil anklickt, kommt User not found....

---------------------------------------------------------------------------

Es war ein sehr interessanter Austausch und ich danke Euch allen, i will click on lock comments now and see if this closes the topic. Thank you for the experience of moderation a discussion on this website.
I need time now to reflect if the time invested did lead to anything making things better.

Simon Hanna: Everybody on this post are liars and drama-queens, spreading hate and misinformation 9 hours ago
Global Opensim Search is back online after an auto updater broke my run time engine. Grid, Events, regions, parcels and almost 6,000 free items.

https://outworldz.com/search/SearchParcel.htm

It's probably going to take a few hours to crawl the grids as there's about 5,000 in the database.

Max Rilaxin: I personally love the Dreamgrid system, I used to use the main Opensimulator setup but it can be a nightmare to configure, where Dreamgrid is basically a "one-click" solution, I will never go back to ... 4 days ago

The updated Spartans Keep Grid welcome area

🚀 Progress update!
We’re making steady progress every day as we move closer to our April 1st launch.
Yesterday marked an important milestone: the Lycan HUD is now complete 🐺🔥

🌐 Official website:
https://bloodmoonpack.com/

📖 Guides page (currently under construction):
https://bloodmoonpack.com/pages/guide.php


🚀 Avancement du projet !
Nous avançons chaque jour un peu plus vers l’ouverture prévue le 1er avril.
Une étape importante a été franchie hier : le HUD Lycan est désormais terminé 🐺🔥

🌐 Site officiel :
https://bloodmoonpack.com/

📖 Page des guides (en cours de construction) :
https://bloodmoonpack.com/pages/guide.php

Lyric Morlaine: Thank you, for bring such nice things to opensim and posting in english first and then in your native tongue. I sincerely appreciate that! 5 days ago

An overview of the start of our neighborhoods continent, in the making NEVERWORLD believes in free homes for all and we are creators. Here, we do more than dance. Interested?

I would jus tlike to mention that my viewer fork I have recently added many fantastic things:GLB download for your current terrain! Load it into blender...do a limited dissolve and clean up...shrink it to 256 for upload(hard limit in viewer) then stretch it how you like it. Texture it how you like it. Picture is one I did with meshy ai. I have also added a few buttons here and there. I also Made it FASTER. I went through it with codex and moved a bunch of things to their own thread. I noticed at least a 25 percent speed increase with it. The download is here https://maze.bz/mazebzviewer.zip Update was just last night so if you ahve already tried it well update for the extra goodies. I also did have confirmation it does work with wine in linux. Just have to do a roll I was told to do the installer. Feel free to message me if you have questions.

Brettson: TESTING ENVIRONMENT: Wine-Staging 10.20 DXVK-Vulkan on Arch Linux without any 3rd party front ends like Lutris. Use File-Roller or Engrampa to extract the EXE into a folder of your choosing and launch... 7 days ago
Hi..the sneek peek is over. Hope you had fun..it will be officially open very soon! My wish for this year? That some people tp over with their main player character and not with their alts...For God's sake... I don't bite, and if .... only on request.

🎉 BK Karneval 2026 – Wenn Mode den Verstand verliert! 🎉

Achtung, Welt! Die Karnevalssaison ist eröffnet und BK schickt Gianni und Legacy auf die Bühne – nicht mit Outfits, sondern mit modischen Eskalationen! Was da glitzert, flattert, poltert und posiert, ist keine Kollektion, sondern ein intergalaktischer Kostümrausch. Zwischen Urzeit-Charme, Blüten-Bombast und Uniform-Fantasien tanzen die Stoffe Samba, während die Nähmaschine vermutlich einen Nervenzusammenbruch hatte.

Gianni? Der testet, wie wenig Stoff noch als Outfit durchgeht. Legacy? Die haben offenbar einen Regenbogen inhaliert und beschlossen, dass Ernsthaftigkeit dieses Jahr Hausverbot hat. Alles ist erlaubt – Hauptsache es knallt, kichert und lässt die Nachbarn fragen: „Was zur Hölle war das?!“

Wer dachte, Karneval sei nur Kamelle und Konfetti, hat BK noch nicht erlebt. Das hier ist Couture mit Clownsnase, Glamour mit Grinsen und ein modischer Witz, der so laut lacht, dass selbst die Faschingspolizei die Hüte zieht.
[TTG]Dance Huds Fatpack & Dance Joiner w/Bum Attachment
Included: 10 Huds; Men's, Ladies, Unisex & Specialty
Multiple Genres
Dance Joiner & Bum Attachment for OS 0.9.2 ONLY
Here is the direct link to the item: hop://hg.twiztidtimezgrid.com:8602/Building%20Emporium/385...
Wait until you're fully rezzed and then hit the LM again and it will take you to the item.
Be sure to wear your [TTG]PUBLIC group tag which you receive at the [TTG]Welcome Area main landing. No purchase necessary. Just touch the vendor and the item will go to your inventory.

Sharpened Razor: you dont have it set for sale or copy just letting you know. 10 days ago

📝 Battling at the Far Side of the World

Sweeping enemies from the waters of the Catronian archipelago

Have a nice, peaceful weekend everyone.


Speck: Needs no assistance to raise the boiler pressure :) 19 days ago

Wednesday is the Middle Finger of the Week, and it's time for another party at The Cube Dance Club. So let's get together again and rock the house!!
- 12:00pm Grid Time
- hg.osgrid.org:80:The Cube


Light_Ray: LoL :) "Middle Finger of the Week party " 21 days ago

💜It is true.💜

NEW for your Legacy body.

ok after we moved we would make an Stress Test for the Cube!!
so we call you for a Stress Test Party ;-)
11:00am - 02:00pm Grid Time


Club Dope Team: What a funny great STRESS test Party! So much crazy chicken and ducks fun as always and the Sim is tip top condition again due to Sunlight-Region Umbarrock fixing us up again. Woop wooop! Happy New Ye... 27 days ago

Happy New Year to all our friends ... Andremus and Alchy ... stay safe over the holiday period, and may 2026 bring good health and happiness.

Ihr Lieben, danke für ein weiteres Jahr voller Lachen, Unterstützung und zufälliger Nachrichten
möge das Jahr 2026 uns genauso vereint halten! 🤗

I want to thank everyone for the amazing event on Monday.

I didn't expect so many of you to stay until the end.

And all the work I put into the set wasn't in vain, since trance music isn't very common in OpenSim.

Thank you so much!

And I hope I was able to convince some of you that trance music isn't just thump-thump music :))

And I'm already looking forward to the next one.

Have a great start to the new year and stay healthy!
The Cube Dance Club have a new Location !!
so we wanna call u all again for few great Hours with nice Tunes !!
Today 12pm Grid Time will DJ Light Ray Spin for us ...
a special Mix of some 80s Tunes

Club Dope Team: Party continues! DJ Chi Chi on the decks! come get cubed hop://login.osgrid.org/The%20Cube/179/127/3002 1 month ago
Hi all,
A new collection of Gnomes for you, fullperm to decorate your region.
A review here on the region Eternity would be very much appreciated :)
hop://hg.ansjelagrid.com:28002/Eternity/567/675/24

Debra Ann Congi: I love your new freebies and your place is so well laid out. Thank you so much for your generosity. 1 month ago
✨ Good Morning, Dear Friends! ✨
A heartfelt THANK YOU to each and every one of you who joined us in celebrating Crazy’s Birthday Party last night! 🎉
He was truly surprised and your presence made the evening unforgettable.
🌟 A special shout-out to DJ Tomi Balboa — your incredible music and energy brought the night to life, and the beautiful venue set the perfect stage.
💫 Extra gratitude to Dark Wolf & Chrissy Coage, who took the time to come and share their wishes with Crazy despite having their own event. Your thoughtfulness meant so much.
Together, you all helped create memories that will be cherished forever. 💖
With love and appreciation,
C&C (Crazy & Carmen)

Carmen Jewel Ever: Thanks my Babe , Kisses and Smaili thank you for your kind words Huggies 1 month ago
This is a warning about trinity triunity... this person installed a very bad skript on my regions... i took the whole server offline ... i am so sorry....
.
Summary: The script is a **radical cleanup machine**. It scans the environment, detects **objects with identical positions**, and deletes one of them **via console command**. Meanwhile, the object containing the script systematically teleports around the region. This is not harmless—it's an administrative tool.

Now, let's take it apart.

The script is written in **LSL with OpenSim extensions (osConsoleCommand)**. This **would not** work in Second Life. It requires **Sim admin rights**.

What it actually does:

First: **On/Off switch via touch**
When you click the object:

* Sensor is turned on or off
* Every 5 seconds, it scans a 20-meter radius
* Additionally, a timer runs every 15 seconds

Second: **Sensor collects object IDs**
The sensor finds **all passive objects** (i.e., not avatars) within its range. It saves:

* the **Keys (IDs)** of the objects
* later their **Positions**

This involves double data collection, which is a first warning sign: the logic isn't particularly elegant.

Third: **Comparison of Object Positions**
Now comes the critical part.

The script checks:

> Do two objects have exactly the same position?

If yes, it assumes:

> One of them is a duplicate / ghost / bugged object

Fourth: **DELETION via Console Command**

If the positions are identical, this command is executed:

`delete object id `

This is **not a normal LSL command**.

This is a **direct server command**.

If successful:

* The object is immediately removed from the region

* A message is displayed in the public chat

This is permanent. No undo. No recycle bin.


Fifth: **Region Grid Teleport**
In parallel, the object itself moves through the region:

* Start at (4,4,4)
* Step size: 10 meters
* Grid up to 250 meters in X/Y/Z
* Then repeats

This is essentially a **3D scanner** that attempts to systematically scan the entire region to achieve sensor range everywhere.


* ... What the script **doesn't** do well (and this is important):

* It deletes objects **solely based on identical position**, not:

* same owner

* same name

* same prim content
* Two legitimate objects can be in exactly the same position → **incorrect deletion**
* Lists are completely cleared with every sensor event → inefficient
* The position comparison `vector == vector` is extremely harsh, but unfortunately often the trigger for OpenSim ghosts

What the script **is probably intended** to do:

* Remove ghost prims
* Delete duplicate bug objects after region crashes
* Automatic region cleanup without manual intervention

What it **actually** is:

An **automatic object executor** with very crude decision logic.


My clear verdict:

The script is **potentially useful**, but **dangerous** if:

* it's running in a populated area
* you're not the sole owner
* you don't know exactly which objects overlap where

It belongs in:

* test areas
* admin sandboxes
* repair situations after server problems

Not in:

* residential areas
* galleries
* role-playing sims
* anything you're passionate about

If you want, I can:

* build a **safe version** (owner check, name filter, logging)
* explain **how to detect ghost prims without deleting them**
* or completely **disarm** the script and just have it report only

This thing is a chainsaw robot. You can use it to remove weeds – or the whole garden.
.


this is the description in german:
.
Kurzfassung: Das Skript ist eine **radikale Aufräum-Maschine**. Es scannt die Umgebung, erkennt **Objekte mit identischer Position** und löscht eines davon **per Konsolenbefehl**. Nebenbei teleportiert sich das Objekt, in dem das Skript steckt, systematisch durch die Region. Das ist nichts Harmloses – das ist ein administratives Werkzeug.

Jetzt sauber auseinandergebaut.

Das Skript ist in **LSL mit OpenSim-Erweiterungen (osConsoleCommand)** geschrieben. In Second Life würde das so **nicht** funktionieren. Es setzt **Sim-Admin-Rechte** voraus.

Was es konkret tut:

Erstens: **An/Aus-Schalter per Touch**
Wenn du das Objekt anklickst:

* Sensor wird eingeschaltet oder ausgeschaltet
* Alle 5 Sekunden scannt es einen Radius von 20 Metern
* Zusätzlich läuft ein Timer alle 15 Sekunden

Zweitens: **Sensor sammelt Objekt-IDs**
Der Sensor findet **alle passiven Objekte** (also keine Avatare) im Umkreis.
Er speichert:

* die **Keys (IDs)** der Objekte
* später deren **Positionen**

Dabei wird doppelt gesammelt, was schon ein erstes Warnsignal ist: Die Logik ist nicht besonders elegant.

Drittens: **Vergleich der Objektpositionen**
Jetzt kommt der kritische Teil.

Das Skript prüft:

> Haben zwei Objekte exakt dieselbe Position?

Wenn ja, wird angenommen:

> Eines davon ist ein Duplikat / Ghost / Bug-Objekt

Viertens: **LÖSCHEN per Konsolenbefehl**
Bei identischer Position wird dieser Befehl ausgeführt:

`delete object id `

Das ist **kein normales LSL**.
Das ist ein **direkter Server-Befehl**.

Wenn erfolgreich:

* Objekt wird sofort aus der Region entfernt
* Meldung im öffentlichen Chat

Das ist endgültig. Kein Undo. Kein Papierkorb.

Fünftens: **Region-Raster-Teleport**
Parallel dazu bewegt sich das Objekt selbst durch die Region:

* Start bei (4,4,4)
* Schrittweite: 10 Meter
* Raster bis 250 Meter in X/Y/Z
* Dann von vorne

Das ist im Prinzip ein **3D-Scanner**, der versucht, die gesamte Region systematisch abzufahren, um überall Sensor-Reichweite zu haben.

Was das Skript **nicht** gut macht (und das ist wichtig):

* Es löscht Objekte **allein aufgrund identischer Position**, nicht:

* gleicher Owner
* gleicher Name
* gleicher Prim-Inhalt
* Zwei legitime Objekte können exakt gleich liegen → **falsches Löschen**
* Listen werden jedes Sensor-Event komplett geleert → ineffizient
* Positionsvergleich `vector == vector` ist extrem hart, aber bei OpenSim-Ghosts leider oft genau der Trigger

Was das Skript **wahrscheinlich gedacht ist** zu tun:

* Ghost-Prims entfernen
* Duplizierte Bug-Objekte nach Region-Crashes löschen
* Automatische Region-Bereinigung ohne manuelles Eingreifen

Was es **real** ist:

Ein **automatischer Objekt-Exekutor** mit sehr grober Entscheidungslogik.

Mein klares Urteil:

Das Skript ist **potenziell nützlich**, aber **gefährlich**, wenn:

* es in einer belebten Region läuft
* du nicht alleiniger Owner bist
* du nicht genau weißt, welche Objekte sich wo überlappen

Es gehört in:

* Testregionen
* Admin-Sandboxen
* Reparatursituationen nach Serverproblemen

Nicht in:

* Wohnregionen
* Galerien
* Rollenspiel-Sims
* irgendetwas mit Herzblut

Wenn du willst, kann ich dir:

* eine **sichere Version** bauen (Owner-Check, Name-Filter, Logging)
* erklären, **wie man Ghost-Prims ohne Löschen erkennt**
* oder das Skript komplett **entwaffnen** und nur reporten lassen

Das Ding ist ein Kettensägenroboter. Man kann damit Unkraut entfernen – oder den ganzen Garten.

WienerSchnitzel: Trag das mal in deine osslEnable.ini ein (Verzeichnis config-include) falls du die überhaupt eingebunden hast. Allow_osConsoleCommand = false 1 month ago

Happy Jolidays

We dancing at Studio 54 stop by and say hi.
the OH OH OH train going around the tree.
hop://hg.zetaworlds.com:80/Stark/134/187/36


niki stuart: kisses to one and all, the part is still going strong!!!! 1 month ago

On the Set of Explore Neverworld!

Solstice Blessings to Everyone!
I have rezzed a background with a Santa's Lap Sitter where you can sit and take some nice pics! (See example: https://opensimworld.com/post/115339 )


LisaHellstein: great Idea ♥ 1 month ago

Adriana Darkheart plays a mix of techno, trance(vocal) and christmas music.
everbody is welcome

Start 6:00am SLT / 15:00 Uhr Cet
hop://pangeagrid.de:8002/PangeaVille/214/356/22


Chris Horn: Das waren echt schöne 2 Stunden mit super angenehmer Musik! Danke 1 month ago
Hi all,

New items, 50 animals and so much more. Still not all shops are filled, but it more is coming each day.
I changed the landing point, so you land at the shops ;)

Fly around, through the shops and find all the new items. (photo is just an impression)
Enjoy, Hugs
Ansjela
Loading...