JamiesHideaway Adult



Details
Region:
JamiesHideaway
Grid:
OSgrid
Rating:
Adult
Category:
Mall
Added by :
JamieSmith
Created :
1 month ago
Traffic Rank:
283rd
Avatars in Region:
0

A place for PBR Materials and a place to share what I fix and what I make.



Now at 221 PBR materials. Today's dump includes building facades for day and night use with the emissions layer. You can change the light colors base upon the tint color and the intensity with the glow adjustment. So much more to bring in, but running out of room at the shop! What is your favorite PBR material so far? Mine are the melted wax and the dunes in today's drop.

NightshadeCeres: still love this one matte gold, you named it like a fabric (satin?), but I see it more as a metal. and now I see there is bubble foil? not sure what to do with, but squeaking anyway! 🤩 3 days ago

Now at 192 PBR Materials and growing! I would also like to say, that I am ok with you taking them and posting them in your stores/grids/whatever...but never, EVER sell for money.


NightshadeCeres: oh, these looks interesting! 7 days ago
What is PBR?
PBR (Physically Based Rendering) is a rendering approach that uses physics-based calculations for more realistic lighting, while Blinn-Phong is a non-physically based, older shading model that approximates specular highlights. PBR uses techniques like energy conservation and microfacet models to create more accurate materials that react realistically to light, whereas Blinn-Phong often produces a plastic-like, less realistic appearance. PBR is generally more computationally efficient and produces more consistent results because it focuses on the material's properties rather than the final rendered output.

PBR (Physically Based Rendering)
- Based on physics: PBR is a collection of techniques that aim to mimic how light interacts with surfaces in the real world.
- Realistic output: It produces more realistic results because it uses inputs like the material's microfacet properties and energy conservation to calculate how light reflects.
- Consistent results: The final appearance is more predictable and consistent because it is not based on a specific "look" but on physical principles.
- Efficient: PBR is often more efficient, as it relies on a smarter implementation where a single material object contains all the necessary textures and a single drag-and-drop can apply them.
- Example textures: Uses textures like metallic, roughness, and normal maps to define the material's physical properties.

Blinn-Phong
- Approximation: It is a non-physically based shading model that approximates the appearance of light reflection.
- Less realistic output: It can produce a "plastic" or less realistic look because it doesn't account for real-world light behavior.
- Fixed pipeline: It was developed for older fixed-function graphics pipelines and works by calculating a specular highlight based on the angle between the view direction and a halfway vector, rather than the more complex rendering equation.
- Texture maps: It typically uses diffuse, specular, and other texture maps to define its appearance.


So what does that all mean? It means PBR is more efficient and better at handling how light reacts with a material, producing a more realistic rendering. So PBRs are considered materials and not simply textures, because all the bumps, surface roughness and textures are included on one packaged resource.

In the upper image, I put a light source between two cubes.
LEFT: PBR
RIGHT: Blinn_phong
You can see how the light reflects correctly on the left and the right looks more plasticy

In the bottom picture is:
LEFT: PBR Drag and drop
MIDDLE: Blinn-Phong Adjusted, meaning I turned down the default shininess
RIGHT: Default Blinn-Phong No adjustments made

Susa_Footage: Thanks for that! 1 month ago

89 PBR Materials ranging from cloth, stone, wood, terrain and metals. More to come!

Buoys! Performed some updates on this buoy. PBR makeover and now this buoy bobs and rocks in the water. (Place in sim water and then touch it to auto height adjust.) Also some PBR materials in the shop, custom signs at request.

Sharpened Razor: thank you 1 month ago

Status
Region Status:
Online
Avatars in region:
0
Last checked:
14 minutes ago
HyperGrid:

Visit this region:
Hop V3HG HG Local Grid

Recent avatar traffic
Region status history ⇒

Upcoming Events
No events

Reviews (1)
Overall Rating:
Marpil Grafenwalder I recently visited this sim and was really impressed by the incredible work its owner has done. She has put a lot of time and effort into importing around 192 PBR materials into OpenSim, a huge and superbly executed task. Although these materials are free and, technically, anyone could download t...

Region Comments

No comments yet