OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

FEATURED
Funny Rides Welcome
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Endless grid now Funny Rides and our new Welcome region.... To make everything fun and easy to find, To advertise for all the grid

Hello! Kíl 'láa!
campsite: tlagánhlaa.

Hello! Kíl 'láa! along the beach
along the beach, coast, shore:
tlagwáad.

added grid search finally! searches avatars, places, items for sale on holoneon grid. click link to tp

Minimall_District is a "small" space created for you to enjoy a relaxing moment while shopping. Currently, we've only opened the women's clothing section, but we're still working on opening the men's clothing wing, accessories, avatars, and many more surprises to come. This space was created with all our passion for fashion, construction, and styling, and always with a personal touch from each of us who participated in its creation. Many more things are coming, and we hope you enjoy it as much as we do. https://opensimworld.com/hop/95171

light show

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)

#event #banhamregion 1pm SLT on April 29/2026 Arkham Grid

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.

more Stuff

NEW Release SN Rose Beach Dress

Reborn Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

Legacy Single ( Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
DJ JEB @ SKINNY DIP 2-4am

Hey everyone, we have one fantastic DJ here at Skinny dip
Get ready to strip down and turn up.
Jeb will take you on a two-hour ear-gasmic music.
Bikinis, bare skin, and beats that don’t quit.

This is the night to break loose, own your freedom, and dance like nothing’s off-limits.
Be there, or hear about it later.
hop://alternatemetaverse.com:8002/Skinny%20Dip%20Beach/157...
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...

We had our HG Safari tour on Wednesday and it was a lot of fun. If you want to get to know more about the Opensim World and the wonderful things people are creating and building, you should join us on an HG Safari tour. The image shows Leshmor's Deragona Island home of the dragons.

Premature on the Shoutcast Update. Pulled the message down and will relist when it's ready. Sorry about that.

Slip your inner viking lose and shake your battle axe to the best EDM.

(free viking battle makeup available)

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

ey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

ZERO ZONE STORE CYBERPUNK TRIBUTE
use vendor
hop://stellar-grid.ddns.net:8002/zero/177/180/23

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
♪ Live at ARV Club ♪

Enter a world of desert winds, golden sands, and ancient rhythms.

♫ Hypnotic beats and sensual movement
♫ Oriental fusion, tribal energy, and dark elegance
♫ Music of mystery, fire, and feminine power

♪ 1 Hour Live Set
♪ Bellydance & oriental vibes
♪ Exotic, seductive, and immersive

✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Mystical and bright

✿ ARVI LIVE ✿

#fullavataranime

new shopp

DJ TYLER - MOONLIGHT SHOW
Wake up the right way with DJ Tyler, serving a wild mix of Rock, and Blues tunes to kickstart your morning.

📅Moonlight Show
⏰ 2-4 AM
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Rock-House (Special) am 10.04.2026.
💚Wieder einmal ein toller Abend im Rockhouse, danke.💚
..............................................................................................................
Rock House (Special) on April 10, 2026.
💚Another great evening at Rock House, thank you!💚

Hey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Pirats town

Crazymouse ride ... it looks like quiet but.... be ready for other animals and .... diving....

🩸🎧 CURSO PARA DJ NO OPENSIM – THE ORIGINALS 🎧🩸
💻 Torne-se um DJ e domine as pistas no OpenSim!

Se você sonha em animar pistas, comandar multidões e criar experiências únicas dentro das grades…
✨ Essa é a sua chance!

🦇 Apresentação

Sou DJ Rebekah Mikaelson, do Grid The Originals, responsável pelas inscrições.
A administração do curso termina com DJ Camile Mikaelson.

O The Originals Grid traz uma temática inspirada no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e poderoso.

🎶 O que você vai aprender

✔ Técnicas de apresentação para DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização de sets
✔ Como animar faixas no OpenSim
✔ Comunicação com o público
✔ Transmissão via Rádio Web (Radio Boss)
✔ Ética e postura profissional
✔ Configuração completa da Radio Boss via Discord

💿 BÔNUS: Você recebe o Radio Boss para iniciantes!

🌍 Curso Multilíngue

O conteúdo estará disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horários

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Últimas aulas: avaliação prática no grid

🕛 Horário Brasil: 12:00
🌎 Outros países: 08:00 SLT

⚠️ Início: definido após o primeiro inscrito

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Faça seu cadastro no Grid:
👉 http://the3originals.com.br:8002

Entre em contato no Discord:
🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson



🖤 “A noite pertence aos que dominam o som.”
🔥 Seja o DJ que todos vão lembrar.




===================================================
🩸🎧 CURSO DE DJ PARA OPENSIM – OS ORIGINAIS 🎧🩸
💻 Torne-se um DJ e domine a pista de dança no OpenSim!

Se você sonha em energizar pistas de dança, comandar multidões e criar experiências únicas dentro das grades…

✨ Essa é a sua chance!

🦇 Apresentação:
Sou a DJ Rebekah Mikaelson da Grid The Originals, responsável pelas inscrições.

A administração do curso ficará a cargo da DJ Camile Mikaelson.

A Grid The Originals apresenta um tema inspirado no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e impactante.
🎶 O que você aprenderá

✔ Técnicas de apresentação de DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização do set
✔ Como energizar as pistas de dança no OpenSim
✔ Comunicação com o público
✔ Transmissão de rádio online (Radio Boss)
✔ Ética e conduta profissional
✔ Configuração completa do Radio Boss via Discord

💿 BÔNUS: Você receberá o Radio Boss para iniciantes!

🌍 Conteúdo do Curso Multilíngue

disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horário

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Última aula: avaliação prática na plataforma
🕛 Horário do Brasil: 12:00
🌎 Outros países: 8:00 SLT

⚠️ Horário de início: definido após a primeira inscrição

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Inscreva-se na plataforma:

👉 http://the3originals.com.br:8002

Contate-nos no Discord:

🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson

🖤 “A noite pertence a quem domina o som.”

🔥 Seja o DJ que todos vão se lembrar.

Inglês:
Neste curso você aprenderá o seguinte conteúdo:
1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de dança no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão online na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo da Rádio Boss via Discord (link abaixo);
8. Você receberá a Rádio Boss para iniciantes.

Espanhol:

Neste curso você aprenderá o seguinte conteúdo:

1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de baile do Open Sim;
4. Comunicação e participação do público;
5. Preparação para transmissões web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss através do Discord (link abaixo);
8. Recibirás Radio Boss para iniciantes.

Francês
Neste curso, você aprenderá os seguintes pontos:
1. Técnicas de apresentação DJ;
2. Voix et diction: princípios de base;
3. Preparação, seleção e organização do conteúdo para as animações na pista de dança do Open Sim;
4. Comunicação e interação com o público;
5. Preparação para difusão web na Rádio Boss;
6. Éthique et responsabilité professionnelle;
7. Configuração passo a passo do Radio Boss via Discord (lien ci-dessous);
8. Vou receber Radio Boss para estreantes.

Italiano
Neste corso, apresentamos os seguintes conteúdos:
1. Técnica de apresentação para DJ;
2. Voce e dizione: princípios de base;
3. Preparação, seleção e organização do conteúdo para animações em pista no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss via Discord (link abaixo);
8. Riceverai Radio Boss para principiante
Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon

Heute mal etwas durcheinander. 🙂

•••••••••

Things are a bit mixed up today. 🙂

IT'S FRIDAY and it means it’s that time of the day to join DeeJay Sofee from **6AM to 8AM** (grid time) at the Alternate Metaverse Main Landing Point!

It's time to get you out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.

Let DeeJay Sofee wake your Friday morning up the Sofee Way and to start your day with a BIG Bowl full of Energy to get your day started.

Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...

***New Outfits at the Store***

- Legacy f /Perky
- Lara X-Petite

WHERE ?? in the NEW RELEASES SECTION !!!!

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Thursday Nights at Harmony Isle:
Dj KrisTina: Country Music and Classic Rock night!
Come Join Us!
Starting Now!!
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
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New Comments

Alex Leo 7 minutes ago
PBR graphics are a new visual standard: realistic materials, accurate reflections, and sophisticated lighting. They look impressive, but they're resource-intensive: modern engines tax the graphics car...
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Kimm Starr 35 minutes ago
Hey Jupiter, are you talking about the blurriness? That's a problem I don't think is ever really going to go away. Textures you're not looking at directly will often blur out, then sharpen again as so...
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Alex Leo 59 minutes ago
I have no problems with this viewer, as well as with others that were released earlier. I'm just wondering what kind of equipment this study was conducted on.
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Cataplexia Numbers 2 hours ago
Ting is spinning great dance tunes here!!
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Echo Moonfall 2 hours ago
What hardware do you use Jupiter? Could it be in combination with your hardware specifically maybe?
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Spax Orion 2 hours ago
Unfortunately, not all regions you visit will have PBR enabled. Expand your horizons a little; Binn-Phong can be made to look great in the hands of an artist and it is the one most overlooked things I...
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Crazyposeidon 5 hours ago
I have absolutely no issues with the new Firestorm 7.2.4; everything runs smoothly and flawlessly at the highest resolution/Ultra settings with all graphics options enabled even over the ocean with th...
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Kylie Brimmer 5 hours ago
ohh it back!!! :)
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BenjaminCrichton 5 hours ago
maybe should we considering a more modern viewer that gets rid of the old rotten bricks like Boost and Apache Runtime, and considering a modern Silk Vulkan or C++ Vulkan viewer.
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Reviews

Dismayland
Vana requested I turn Child gate back on... it has been off for 2 weeks. Last Chance to see Dismayland before Costume Enforcement goes into effect.
Spax Orion 2 hours ago
SciattiShopClothes
I was blocked from this region apparently when I was on a "monetized" grid. Now that I've gone in, I'm afraid it just wasn't my style.
Breila Jenvieve 20 hours ago
Holoneon Welcome
Great place and fab to hook up with some old friends . Will be back xx
DebzFox 20 hours ago
Old West 1870
what a wealth of detail in such a small region... every corner needs to be examined and observed closely... excellent atmosphere... great work
Eva Nowicka 22 hours ago
Masala Al Kohav
I think after completely helping myself to pretty much everything in the garden and building areas, I'm past due in telling everyone how terrific this mall is. The best part is, not only do they have ...
Breila Jenvieve 2 days ago
Dismayland
I am really tired of height meaning im a child. I am 35 year old little person and it isn't fair to be treated this way even in the virtual world. I would like to be able to have a short avatar and ju...
Vana Reid 2 days ago
The ValLands
A great place with unusual, original, and truly useful items. The owner is very welcoming. I want to say thank you for these items.
Alex Leo 2 days ago
Eccentrica Gallumbits
The balcony has a great view of the end of the universe. Next time I'll have to remember to bring my towel.
Arcfury 2 days ago
The Adult Store
Products from other stores. They altered the permissions to resell creations from other sites.
RafaGuzn 3 days ago

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