I have not done any tests but it did seem to run a bit choppy so i scaled back graphics to the middle of the bar and it does run much better with shadows disabled. But shadows are nice. This is with an nvidia card that I used to have graphics cranked up in settings until 7.2.4
Hey Jupiter, are you talking about the blurriness? That's a problem I don't think is ever really going to go away.
Textures you're not looking at directly will often blur out, then sharpen again as soon as you turn toward them. It's definitely annoying and distracting.
It seems like the viewer is constantly trying to compensate for having to render all those PBR textures. You know how, when you render a scene in Blender, your computer suddenly goes into overdrive? Firestorm may be trying to prevent your machine from having to work as hard.
That's what I think is happening.
Like Fiona has mentioned, shadows are one big issue. Even if you were able to leave them on all the time up until 7.2.3, they can dramatically slow down 7.2.4. Ambience occlusion doesn't have quite such a dramatic effect, but it slows Firestorm down more than normally, too.
With 7.2.5, everything seems to be back to normal. At least it isn't nearly that bad anymore.
I have no problems with this viewer, as well as with others that were released earlier. I'm just wondering what kind of equipment this study was conducted on.
I have absolutely no issues with the new Firestorm 7.2.4; everything runs smoothly and flawlessly at the highest resolution/Ultra settings with all graphics options enabled even over the ocean with the draw distance set to 2048 meters.I run under a RTX 5070 OC 16 GB
If your graphics are suddenly blurry, distorted, or lagging after updating to Firestorm 7.2.4, it is often caused by corrupted caches, modern hardware conflicts with legacy rendering engines, or features like Auto-Tune reducing your settings to keep frame rates up.
Reset Graphics & Clear Cache !
Outdated or corrupted cache files are the most common cause of visual glitches in the Firestorm Viewer.
maybe should we considering a more modern viewer that gets rid of the old rotten bricks like Boost and Apache Runtime, and considering a modern Silk Vulkan or C++ Vulkan viewer.
There's a more modern viewer in development; the name eludes me right now. I think it actually uses Vulkan. To my best knowledge, it's for OpenSim as well. But it isn't ready for prime time and daily-driving yet, and its feature set still is a far cry from Firestorm's.