ANNOUNCEMENT:
working on my latest animesh roaming critters, I found myself in a predicament:
script load on sim would add up crazy with my intended, dozens of animeshies roaming, single, in flock,etc;
I've spent a hidious amount of time to overcome this bottleneck, and....guess what: I'm so close I can smell it ☺
Even more: its no longer 1 roaming and 1 anim script< I combined em into one clean - ZERO ! - lag version.
zero lag?....yes, Ive tested it to the bone:
effectively, script updates 1x per second, so its negligable in terms of impact on any angle;
I have now some 50+ roaming critters in ZweetZ: in the old state, that would lead to some 200 script events per second, or more....
With the new script....its between 5 and 10 in Statistics Bar, but thats the other scripts used in the sim, not the animals:)
and, of course, as far as I can tell now, I could another 50 without my server or sim give a blink!
I'm working hard on finalising it for my shop- unfortunatly, Im depending on chatgpt.....and he drives me bonkers with his hallucinations.
But, Persistence pays off......if you find it hard to believe, do visit my sim and head to the pond in centre of forest.....and after that, leave me review:)
P.S: the development and testing of lowlag script was done with default moving. That last step, upgrading it to KFM ( Key Framed Motion), prooved to be hard....but I got it working. The critters u see in the forest ( and shop) are with the default, but, the swan swimming in the pond, is the first with KFM !. Why kfm? It m,akes for a much smoother motion, no jerks etc . A bit more fine tuning required, then I'll post here when the new ones are available in my shop.
| SaarHarzer: Sehr schöne Animationen in den Tieren....Danke yesterday |