OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

💬 Chat





Hello everybody, bonjour tout le monde
ce terrain est bloqué depuis aout 2018
this land is broken , august 2018
2018 kaput
my owner sllep or dead ?
I don't now
sorry
desolé

Midnight at Cottage Kitchen

Black swan comes to visit white swan family. The lady of the house just loved his red snout.

We opened our Winterland.
Come and vitit it and grab some nice
Christmas gifts,or Outfits.
Also you can use the skilift,ski,sledge and other attractions.
mare-grid.de:8002/Winter

Heute:
Aqua Club Party – Flossen hoch, Laune auch! 🐟
Wir laden ein zur feucht-fröhlichen Trockenparty! Tauche mit uns ein ins virtuelle Meer – ganz ohne nasse Füße, aber mit jeder Menge guter Musik, guter Laune und garantiert null Haien (nur ein paar Tanzwütige in Flossen).
Dresscode? Maritim, Bikini, Seepferdchen, Krake oder einfach wie du dich wohlfühlst – Hauptsache, du bringst deinen inneren Meeresbewohner mit!

Also: Flossen an, Sorgen aus – wir feiern wie die coolsten Quallen im Club!
Come play Greedy with Clifford Hanger and Friends at October Park!
🎲🍂 Join the fun at AMV AutumnFest in the October Region
Clifford Hanger hosts a lively round of Greedy starting at 8:00am Grid Time. Bring your luck, your laughter, and your competitive spirit!
hop://alternatemetaverse.com:8002/AMV%20AutumnFest%20Octob...
What is PBR?
PBR (Physically Based Rendering) is a rendering approach that uses physics-based calculations for more realistic lighting, while Blinn-Phong is a non-physically based, older shading model that approximates specular highlights. PBR uses techniques like energy conservation and microfacet models to create more accurate materials that react realistically to light, whereas Blinn-Phong often produces a plastic-like, less realistic appearance. PBR is generally more computationally efficient and produces more consistent results because it focuses on the material's properties rather than the final rendered output.

PBR (Physically Based Rendering)
- Based on physics: PBR is a collection of techniques that aim to mimic how light interacts with surfaces in the real world.
- Realistic output: It produces more realistic results because it uses inputs like the material's microfacet properties and energy conservation to calculate how light reflects.
- Consistent results: The final appearance is more predictable and consistent because it is not based on a specific "look" but on physical principles.
- Efficient: PBR is often more efficient, as it relies on a smarter implementation where a single material object contains all the necessary textures and a single drag-and-drop can apply them.
- Example textures: Uses textures like metallic, roughness, and normal maps to define the material's physical properties.

Blinn-Phong
- Approximation: It is a non-physically based shading model that approximates the appearance of light reflection.
- Less realistic output: It can produce a "plastic" or less realistic look because it doesn't account for real-world light behavior.
- Fixed pipeline: It was developed for older fixed-function graphics pipelines and works by calculating a specular highlight based on the angle between the view direction and a halfway vector, rather than the more complex rendering equation.
- Texture maps: It typically uses diffuse, specular, and other texture maps to define its appearance.


So what does that all mean? It means PBR is more efficient and better at handling how light reacts with a material, producing a more realistic rendering. So PBRs are considered materials and not simply textures, because all the bumps, surface roughness and textures are included on one packaged resource.

In the upper image, I put a light source between two cubes.
LEFT: PBR
RIGHT: Blinn_phong
You can see how the light reflects correctly on the left and the right looks more plasticy

In the bottom picture is:
LEFT: PBR Drag and drop
MIDDLE: Blinn-Phong Adjusted, meaning I turned down the default shininess
RIGHT: Default Blinn-Phong No adjustments made

Susa_Footage: Thanks for that! 5 days ago

Open Tomorrow (Friday) New Location Twice as Big.

Some areas still under construction.

Will hold another 100 Vehicles when delivered

More New Vehicles Arriving

Get ready to dance with DJ Naya!

The Spanish DJ herself is taking over the Pumpkin Stage from 2 to 3 PM at Halloween Town, bringing the spookiest beats and hauntingly good vibes to keep your Autumnfest energy alive!

hop://alternatemetaverse.com:8002/Halloween%20Town/352/310...

Don’t miss it — DJ Naya is here to make your Halloween groove come alive!
Live Performer Cowboy Dave King at the Pumpkin Stage!

Saddle up and get ready for one hour of pure Country and Rock with the one and only Cowboy Dave King!

He’s taking the Pumpkin Stage with his signature sound, great tunes, and that down-home banter his fans love.

Location: hop://alternatemetaverse.com:8002/Halloween%20Town/352/310...

Don’t miss this boot-stompin’ good time — Cowboy Dave King is live and ready to rock your AutumnFest!

Hello Everyone, come and explore Nevermore...

... an unusual place.

hop://hg.osgrid.org:80/Nevermore/60/85/71

* use shared environment for the best experience.
Hope you enjoy.

Belly Dancing Under the Falling Leaves! 10am - 12Noon Gridtime

Join Cataplexia and Cliff for a mesmerizing belly dancing experience at Autumnfest, where music, rhythm, and autumn’s beauty come together in perfect harmony.
Happening now on the AMV Autumnfest Stage Region — come dance, sway, and celebrate the season!
Hop: hop://alternatemetaverse.com:8002/AMV%20AutumnFest%20Stage...

Putri playing at noon followed by Rogue. Come and join us.

Dave’s Spooktacular Video Show – Starting Now!
Head over to the Main Stage on AMV Autumnfest Stage and join Dave for a spine-tingling visual treat!

The show runs from 11am to 1pm — packed with hauntingly good tunes and spooky video magic!

Jump on over to: hop://alternatemetaverse.com:8002/AMV%20AutumnFest%20Stage...

Don’t miss this frightfully fun Autumnfest highlight!
Hi Folks...
I wanted to close the 2 Halloweens sims very soon at the end of the weekend. Thank you for visiting the sims and the interest in it..
But I leave with a big bang . Forget about the cartoon ghostbusters. Meet the real ghostbusters! Here are Peter,Egon,Winston,Ray and Janine. Complete with the library ghost ,slimer, a plasma gun and a proton backpack. Background not included, make you own story! Have fun and thank you again!

Jared Seda / Jace Thornwood: Thank you as always for all the hard work you do! All the wonderful content! Much appreciated!!! Can't wait to see what you do next year! 9 days ago
Es ist Samstag und damit Zeit für GAY EURODANCE
Feiert mit uns die Freiheiten des Undergrounds ohne jeglichen Kleidungerzwang. Erscheint wie ihr es wollt.
Break the fucking rules!!!!
adult-life.de:8002:Shopping Fun

Chris Horn: Puh grade noch pünktlich geschafft, da zu sein ;) 10 days ago
BK-Mode für Xara-Petite – Kleinformat, Großformat, kein Format.

Diese Outfits sind nicht gemacht für Maße – sie sind gemacht für Maßlosigkeit. Für Avatare, die sich nicht einpassen, sondern ausbrechen. Xara-Petite ist keine Größe, sondern ein Systemfehler im Raster der Konvention. Und BK? BK liefert die Uniform für genau diesen Bruch.

Ob Latex, Layering oder Cutouts: Diese Kollektion ist eine Einladung zur Übertreibung. Für alle, die sich nicht fragen, ob etwas passt – sondern ob es provoziert. Die Silhouette ist scharf, die Farben sind laut, die Texturen sind unverschämt. Und das ist erst der Anfang.

BK-Mode für Xara-Petite: Weil Stil nicht skaliert wird – er wird gesetzt.

💚Take and rise, darling.💚


Rilaxin: Reminds me of a gesture from SL "Shhh, take it!" lol 10 days ago