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Holkham Beach Region Arkham Grid

Holkham Beach Region Arkham Grid

Holkham Beach

Find your dream home on a relaxed shopping spree.
The ultimate house gallery of the best architects with free spirit.
Governor Heron

hop://213.200.254.17:17002/Free House Gallery I

hop://213.200.254.17:17002/Free House Gallery II
Find your dream home on a relaxed shopping spree.
The ultimate house gallery of the best architects with free spirit.
Governor Heron

hop://213.200.254.17:17002/Free House Gallery I

hop://213.200.254.17:17002/Free House Gallery II

The second in the March series of Art Talks at the Institute. We will be running these again soon!

You can now choose to receive notifications when a new visitor enters a previously empty region. You can find the relevant setting in the bookmark button of every region. Let us know what you think

Thanks you to everyone who came to celebrate Ellen's Birthday. Wonderful People!

Lawnmower man is gathering souls at Neiferleaf Castle. Grab your copy of the animated lawnmower reaper ;)

20190920 - Titan Village, embedded into the landscape at Neiferleaf

About the newest Firestorm Viewer: I want to love it, but I don't. I really do love PBR materials and they show up just fine with the new viewer and they seem to have fixed the blurry, out of focus view when you move around in-world. Problem is, Animesh. I have to be right on top of the animesh to see it move. Koshari and I were in-world tonight and couldn't see any animesh moving unless we were right next to them and even then they seemed to lag out a bit. We both changed our viewer to the old, pre PBR viewer 6.6.17 and could see the animesh moving from all the way across the sim. My guess is that, because you are constantly rendering PBR textures in-world, they decreased the animation visibility to compensate for it. Until Firestorm gives us a toggle, slider, or patch to bring back proper animation distance, sticking with 6.6.17 is the smart move. The PBR viewer is beautiful, but not worth sacrificing functional animesh. That's a hard pass for me
Anyone have thoughts on this? Does anyone have any inside scoop on whether they plan on fixing this.

“Animation culling” is basically the viewer deciding not to bother updating animations for things that are “too far away” or “not important enough.”

Think of it as Firestorm saying:
“Hmm… you’re 40 meters away from that animesh? Yeah, I’m not wasting CPU cycles on making it dance. Freeze frame it is.”

More technically:

Animation Culling = Distance-Based Animation Shutdown

The viewer stops updating animations on avatars or animesh once they’re beyond a certain distance or priority threshold.
Instead of actually animating them, it just shows the last frame and saves performance.

Why viewers do it

To reduce:

CPU load

GPU load

Network updates

Overall rendering cost

In the PBR viewer, the rendering pipeline is heavier (PBR = shiny but hungry), so the viewer culls animations more aggressively.
What is the point of animesh if it only animates when you’re making out with it?

CyberGlo CyberStar: As you are probably aware, i am awesome. It is possible to get the open source source code and recompile it to do what you like. Easy Peasy. This way you can edit the parts of the code you don't li... 2 hours ago

https://youtu.be/909KwcIR3Ek


Ladyweissehexe: Das ist wohl eine Liebeserklärung! Davon können sich einige eine Scheibe abschneiden liebe Herren. 19 hours ago

All in one Place, All the Christmas needs you could want. All free all copy. All for you. hop://grid.wolfterritories.org:8002/Cartref/341/925/24

new things on all 3 winter/christmas sims..just use the teleporter at cockatiels paradise!

DJ Neko wants to test some new material tonight and she's playing at the Clown Motel.

Yes, it's based on a RL place in Tonopah, Nevada. Some mad genius built a clown themed motel in the middle of nowhere and right next door to a wild west cemetery. Both RL places are reportedly haunted. Feeling brave?

hop://groovyverse.com:8002/Exodus/953/509/200

Ravenmyst: I remember that place from Ghost Adventurers....creepy place :-) 12 days ago
Alina Custom Vehicles.

Bringing unusual and unseen vehicles in Opensim.

Over 250 different vehicles to choose from, all vehicles are driveable

40 NEW VEHICLES ADDED

TRUCKS ARE ARRIVING , AND DRIVABLE .

There are also copy items which are not Vehicles

All vehicles can be altered or modified should you need, adjustments or additions happily done on request..

hop://hg.osgrid.org:80/Alina%20Custom%20Vehicles/118/35/22

Some areas i am still working on

Wer heute Abend schick ausgehen möchte kommt am White Snoob Suit für den Gianni Signatur Body nicht vorbei.
3-world.de:8002:ShopZone

A nice Christmas poinsettia planter and a Christmas Cactus planter to decorate your region for the winter holidays. You can find them in the Garden Center building to the right of the steps inside. They are full perm and free and made by yours truly. Blessings and much love, Lavia