OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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Terrain structures with rain and sound effects.
Everything for free OS compliant C/M/T

hop://213.200.254.17:17002/Ocean

New store in town: Terra Mater - Terrain Textures

Roadworks are finished for now, all paths lead somewhere ...

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Yeah, She is finally in da House!!! The Queen of the Chickens is finally getting the chickens dancing!!! DJ Lia live on the decks at the Cube Dance Club!!
12:00pm Grid Time
Saddle up ur Chickens and hop hop hop come over to us !!!

ChiChi Cutey: DJ Light Ray is take over the Decks NOW !!! he plays some of his House Music here and now at the Cube !!! 9 hours ago

Does anyone know where I can get my own grid from for hosting?


Max Rilaxin: If you want to do things the low-cost or even free way, these are my suggestions: You can go to http://opensimulator.org/ for the core Opensim server files, or you can use Dreamgrid https://outworldz.... 2 hours ago
We're making progress! Today we finished the spike, which can drain 10, 25, or even 40 liters of vital fluid. I'll add the video of the spike once I've finished the Soul Reaper, which is the next step. I apologize for the delay, but between my day job, family life, and other commitments besides OpenSimulator, I haven't been able to find much time to dedicate to it. You can watch the video of what I've already accomplished, keeping in mind that the spike wasn't finished at the time of filming: https://www.youtube.com/watch?v=AQJIaxfVj_Q

Thank you for your patience.

Wishes for Peace and blessings for folks celebrating Ukrainian Christmas.

Image by Gerd Altmann from Pixabay.

Sonntag:
🎰 Viva Las Vegas – Party Night! 🎲
Mach dich bereit für eine glitzernde Online‑Nacht voller Spaß und guter Musik!
DJ Kai und Plattenschubse Marina bringen den perfekten Vegas‑Sound,
dazu gibt’s ein kleines, feines Showprogramm als Überraschung.
Sei dabei und lass die Lichter von Las Vegas fĂźr einen Abend bei uns aufleuchten!
***Dance The Trance***
Today is DJ Light Ray on the Decks with one of his great Trance Sets!!!
The Cube calls all to come over and have a great time again with good Tunes and Fun !!
12:00pm Grid Time [21 Uhr Euro Time]

Light_Ray: Boom Booming the house! 6 days ago
🚀 ATEK Grid — Open Beta Has Begun

ATEK Grid is officially open for public beta, and we are inviting builders, creators, developers, and community leaders to help shape what comes next.

ATEK Grid is a technology hub designed to develop, test, and foster new technology for OpenSim. Our long-term mission is simple and transparent:
build real tools, share knowledge, and contribute usable code back to the OpenSim community.

This is not just another grid launch. We are focused on:

Developing and testing new OpenSim-focused applications and services

Supporting innovation through collaboration and shared infrastructure

Building long-term relationships across grids, creators, and developers

Creating a welcoming, professional community centered on growth and experimentation

We are actively hiring for PAID positions, including:

Community Builders

Greeter & Support Staff

Development & Technical Staff

Whether you are a social connector, a builder, a scripter, or someone who simply believes OpenSim deserves better tools and stronger collaboration, there is a place for you here.

2026 is the year to make things happen.
ATEK Grid is laying the foundation now. Openly, collaboratively, and with the intent to give back to the wider OpenSim ecosystem.

Join us early. Help build the future.

🌐 ATEK Grid Open Beta — Now Live https://atekgrid.com/


ACTIVE NPC USERS:
Make your Greeter NPCs even SMARTER with your LOCAL OLLAMA server!
Random Tutorial: https://www.youtube.com/watch?v=UtSSMs6ObqY
Active NPC Scripts: https://opensimworld.com/library?view=151
Make sure ollama runs as a server:
export OLLAMA_HOST=0.0.0.0
ollama serve
This has been a game changer on my grid and I hope you guys will have fun with this.
Wake Up with DeeJay Sofee! this Morning.

It’s time for that Breakfast Vibe - today from 6AM to 8AM grid time at the Alternate Metaverse Main Landing Point!

It's time to Bounce out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.

Let DeeJay Sofee wake your Friday morning up with a BIG BANG to start your day. (It's not going to be a quiet Morning)

Today’s Genre: Sofees Morning Style (DANCE) to the BEATS!!!.
Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!

Location:
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/34...

See you there! :-))
New Year, New Skills: Ignite Your Inner Creator in OpenSim This 2026

As the calendar flips to 2026, there's something electric in the air—a fresh start, a blank canvas waiting for your bold strokes. In the vast, ever-evolving grids of OpenSim, where imagination knows no bounds, what better time to challenge yourself? This year, let's make a pact: commit to learning one new skill that elevates your virtual world-building game. Whether you're a seasoned grid-hopper or a newbie dipping your toes into hypergrid adventures, picking up a fresh ability isn't just about adding tools to your inventory—it's about unlocking doors to entirely new realms of creativity.


Think back to those early days of OpenSim, when resources were scarce and ingenuity was king. Creators didn't wait for the perfect mesh import or the latest PBR shader; they dove in with what they had, turning simple primitives and scavenged freebies into masterpieces. It's that spirit of resourcefulness that still fuels our community today. If you've ever marveled at how a discarded texture or a forgotten sculptie can transform into something extraordinary, you're already on the path. But why stop at admiration?

2026 is your invitation to become the alchemist. One skill that's ripe for the picking—and perfectly suited to OpenSim's DIY ethos—is the art of modding. It's not about starting from scratch; it's about seeing potential in the overlooked. Remember that full-perm lamp gathering dust in your inventory? With a bit of tweaking, its base could become the foundation of a futuristic throne.
Or take a humble plant asset: stretch it, tint it green-blue, and suddenly you've got alien foliage for your sci-fi outpost. As I explored in a recent piece on turning "found parts" into new worlds, modding is like virtual recycling at its finest—it breathes life into old items and sharpens your eye for innovation.But modding is just one gateway.

Maybe scripting calls to you: imagine crafting interactive objects that respond to avatars, like a door that whispers secrets or a fountain that dances to music.

Or dive into texturing—mastering UV mapping and bump maps to make your builds pop with realism. For the bold, there's even world management: learning to tweak server settings or set up your own region could turn you from visitor to visionary host.

The beauty of OpenSim is its openness; skills here aren't locked behind paywalls. Free tutorials abound on forums, YouTube channels dedicated to virtual worlds, and even in-world classes hosted by fellow creators.Here's how to get started without overwhelm:Set a micro-goal: Don't aim to master everything at once. Pick one skill and dedicate 15 minutes a day. For modding, start by deconstructing a freebie—unlink its parts, experiment with rotations, and reassemble into something wild.

Build a "skill scrapbox": Just like a modder's inventory of shapes, curate resources. Bookmark guides, join OpenSim Discord groups, or follow creators on OpenSimWorld for inspiration.
Share your progress: Post your experiments on OpenSimWorld. Feedback from the community isn't just helpful—it's motivating. Who knows? Your first modded creation might spark someone else's journey.
Embrace the fails: Every twisted prim or glitchy script is a lesson. In OpenSim, "mistakes" often lead to the most unique discoveries.

Learning a new skill in 2026 isn't about perfection; it's about growth. In a world where we can fly, teleport, and shape reality with a click, why not level up your own abilities? You'll not only enrich your grids but also connect deeper with our vibrant community—sharing knowledge, collaborating on builds, and inspiring the next wave of creators. So, what's your new skill going to be? Grab that inventory, fire up your viewer, and let's make this year legendary. The hypergrid awaits your spark!

Sketchfab
One of the largest repositories with hundreds of thousands of free downloadable 3D models (many under Creative Commons).
Excellent for interactive previews, scans, cultural heritage, characters, and environments.
Filter by: "Downloadable" + "Free".
→ https://sketchfab.com/3d-models?features=downloadable&sort...

CGTrader (Free Section)
Over 150,000+ free 3D models in formats like OBJ, FBX, MAX, C4D, and more.
Great for game assets, PBR materials, rigged models, low-poly, and architectural items.
→ https://www.cgtrader.com/free-3d-models


Free3D
A dedicated free site with thousands of models in various formats (BLEND, OBJ, FBX, 3DS, C4D, etc.).
Categories include vehicles, architecture, furniture, fantasy, and low-poly game-ready assets.
→ https://free3d.com/
TurboSquid (Free Section)
Professional-grade models with a substantial free collection (search for "free").
High-quality assets often suitable for rendering, visualization, games, and film.
→ https://www.turbosquid.com/Search/3D-Models/free

Thingiverse
Primarily for 3D printable models (STL format), but many are useful for virtual worlds too.
Huge community-driven library of objects, tools, characters, and props.
→ https://www.thingiverse.com/

Cults3D
Excellent for 3D printing and general models (many free STL, OBJ, etc.).
Focus on detailed, printable designs, but great for props and assets.
→ https://cults3d.com/en (filter for free)

NASA 3D Resources
Free high-quality models of spacecraft, planets, astronauts, and space-related items (great for sci-fi builds).
→ https://nasa3d.arc.nasa.gov/models
Smithsonian 3D Digitization
Free museum-quality scans of artifacts, statues, historical objects, and cultural heritage items.
→ https://3d.si.edu/
itch.io (Free 3D Game Assets)
Indie-focused site with thousands of free 3D assets and packs (characters, environments, low-poly).
Perfect for game development and virtual worlds.
→ https://itch.io/game-assets/free/tag-3d

Quaternius
Completely free stylized low-poly assets (characters, nature, buildings, vehicles).
High-quality packs ideal for games and quick prototyping.
→ https://quaternius.com/

Always respect licenses — CC0 (no attribution) or public domain are safest for unrestricted use.

These sites are community favorites and regularly updated with new free content. Happy modding and world-building in the new year!

Jefferson Airplane

Die Geschichte von Jefferson Airplane ist untrennbar mit dem kulturellen Beben der 1960er Jahre verbunden.
Alles begann im Jahr 1965 in San Francisco, einer Stadt, die zum Epizentrum einer neuen Lebensphilosophie wurde.
Marty Balin, ein visionärer Musiker, suchte nach einem Weg, den Folk mit der Energie des Rock zu verbinden.....

Zum ganzen Artikel auf Xenopolias hier lang > https://wp.me/pfapSM-1Zw

All articles on Xenopolias are available in all common languages.

WĂźnsche Euch allen ein frohes neues Jahr, naja fast allen. :D
Dear clients,

The new server currently in operation does not yet meet the level of network stability and performance we require. We deliberately prioritize slightly longer simulator loading times in favor of a far more stable Internet connection and a smoother, more reliable avatar loading experience.

For this reason, Sunlight-Production will carry out an exceptional and unplanned full service interruption during the day, lasting a few hours. This intervention is necessary to restore the services under the same conditions as last week and to regain the level of stability that defines the Sunlight-Region standards.

We are doing everything possible to minimize the impact of this maintenance and sincerely thank you for your patience and understanding.

Sunlight-Production Team

ChiChi Cutey: OK we start step by step all Sunlight Regions again ,thx for your patience!! 9 days ago
Happy New Year to all!

CCC & The Cube, as well as all Sunlight Regions, will be offline until further notice due to server maintenance. We will inform you as soon as everything is resolved. Thank you for your understanding and patience.
Just as stars shine brightest on the darkest nights, we too can find our inner light in difficult times. May your light shine even brighter in 2026, illuminating your own path and guiding others.

Each new year is a magical opportunity to start over. Leave behind what no longer serves you and embrace the unknown with courage. The future is full of possibilities and promises.

Happy New Year!
That's what we wish for everyone!
=================================================================
Assim como as estrelas brilham mais intensamente nas noites mais escuras, tambĂŠm podemos encontrar nossa luz interior nos momentos difĂ­ceis. Que em 2026 sua luz brilhe ainda mais forte, iluminando seu prĂłprio caminho e guiando os outros.

Cada novo ano Ê uma oportunidade mågica de recomeçar. Deixe para trås o que não serve mais e abrace o desconhecido com coragem. O futuro Ê cheio de possibilidades e promessas.

Feliz Ano Novo!
E´o que desejamos a todos!
Klaus e Rebekah Mikaelson

Happy New Year 2026!

Image 1:
My real-life morning walk this morning.
Image 2:
Anachron and me magically placed there using AI.


JamieWright: What a beautiful place to walk:) 11 days ago
working on speeding up FSAssetService, i noticed in the loop it's got hard-coded 1 second delay per asset. So on a simple thing with 30 assets that's an extra 30 second of nada nothing. I added config option in Robust.HG.ini under

[AssetService]
WriteSleepMs = 10

so that's 10ms or .01 seconds instead of 1000ms but you can adjust in the config how you like it. in the Writer() function i changed Thread.Sleep(1000); to Thread.Sleep(m_WriteSleepMs); (which pulls value from config, defaults to 1000 if dne)

I also moved the spool directory to RAM disk where it determines the hash, and it checks the RAM disk for existing file instead of hitting the drive. Then it does the actual movement from spool to data directory in a background thread without blocking. So far I'm seeing simple remote objects imported over HG taking about 20 seconds that took about 3 minutes originally. Anyway if you want to test it out there's just one file change. https://codeberg.org/fionasweet/FSAssetService
let me know . If I didn't break anything maybe i'll submit a PR upstream.

niki stuart: whooooooosh!!!! xxx 11 days ago
THE CUBE presented by ChiChi
PARTY Today! 12-29-25 - 12pm Grid Time
We proudly follow all Osgrid TOS

yeah come over again in the Cube Dance Club,the Crazy Chicken Crew make a Party again with great Tunes !!! DJ ChiChi on the Decks again !!! 12:00pm Grid Time !!!

hop://login.osgrid.org/The%20Cube/123/127/3027
yeah come over again in the Cube Dance Club,the Crazy Chicken Crew make a Party again with great Tunes !!! DJ ChiChi on the Decks again !!! 12:00pm Grid Time !!!
Dont Miss it again and make it great again !!!