FEATURED Gentle Fire Grid 6 Users 55 6 Exploration: Wander through beautifully crafted virtual regions. Discover hidden gems, scenic landscapes, and interactive spaces. Whether you’re into serene forests, bustling cities, or futuristic re... |
Jared Seda: oh man and before I looked at the answers I totally got it hhahahahaha 6 hours ago |
Lillysparks: oh my gosh I need this. We must be friends. You ARE ARIEL from my childhood I know you are. Lol 10 hours ago |
Mattt McGregor: Less than 20 hours now ♥ 27 minutes ago |
IndigoQueen King: Hi Milly, I was working on a menu, food etc for my restaurant. Mine definitely needs a lot of work LOL. I just finished a delicious meal at your restaurant. Beautifully done. I am encouraged and inspi... yesterday |
Jared Seda: Thank you to ChiChi for sending me the flower planters :D yesterday |
MrSnoodle: I would love to know how to clean up the database. I heard that once you upload or acquire an asset it remains in the DB even if you delete it from your inventory and your regions. I figured the onl... 2 days ago |
LeonitasLionheart: He looks like he's fixin' to make a run for the border... 2 days ago |
Jared Seda: Thank you so much for the awesome heads! Much appreciated. yesterday |
CyberGlo CyberStar: hhahaha! i love it. so funny! :D I laughed my butt off...! hehehee There it is ---> (__.__) yesterday |
Luminalore 2 minutes ago Listen, look at my icon. Do you think I care much for realism? o.o | |
Luminalore 4 minutes ago Is this a separate conversation to the previous topic? If it's in relation to PBR, I don't think realism is the primary goal with the update. More just offering other ways to increase graphical fidelity without adding more triangles into a model. | |
CyberGlo CyberStar✦ 7 minutes ago if you are a fan of peanut butter realism (pbr) then maybe pablo picasso need date your dog? | |
Pagane 26 minutes ago There is a total misunderstanding of the concept of "realism". No matter what textures you put on the unrealistic bodies, they will still dance out of sync, the clothes will be like concrete, hairs like helmet and intersecting with the body, and your dance partner will be somewhere outside or inside | |
Marianna✦✔ 2 hours ago From what I understand, the non PBR viewer when viewing PBR is flat and dull so you would have to include a note in all the products to explain that, and what I could do is just keep current jewelry as it is, and all the new jewelry I create do all the PBR maps - When it is implemented -can do that. | |
Luminalore 2 hours ago I think most content creators in SL that have moved to PBR so far have sometimes offered the option for non-PBR textures. I like this idea, although I know it's more work to be done to support both ends. | |
Marianna✦✔ 2 hours ago With progress there will always be updates (Including my textures) the key here is ensure your computer can handle PBR. And it is time I update textures I have been meaning to do that for long time. Fred uses maps beautifully I never have seen such beautiful gold without PBR | |
Luminalore 2 hours ago More textures to load in as well will increase the amount of caching, and the amount of files to pull from cache, all this adds up in your overall build and while not something you should worry a lot about, it is something to consider. | |
Luminalore 2 hours ago As far as content driving performance requirements. This is most definitely the case. If you upload high poly models with many texture faces, you have a model that requires more drawcalls to render, even if they are batched. | |
Luminalore 2 hours ago I didn't say it was a magic solution to make things run more smoothly. But PBR is essentially an optimization patch in the sense of things that needed to be modelled, now don't have to be. If your hardware can't support PBR, it's likely the hardware ran SL with lower settings sense to begin with. | |
Marianna✦✔ 2 hours ago Items also need details, you cannot always achieve that with textures. But those details need to be optimized to be low LOD. That includes hair, clothes and shoes too | |
Marianna✦✔ 2 hours ago PBR is a great tool for making graphics look realistic and attractive. However, it's not a magic solution for making games or software run smoothly. Using PBR can actually make the system requirements higher, meaning your computer needs to be more powerful to handle it. | |
Marianna✦✔ 2 hours ago PBR it isn't a catch-all for platform optimization and can increase system requirements. Additionally, the idea that system requirements vary significantly by region due to content creator abilities is questionable | |
Luminalore 2 hours ago As far as ripped content goes though, I don't think OS has much of a leg to stand on in terms of how much is either copybotted from SL that I see everyday in grids on OS. | |
Luminalore 2 hours ago There's an argument to be made that SL/OS's system requirements are dependent to the region due to the abilities of content creators to optimize content. PBR is a way for content creators to optimize their content by not having to model in all the details. This is an update to optimize the platform. | |
Mike Chase 3 hours ago I guess we're just going to have to see how it goes. I do know that SL will move aggressively to PBR so all that ripped content that everyone craves so much will be pbr enabled. | |
Susanna_Heller 4 hours ago Maybe LL is trying to chip tune a 4 cylinder engine to get the performance of a V12 XD | |
Susanna_Heller 4 hours ago every Avtar have his own Cache Folder and yes all Folders and Program is in the whitelist |
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Extreme Surfing A 8 1 |
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Dreamland Seas A 3 1 |
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Hypergrid Games 11 4 |
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Event Plaza 120 18 |
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THE DOME A 22 3 |
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Lbsa Plaza 186 38 |
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Gentle Fire Grid 55 6 |
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Club Escotia 50 3 |
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Beluntu 20 2 |
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Stark A 129 74 |
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Xenotown A 11 0 |
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Catronian Archipelago 11 0 |
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ALBA SEX CLUB-OSG A 14 1 |
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Nihilon 17 1 |
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Paradise Beach Cove A 4 1 |
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