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01 prim 3D icons pack available for FREE and FULL PERM. Enjoy :)

01 prim 3D icons pack available for FREE and FULL PERM. Enjoy :)

01 prim 3D icons pack available for FREE and FULL PERM. Enjoy :)

01 prim 3D icons pack for all sort of events. All for FREE and FULL PERM.. Enjoy :)

01 prim 3D icons pack for ur Xmas decor. All FREE and FULL PERM. Enjoy :)

Curiosity shops are relocating to Steam City at the back of Steamland. if you come to shop, please pardon the mess and the move.

Another shot of the new residential area with the front of our new club.

Another shot of the new residential area. On the left side you can see the new club backside.

The new part of the residential area.

A constant within seasons of change.

I love my region in the darkest of nights

Italian Sim on Craft. Var 5x5, navigable sea, free land for residents, wedding area, official BPM MUSIC radio, freebies ,store and much more...

New Halloween costumes available for a week

There are many new things in Batan. Plants, trees, animals, mushrooms,
nature sounds, rain and many hidden romantic places with animation. ;)

Why are successful bullies? Envy!

Container 20190909 now Free and FullPerms Available to all Grids and Feebie Shops @ our ATM Machine, Enjoy and send it to your Friends :-)

We updated this release with a fix in the snow version. Keep Sharing ;)

A few more fun terrain's out today! you can download them from https://terrains.dynamicworldz.com

Opensim 0.9 : Textures in inventory with mesh upload
Something that worked in Opensim 0.8.x : if you select "Include textures" during a mesh upload, you get a copy of the uploaded textures in your inventory, under the name " Textures".

In Opensim 0.9.x, it's not the same. If you select the checkbox, textures are uploaded and assigned to the mesh in world, but you don't have the textures in your inventory, so you can refer to them anymore.

The solution is to add an undocumented setting in OpenSim.ini :

[Economy]
MeshModelAllowTextureToInventory = true


The setting will be documented in next release, in reply to the opened issue: http://opensimulator.org/mantis/view.php?id=8535