// Fairy Stars div colours<br />
// Download script and items here:<br />
https://www.rakisworld.ch/downloads/FairyStars.zip<br />
<br />
<br />
// Script name: Fairy Stars div colours.lsl<br />
<br />
// Rakis World, Rakis Heron @ yeali.outworldz.net:8002<br />
//<br />
// Script by RAKis - Rakis Heron<br />
// Particle Script 0.5<br />
// SL - 17-6-2004 <br />
<br />
integer on;<br />
<br />
particles(string texture)<br />
{<br />
// mask flags - set to TRUE (or 1) to enable<br />
integer bounce = 0; // Make particles bounce on Z plane of object<br />
integer glow = 1; // Make the particles glow<br />
integer interpColor = 0; // Go from start to end color<br />
integer interpSize = 1; // Go from start to end size<br />
integer followSource = 0; // Particles follow the source<br />
integer followVel = 1; // Particles turn to velocity direction<br />
integer wind = 0; // Particles affected by wind<br />
<br />
//pattern:<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;<br />
//integer pattern = PSYS_SRC_PATTERN_DROP;<br />
integer pattern = PSYS_SRC_PATTERN_EXPLODE;<br />
<br />
// Select a target for particles to go towards<br />
// "" for no target, "owner" will follow object owner<br />
// and "self" will target this object<br />
// or put the key of an object for particles to go to<br />
//key target = "";<br />
key target = "";<br />
//key target = "owner";<br />
<br />
// particle parameters<br />
float age = 5; // Life of each particle<br />
<br />
float maxSpeed = .1; // Max speed each particle is spit out at<br />
float minSpeed = .01; // Min speed each particle is spit out at<br />
<br />
<br />
float startAlpha = 1; // Start alpha (transparency) value<br />
float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE)<br />
<br />
vector startColor = <1,1,1>; // Start color of particles <R,G,B><br />
vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor = TRUE)<br />
<br />
vector startSize = <.3,.3,0>; // Start size of particles <x,y><br />
vector endSize = <.1,.1,0>; // End size of particles (if interpSize == TRUE)<br />
<br />
vector push = <0,0,-.1>; // Force pushed on particles<br />
<br />
// system parameters<br />
float life = 0; // Life in seconds for the system to make particles<br />
integer count = 4; // How many particles to emit per BURST<br />
float rate = .1; // How fast (rate) to emit particles<br />
float radius = .5; // Radius to emit particles for BURST pattern<br />
float outerAngle = 1.54; // Outer angle for all ANGLE patterns<br />
float innerAngle = 1.55; // Inner angle for all ANGLE patterns<br />
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source<br />
<br />
integer flags = 0;<br />
<br />
if (target == "owner") target = llGetOwner();<br />
if (target == "self") target = llGetKey();<br />
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;<br />
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;<br />
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;<br />
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;<br />
if (wind) flags = flags | PSYS_PART_WIND_MASK;<br />
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;<br />
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;<br />
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;<br />
llParticleSystem([ PSYS_PART_MAX_AGE,age,<br />
PSYS_PART_FLAGS,flags,<br />
PSYS_PART_START_COLOR, startColor,<br />
PSYS_PART_END_COLOR, endColor,<br />
PSYS_PART_START_SCALE,startSize,<br />
PSYS_PART_END_SCALE,endSize,<br />
PSYS_SRC_PATTERN, pattern,<br />
PSYS_SRC_BURST_RATE,rate,<br />
PSYS_SRC_ACCEL, push,<br />
PSYS_SRC_BURST_PART_COUNT,count,<br />
PSYS_SRC_BURST_RADIUS,radius,<br />
PSYS_SRC_BURST_SPEED_MIN,minSpeed,<br />
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,<br />
PSYS_SRC_TARGET_KEY,target,<br />
PSYS_SRC_INNERANGLE,innerAngle,<br />
PSYS_SRC_OUTERANGLE,outerAngle,<br />
PSYS_SRC_OMEGA, omega,<br />
PSYS_SRC_MAX_AGE, life,<br />
PSYS_SRC_TEXTURE, texture,<br />
PSYS_PART_START_ALPHA, startAlpha,<br />
PSYS_PART_END_ALPHA, endAlpha<br />
]);<br />
}<br />
<br />
default<br />
{<br />
state_entry()<br />
{<br />
<br />
llSetTimerEvent(1);<br />
}<br />
<br />
timer(){<br />
particles(llGetInventoryName(INVENTORY_TEXTURE,(integer)llFrand(llGetInventoryNumber(INVENTORY_TEXTURE))));<br />
llSetTimerEvent( ((integer)llFrand(2)+1));<br />
}<br />
<br />
link_message(integer sender_num, integer num, string str, key id){<br />
<br />
if(str == "off") {<br />
llSetTimerEvent(0);<br />
llParticleSystem([]); <br />
}else {<br />
if(str == "on") {<br />
llSetTimerEvent(1);<br />
}<br />
}<br />
<br />
} <br />
<br />
}
CyberGlo CyberStar: Wow! So beautiful! I love the art and design. :) 3 hours ago |
CyberGlo CyberStar: My spidey sense is tingling. Why does the word TERMINAL feel more like a warning....? 3 hours ago |
Arcfury: Thanks, I got one. And, I always like running into the Petra caves chamber. 6 hours ago |
Xenon Darrow: It's on my calendar! 19 hours ago |
Punked: This guy is asking for help but throwing abuse at anybody that might possibly help him, What a complete retard yesterday |
Thirza Ember: For the record, Jup, that wasn't barf. yesterday |
Nico Kalani: Forgiveness is warranted if the person can sincerely and honestly admit to their bad behavior toward me, and if I care enough about having a relationship with them instead of indifference. Usually, th... yesterday |
LeonitasLionheart: That is a perfectly reasonable request and sorry to hear people been messing around like that. Thank you for sharing the things you do share, and ty for speaking calmly and thoughtfully to the masses ... yesterday |
Safinemahoe2: These fireworks are fantastic! They look amazing but do not cause lag. I put about 20 of these on a one sim island as a test. OMG that was pretty.....but no lag! These are the best fire... yesterday |
Mattt McGregor: The Goddess is dead. Long live JaM's. And Rogue, we've waited what feels like forever you!!! 2 days ago |
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