<p>To be real, the sea must have tides.
</p><p>And... I decided to do it.
</p><p>You put this script in your SIM, set a minimum and maximum level and enjoy the result.
</p><p><br></p><p><u>Edit inside script:</u></p><ul><li>float minlevel = 19.5; //minimal water level in meters
</li><li>float maxlevel = 20.1; //maximal water level in meters
</li><li>float incrementor = 0.01; //water level increment in meters
</li></ul><p>float gap = 10; //time steps to change in seconds
</p><p><u>True flood disaster
</u></p><ul><li>float floodlevel = 40; //Disaster water level in meters
</li><li>float floodgap = 4; //Disaster time steps in seconds
</li><li>float floodincrementor = 0.25; //Disaster water level increment in meters</li></ul><p><u>Dry level
</u></p><ul><li>float drylevel = 18.8; //dry level = no water in SIM</li></ul><p><br></p><p>You'll also have random floods periodically.
</p><p>For more fun you can click on the scripted object and make a catastrophic flood or drought :)</p><p><br></p><p>Bugs? I see 2-3 non fatal bugs and may be will repair later:)<br></p>
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