// Fairy Stars div colours<br />
// Download script and items here:<br />
https://www.rakisworld.ch/downloads/FairyStars.zip<br />
<br />
<br />
// Script name: Fairy Stars div colours.lsl<br />
<br />
// Rakis World, Rakis Heron @ yeali.outworldz.net:8002<br />
//<br />
// Script by RAKis - Rakis Heron<br />
// Particle Script 0.5<br />
// SL - 17-6-2004 <br />
<br />
integer on;<br />
<br />
particles(string texture)<br />
{<br />
// mask flags - set to TRUE (or 1) to enable<br />
integer bounce = 0; // Make particles bounce on Z plane of object<br />
integer glow = 1; // Make the particles glow<br />
integer interpColor = 0; // Go from start to end color<br />
integer interpSize = 1; // Go from start to end size<br />
integer followSource = 0; // Particles follow the source<br />
integer followVel = 1; // Particles turn to velocity direction<br />
integer wind = 0; // Particles affected by wind<br />
<br />
//pattern:<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;<br />
//integer pattern = PSYS_SRC_PATTERN_DROP;<br />
integer pattern = PSYS_SRC_PATTERN_EXPLODE;<br />
<br />
// Select a target for particles to go towards<br />
// "" for no target, "owner" will follow object owner<br />
// and "self" will target this object<br />
// or put the key of an object for particles to go to<br />
//key target = "";<br />
key target = "";<br />
//key target = "owner";<br />
<br />
// particle parameters<br />
float age = 5; // Life of each particle<br />
<br />
float maxSpeed = .1; // Max speed each particle is spit out at<br />
float minSpeed = .01; // Min speed each particle is spit out at<br />
<br />
<br />
float startAlpha = 1; // Start alpha (transparency) value<br />
float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE)<br />
<br />
vector startColor = <1,1,1>; // Start color of particles <R,G,B><br />
vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor = TRUE)<br />
<br />
vector startSize = <.3,.3,0>; // Start size of particles <x,y><br />
vector endSize = <.1,.1,0>; // End size of particles (if interpSize == TRUE)<br />
<br />
vector push = <0,0,-.1>; // Force pushed on particles<br />
<br />
// system parameters<br />
float life = 0; // Life in seconds for the system to make particles<br />
integer count = 4; // How many particles to emit per BURST<br />
float rate = .1; // How fast (rate) to emit particles<br />
float radius = .5; // Radius to emit particles for BURST pattern<br />
float outerAngle = 1.54; // Outer angle for all ANGLE patterns<br />
float innerAngle = 1.55; // Inner angle for all ANGLE patterns<br />
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source<br />
<br />
integer flags = 0;<br />
<br />
if (target == "owner") target = llGetOwner();<br />
if (target == "self") target = llGetKey();<br />
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;<br />
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;<br />
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;<br />
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;<br />
if (wind) flags = flags | PSYS_PART_WIND_MASK;<br />
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;<br />
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;<br />
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;<br />
llParticleSystem([ PSYS_PART_MAX_AGE,age,<br />
PSYS_PART_FLAGS,flags,<br />
PSYS_PART_START_COLOR, startColor,<br />
PSYS_PART_END_COLOR, endColor,<br />
PSYS_PART_START_SCALE,startSize,<br />
PSYS_PART_END_SCALE,endSize,<br />
PSYS_SRC_PATTERN, pattern,<br />
PSYS_SRC_BURST_RATE,rate,<br />
PSYS_SRC_ACCEL, push,<br />
PSYS_SRC_BURST_PART_COUNT,count,<br />
PSYS_SRC_BURST_RADIUS,radius,<br />
PSYS_SRC_BURST_SPEED_MIN,minSpeed,<br />
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,<br />
PSYS_SRC_TARGET_KEY,target,<br />
PSYS_SRC_INNERANGLE,innerAngle,<br />
PSYS_SRC_OUTERANGLE,outerAngle,<br />
PSYS_SRC_OMEGA, omega,<br />
PSYS_SRC_MAX_AGE, life,<br />
PSYS_SRC_TEXTURE, texture,<br />
PSYS_PART_START_ALPHA, startAlpha,<br />
PSYS_PART_END_ALPHA, endAlpha<br />
]);<br />
}<br />
<br />
default<br />
{<br />
state_entry()<br />
{<br />
<br />
llSetTimerEvent(1);<br />
}<br />
<br />
timer(){<br />
particles(llGetInventoryName(INVENTORY_TEXTURE,(integer)llFrand(llGetInventoryNumber(INVENTORY_TEXTURE))));<br />
llSetTimerEvent( ((integer)llFrand(2)+1));<br />
}<br />
<br />
link_message(integer sender_num, integer num, string str, key id){<br />
<br />
if(str == "off") {<br />
llSetTimerEvent(0);<br />
llParticleSystem([]); <br />
}else {<br />
if(str == "on") {<br />
llSetTimerEvent(1);<br />
}<br />
}<br />
<br />
} <br />
<br />
}
RemmyRavenhurst: That is a really lovely looking Cabin. 2 months ago |
Kimm Starr: oh Indigo, thank You so much for the kind words! We are doing our best to inspire people to bring their originality and you my girl have so much of it, it would be a shame not to share it with everyo... 1 month ago |
Sylvia-Koeln: gran fiesta 2 months ago |
Mike Chase: Probably better to get it from the creator link. The license specifically prohibits redistribution of the model, for sale, even for 0 dollars. Nice that the link to the original was cited. 1 month ago |
NoraCola: I know this is already resolved, which is awesome, but just fyi to anyone following: for the music streams on my region I use zeno.fm. It isn't ideal but with a free account you can auto-dj up to 200 ... 1 month ago |
Xenon Darrow: Indeed! 109 F right now in Baytown, TX. :/ 2 months ago |
Rocket Racoon: Only one word needs to be used about this sim. AMAZING! 2 months ago |
LaviaLavine: I know how very special this is to you Andre. ::hugs:: I will be watching for the opening for sure. 2 months ago |
SilviaFrey: He llegado a su sim en busca de los bellos árboles y he quedado impactada con la cantidad de objetos preciosos y trabajados que tienen. Les felicito y les doy las gracias. Saludos 2 months ago |
Marianna : I had a truly delightful visit this morning. I wanted to take the time to fully immerse myself in your exhibit, and I must say, I’m captivated not only by the incredible art and the sense of community... 2 months ago |
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