In particular, a viable number of people out here who are willing to pay real money for everything.
That, and having to rely upon Gloebit and/or Podex as Hypergrid-wide payment systems, both of which are unreliable in their own ways. Or having one account with an avatar in each of those commercial grids that have their own payment systems. Or both.
That, and most grids deciding to be uncommercial and not being willing to adopt a real money payment system. I'm not even sure if it's possible to use Gloebit or Podex in a DreamGrid, and some 95% of all grids are DreamGrids. But, for example, if OSgrid wanted a grid-wide, Hypergrid-compatible real-money payment system, it would have one.
Many people came from Second Life to OpenSim with the explicit intention to escape Second Life's rampant capitalism. They will not let anyone take that away from them and force them to live in another capitalist system. Even less when all the merchants convert their L$ prices into e.g. Gloebit prices 1:1 although (or because) the Gloebit is more expensive than the Linden Dollar.
Not few of these people simply can't afford Second Life. And SL merchants really expect them to pay more real money for the same items in OpenSim than in Second Life?
What many Second Life creators and merchants would love to see is all of OpenSim going full commercial. All variants of the software, all existing grids, all future grids. And yes, they want to convert their prices 1:1.
But this won't happen. Even if vanilla OpenSim hard-coded both Gloebit support and DRM in and made it impossible to turn either off, someone would simply go and fork the last version that doesn't have either hard-coded in. And people would run that fork. If commercial OpenSim automatically blocked any grid that doesn't have a real-money payment system, effectively locking non-commercial grids out of the Hypergrid, they'd simply start their own parallel Hypergrid. And nobody would be able to do anything against it.
OpenSim could change its license to proprietary and lock away its sources along with going full commercial. But they can't relicense already released versions and make them closed-source. If the code is out there, the code really is out there.
Even in the very unlikely case that literally all of OpenSim went commercial, i.e. by threatening and/or blackmailing all the fork devs, those who don't want OpenSim to be commercial would definitely not stay and start paying money. No, they'd leave. Either they'd grow the Overte community, or they'd leave virtual worlds altogether.
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