Hello all
I would like to explain, why it is better to use animesh instead of NPC. If you just need one or 4 NPCs on your sim then it is not really important to read this. But if you want to have a population on your sim like I have on Big City Life with 400 moving people then it is very relevant.
NPCs take a lot of performance of a sim. It is very resource heavy like the land itself (because of physics) or Avis. Animesh people you can calculate like trees you pant on your sim.
Many still believe you can't do much with animesh. Just put some animation in it to move or dance a bit. But that's not really true. We all know the animesh horses of Roland Francis and what you can do with it. It is similar with all other. Here a video to demonstrate that you can even have sex with it and let them walk around.
https://rumble.com/v5uxybh-demo-for-animesh.html
Usually everyone would use NPC for this. There is one advantage for NPCs, of course, because you can sit them on moving vehicles. But this is the only advantage of NPCs. My Jockeys at the horse race track are also NPCs. There is no easy other way to solve this with animesh Jockeys on the horses.
But for all other things you can easily use animesh people. If you need help for scripting stuff then you just need to ask any AI LLM today. They are already that good that they can script for you in OSSL a script to get all working what you want the animesh do.
For building good looking animesh people it is recommended to use the Ruth or Roth body as root prim and add all other to this body. It has just to be rigged. All stuff you attach to the body has to be rigged. Even if you want to let an Animesh man or woman ride a bicycle then the bike has to be rigged and you put in the matching animation with a route script. Very easy to do. All handmade.
But since newer times you have already really good option to let AI create your animesh. I don't talk about complicated routines you connect your LLM with Blender through Python script or such. There is now very easy solution everyone can do on a website. This is called Meshy AI.
Meshy creates your animesh just by telling him through text. You get first 4 examples as Statue and you choose the best you like. Then you can even give the AI an image to create texture for this figure. But you can let the AI decide what texture is the best. Just give him some hints what it should have. That's all. Then you can let meshy rig the animesh man or woman or monster or animal or whatever you want to have. Meshy knows usually where to rig at arms and legs etc. But for this the statue should be symmetric. You can also rig unsymmetric but then you have to edit a bit by yourself. Usually you get symmetric statue anyway and then every kid can create a rigged statue as animesh. Download this as blender file or any other file and put it in blender to convert it in dae file. Then upload this dae file and you have a new animesh inworld. Just put in the animation script with animation and it moves. We have in opensim now an expert for creating animesh with meshy AI. Ask Prince Amor. He is creating every day tons of new animesh for opensim. And all created with AI. Usually he is showing off his new creation now as Avi on Lbsa. Yes you can also use all this as Avatar too. The complexity is very low compared to usual Avis or NPCs.