2025 RESULTS
Every year, in December, my team and I review the "outgoing year," highlighting our achievements and setbacks. We also share the development of our community. And this year will be no exception.
This year, like last year, has been challenging and eventful for us. It's not over yet, but challenges and minor problems continue to surround us, and we, in turn, continue to actively address them. We wish each of you strength and success in overcoming all the difficulties you encounter along your journey.
For the "Opensimulator" virtual community as a whole, this year was also challenging and eventful in terms of development, setbacks, and losses. And despite all the difficulties, we managed to survive this year and maintain the integrity of our idea and commitment to our values and interests.
So, let's start by talking about our failures and losses.
FAILURE OF THE YEAR
I consider geoblocking, which arose as a result of targeted control measures (data protection, blocking access to information due to law or security requirements) in the Russian-language segment of the internet, to be the failure of the year. It affects the social development of our world as a whole. And although it exists, our world has continued to function and develop. Yes, it is a significant hindrance. But so far this year, we haven't been able to completely circumvent all the restrictions that were imposed. I hope we will definitely solve this problem next year. And next year will be filled with positive emotions for all of us.
LOSS OF THE YEAR
This year, we lost two truly wonderful residents of the Opensim metaverse who always supported our world and the Opensim community as a whole, and who have made enormous contributions to the development of the metaverse. Luna Lunaria, the great designer and creator from the Wolf Territory world. She has passed away, but her memory and her work will forever remain in the metaverse. For me, she was a good friend, whom I often turned to for advice when I was struggling. Together, we explored PBR materials and studied the conceptual development of PBR worlds. Rest in peace. Your fire of enthusiasm for the development of worlds continues to burn in our hearts. Verna Avril is an excellent DJ in the OSGRID world. She dedicated her entire life to creating magnificent sets. I loved listening to her sets and attending parties with her. She was also a good friend of mine. Rest in peace, my friends. Your memory will forever remain in my heart. We remember you guys and will always remember you. Another loss is the leaving another project of my co-owner, Trevor Belmont. For five years, he was an excellent creator and developer and my supporter. He decided to take a different path. I respect his choice and appreciate his contribution to the development of the RussianGrid world. ACHIEVEMENT OF THE YEAR
We've all had plenty of accomplishments this year.
- We've all had the chance to meet new, interesting creative people and worlds open to friendly collaboration with the Russian-speaking segment of the OpenSimulator. We're open to everyone.
- We completed construction and opened the enormous Galaxy Hall cinema and concert hall.
- We've begun creating a museum of Russian art at the Alex Leo residence. The residence was completed entirely using PBR. Thanks to Luna Lunaria for the consultations.
- We managed to complete (independently, without consulting scripters) the Kario male body.
- The new OpenSimulator engine allows us to fully work with PBR materials.
- Restructuring of the STEKLOFF club. Branches of the club, which was very popular with OpenSimulator residents, will now be located in many regions, and they will broadcast events from the main STEKLOFF club.
- This year has seen tremendous development in our world's web resources. We've acquired services such as our own messenger, our own social network, our own cloud storage for users, and our own Flikr equivalent. Most importantly, we've finally managed to create a fully-fledged media streaming grid server, allowing every user to host full-fledged video streams completely free and without restrictions. Our cinema is powered by it.
- We've created a texture cache proxy server. This allows users with slower computers to play comfortably. Cache and textures load instantly. Thanks to this, you no longer need to store tens of gigabytes of cache on your PCs and worry about clearing it every time it gets full.
- Huge thanks to
@FerdFrederix for his support, development, and optimization of the DreamGrid project. We appreciate it.
- Huge thanks to @Mike Mills for providing technical support and solving huge problems in the world. My favorite system administrator. I'm glad the server problems are in his hands.
- In terms of server optimization, we were able to achieve excellent frame rates with the most minimal hardware requirements. The security system has also been optimized. There's no longer a need to block users. After the global rules are finalized, intelligent security will be enabled in all regions.
The "Zorkiy Glaz" intelligent system will automatically monitor regional security.
Despite all the restrictions surrounding our world, and the discrediting of our world by unfriendly worlds, we managed to end this year with dignity. Thank you for your attention. Sincerely, Alex Leo 12/06/2025.