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Premature on the Shoutcast Update. Pulled the message down and will relist when it's ready. Sorry about that.

Slip your inner viking lose and shake your battle axe to the best EDM.

(free viking battle makeup available)

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

ey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

Putri Solo Live
at Vela Disco
20:00 Uhr Cet / 11 am Pdt
hop://vela-dream.ddnss.de:8002/Vela%20Disco/49/148/25

+++ Live Ticker Pangea Air Race +++

what: Pangea Air Race - Das Rennen
when: now!
where: pangeagrid.de:8002:August-Euler-Flughafen

*** After Race Party: 20.00Uhr CET (11.00 a.m. Grid Time) with DJane Loru Destiny ***

hop://pangeagrid.de:8002/August-Euler-Flughafen/770/781/22

JasonFlux: Klasse Aufnahmen Bink, wir mussten schnell fliegen, der Himmel sah bedrohlich aus :-)) 25 minutes ago

ZERO ZONE STORE CYBERPUNK TRIBUTE
use vendor
hop://stellar-grid.ddns.net:8002/zero/177/180/23

▁ ▂ ▃ ▄ ▅ ▆ ▇ Electro - Music Festival ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Sunday/Sonntag 12.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 10:00 OS am grid time – startet ab 19:00 Uhr EU

Electronic music festival under the motto "Peace and Love" at our new open-air stage area in the CC-CLUB.
An intense experience of techno, house, trance, and EDM with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!

Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Electronic music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Elektronisches Musikfestival unter dem Motto Peace and Love auf unserem neuen Open Air Stage Gelände im CC – CLUB.
Ein intensives Erlebnis aus Techno, House, Trance, EDM mit Licht und Effektshows.
Taucht ein in ein unvergessliches Erlebnis voller Wahnsinn, Liebe und Glückseligkeit!

Atmosphäre: Fokus auf immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Elektronische Musik als Mittel für sozialen Zusammenhalt und Frieden.
Es dient auch als Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur verbindet. 

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.

Please refrain from filming adult content on AVIWORLDS. We have had enough of this. Find your own platforms and stop using AVIWORLDS for such material.


Mistressdalgato: Do you have more details or proof. Saying Adult content is very vague. I mean, if there doing it on there private land or somewhere sex is aloud then not sure what is the issue? 6 minutes ago
♪ Live at ARV Club ♪

Enter a world of desert winds, golden sands, and ancient rhythms.

♫ Hypnotic beats and sensual movement
♫ Oriental fusion, tribal energy, and dark elegance
♫ Music of mystery, fire, and feminine power

♪ 1 Hour Live Set
♪ Bellydance & oriental vibes
♪ Exotic, seductive, and immersive

✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Mystical and bright

✿ ARVI LIVE ✿

#fullavataranime

Hunt at the .:Euphoria: store. - Find Cocicochka!
The search item is a dog, 17 in total.
Happy hunting!
hop://spacegrid.online:6002/Polinar/173/141/22


CleaPerido: dankeschön 4 hours ago

😁Everything will be alright.😁


Jerralyn Franzic: Hopefully the upcoming Congressional midterms will do something about the mess this... shell of a human... has wrought among the world. There are some interesting signs going on now in that sector. 2 hours ago
Heads up, friends:
Clifford is currently working on needed Updates with the grid, and it may be down for a few hours. Please be patient while it goes ahead.
We’ll be back online as soon as possible..

We Will be back for our 6am Morning Breakfast Show with Ted Junior!

Jerralyn Franzic: My RL self was like this during stressful periods, when I used to work in IT many moons ago... 0_o 2 hours ago

new shopp

Kali Anastasi This is a gift created especially for all of you.

DJ TYLER - MOONLIGHT SHOW
Wake up the right way with DJ Tyler, serving a wild mix of Rock, and Blues tunes to kickstart your morning.

📅Moonlight Show
⏰ 2-4 AM
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Rock-House (Special) am 10.04.2026.
💚Wieder einmal ein toller Abend im Rockhouse, danke.💚
..............................................................................................................
Rock House (Special) on April 10, 2026.
💚Another great evening at Rock House, thank you!💚

Anyone Know What Happened To One Of My Fav Sci-fi Regions?


JamieWright: I noticed Lani was gone after the OSGrid purge and reset. But there were sadly quite a few that never came back. I figured Lani was just part of that loss of OpenSim legacy. 4 hours ago

Hey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open! Haida stuff and Hawks!

Neverworld builders!! Our shops at Never Village are open! Smokes and Tresses

Neverworld builders!! Our shops at Never Village are open! Ares and Albas

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Pirats town

Don't eat the crocodile..... ;-)


Spax Orion: That looks dangerous! I'm in! 21 hours ago

Crazymouse ride ... it looks like quiet but.... be ready for other animals and .... diving....

🩸🎧 CURSO PARA DJ NO OPENSIM – THE ORIGINALS 🎧🩸
💻 Torne-se um DJ e domine as pistas no OpenSim!

Se você sonha em animar pistas, comandar multidões e criar experiências únicas dentro das grades…
✨ Essa é a sua chance!

🦇 Apresentação

Sou DJ Rebekah Mikaelson, do Grid The Originals, responsável pelas inscrições.
A administração do curso termina com DJ Camile Mikaelson.

O The Originals Grid traz uma temática inspirada no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e poderoso.

🎶 O que você vai aprender

✔ Técnicas de apresentação para DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização de sets
✔ Como animar faixas no OpenSim
✔ Comunicação com o público
✔ Transmissão via Rádio Web (Radio Boss)
✔ Ética e postura profissional
✔ Configuração completa da Radio Boss via Discord

💿 BÔNUS: Você recebe o Radio Boss para iniciantes!

🌍 Curso Multilíngue

O conteúdo estará disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horários

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Últimas aulas: avaliação prática no grid

🕛 Horário Brasil: 12:00
🌎 Outros países: 08:00 SLT

⚠️ Início: definido após o primeiro inscrito

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Faça seu cadastro no Grid:
👉 http://the3originals.com.br:8002

Entre em contato no Discord:
🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson



🖤 “A noite pertence aos que dominam o som.”
🔥 Seja o DJ que todos vão lembrar.




===================================================
🩸🎧 CURSO DE DJ PARA OPENSIM – OS ORIGINAIS 🎧🩸
💻 Torne-se um DJ e domine a pista de dança no OpenSim!

Se você sonha em energizar pistas de dança, comandar multidões e criar experiências únicas dentro das grades…

✨ Essa é a sua chance!

🦇 Apresentação:
Sou a DJ Rebekah Mikaelson da Grid The Originals, responsável pelas inscrições.

A administração do curso ficará a cargo da DJ Camile Mikaelson.

A Grid The Originals apresenta um tema inspirado no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e impactante.
🎶 O que você aprenderá

✔ Técnicas de apresentação de DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização do set
✔ Como energizar as pistas de dança no OpenSim
✔ Comunicação com o público
✔ Transmissão de rádio online (Radio Boss)
✔ Ética e conduta profissional
✔ Configuração completa do Radio Boss via Discord

💿 BÔNUS: Você receberá o Radio Boss para iniciantes!

🌍 Conteúdo do Curso Multilíngue

disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horário

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Última aula: avaliação prática na plataforma
🕛 Horário do Brasil: 12:00
🌎 Outros países: 8:00 SLT

⚠️ Horário de início: definido após a primeira inscrição

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Inscreva-se na plataforma:

👉 http://the3originals.com.br:8002

Contate-nos no Discord:

🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson

🖤 “A noite pertence a quem domina o som.”

🔥 Seja o DJ que todos vão se lembrar.

Inglês:
Neste curso você aprenderá o seguinte conteúdo:
1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de dança no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão online na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo da Rádio Boss via Discord (link abaixo);
8. Você receberá a Rádio Boss para iniciantes.

Espanhol:

Neste curso você aprenderá o seguinte conteúdo:

1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de baile do Open Sim;
4. Comunicação e participação do público;
5. Preparação para transmissões web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss através do Discord (link abaixo);
8. Recibirás Radio Boss para iniciantes.

Francês
Neste curso, você aprenderá os seguintes pontos:
1. Técnicas de apresentação DJ;
2. Voix et diction: princípios de base;
3. Preparação, seleção e organização do conteúdo para as animações na pista de dança do Open Sim;
4. Comunicação e interação com o público;
5. Preparação para difusão web na Rádio Boss;
6. Éthique et responsabilité professionnelle;
7. Configuração passo a passo do Radio Boss via Discord (lien ci-dessous);
8. Vou receber Radio Boss para estreantes.

Italiano
Neste corso, apresentamos os seguintes conteúdos:
1. Técnica de apresentação para DJ;
2. Voce e dizione: princípios de base;
3. Preparação, seleção e organização do conteúdo para animações em pista no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss via Discord (link abaixo);
8. Riceverai Radio Boss para principiante

Début de la réunion

Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon

CAS LIVE AT THE WAREHOUSE OF ROCK 4-10 11AM LIMO HERE
hop://alternatemetaverse.com:8002/Casaenias%20Estate/131/1...


CasaeniaBaxton: CAS LIVE AT THE WAREHOUSE OF ROCK 4-10 11AM LIMO HERE hop://alternatemetaverse.com:8002/Casaenias%20Estate/131/196/3499 Come rock with me my friends! yesterday
〓〓〓〓█• Spontaneous Party •█〓〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ BoomBoomBoom ChiChi
█◄♫►█ ⇨ sᴛʏʟᴇ : Psy Trance Mix
█◄♫►█ ⇨ ᴡʜᴇɴ : 12:00pm Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: The Cube
█◄♫►█ ⇨ ʜᴏsᴛ : Lia
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))

Bri ana: wow 😍 3 hours ago
Kaze no Chiiki is currently closed.... The region has been down for 3 wks from a crash. I have no idea what it going on, but I am waiting for the server guy to fix it. I haven't heard anything and he isn't responding. My apologies to you all.
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