Thank you Star, while meeting up would be nice it would be better if the tutorial is published either at my website or here at OSW as an article so people in the future can see it too. I have a few how-to docs about it does require lots of planning for the doc to be concise. I work with Blender with models and such and did learn tips on texturing. My problem has always been in marking the seams with jewelry it is hard. So when I began in SL you will see that jewelry was texture mapped, when I came to OpenSim I got a bit lazy about it because even though I went through all of the steps to map it correctly the final result didn't look much different until you see Fred Beckhusen's gold wow. Luna too creates beautiful gold. I know that with the specular maps, it helps with shine but it is the Lighting that makes it look meh but with the new PBR technology it will be exciting to see gold with PBR enabled.
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