Das Team der des Greenworld Grids wünscht allen eine tolle Silvesterparty und einen guten Rutsch ins Neue Jahr.
Wir veranstalten keine Silvesterparty ABER Du kannst den ganzen Tag und die Nacht die aufgestellten Feuerwerksraketen abschiessen und dabei eigene Farbmuster an den Himmel "malen".
Die Abschussplattform befindet sich am Landepunkt in einigen Metern Höhe.
Einfach Deine Partikelanzahl in den Einstellungen hoch stellen und dann auf die Raketen klicken. Viel Vergüngen beim Feuerwerk und be
Class 4 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
Class 3 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
Class 2 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
Class 1 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
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Rev World
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Command Central Starfleet
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Insomniacs Club
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OpenSimulator
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Nude Life
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HG Safari
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Francophones
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Electronic Club Music
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Friends Of Middle Earth
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