Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Online

Far-travelled on the Hypergrid and convinced of Roth2 v2.


Threads

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Good thing you've added all your textures. That way, they can be applied to Linda's original meshes, complex as they may be.

That said, would you consider rigging for two more bodies?

One would be Maxine which is announced for spring 2024. The mesh is completely made from scratch, and a useful dev kit is part of the whole concept.

The other one would be Ruth2 v4 for those who use that body and don't want to switch to Maxine. I think it's still a common misconception that Ruth2 v4 is Ruth 2.0 RC#3 with BoM glued on and the alpha HUD removed, but otherwise the exact same mesh. In reality, Ada Radius has modified the mesh of Ruth2 v4 so much that the only Ruth 2.0 RC#3 clothes that are certain to fit are shoes. As for everything else, Ruth 2.0 RC#2/RC#3 clothes are about as likely to fit as Athena clothes or system body clothes. And in fact, the best variant of the Ruffled Bottom Dress for Ruth2 v4 is the original Clutterfly M size; even though it gives Ruth2 v4 an enormous butt, it hardly has any clipping issues that can't be fixed with a custom-made alpha mask.
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Ok...this mini discussion had me tempted to open up the R2v4 devkit again and take a look.
This is what I had to do....

The Devkit itself has either very corrupted or totally absent skeleton information in the github download for me. Is it my end? Is it their end? Is it just the download links themselves? Is it an issue between different maya and blender versions? I don't know, but for now I had to work with JUST body shape that has no bones and no weights.
So, I tugged the LK mesh around with sculpt tools in blender, and used a standard fitmesh rigged dummy.
Sometimes these things happens, have happened with other big name devkits I legally have from SL. In order for the meshes to even "Work" according to how users expect them to there's always at least a little bit similarities between the different brands and the standard old SL avatar. Furthermore, on some of my test uploads I noticed that the LK alpha layer works very well on R2v4's body. This tells me that Ava made the mesh very compatible with the SL standard avatar's rigging, which fits in with what you tell me about about standard size M fitting. This is why I choose to take weights from the standard fitmesh proxy I have, but shaping the actual mesh to R2v4's body.
Uploaded it. Works.
Works better then size M ( no giant ass), works better then maitreya/"athena rigs". Probably not as good as if devkit was more functional, and you still need alpha layer.
But, I'll put it in the box with alpha layer too.

Side note: I suspect one reason Ava Radius did this because V3 was, let's say, more than a kissing cousin in it's weights and skeleton info to Maitreya. Since there's been plentiful uploads of V3 to Second Life I feel like legal trouble wasn't far unless something was done (though I understand why this was done. Back when Slink was king a few smaller brands had mesh bodies with knockoff feet that fit slink shoes, for example.)
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Ruth2 and Roth2 have always been infamous for their terrible devkits. It seems like this is why there's hardly any clothing for them. This hasn't so much been an issue of Second Life users preferring the expensive luxury bodies from Maitreya, Slink, Belleza & Co., OpenSim users basically only knowing the ripped versions of the self-same bodies, and therefore there not being any demand for Ruth2 or Roth2 clothes. It may actually have been more of a case of people not using these bodies because there are hardly any clothes for them. And in Roth2's case, the Menswear Ghetto isn't solely to blame.

Both bodies were originally made by Shin Ingen in Zbrush, and I think Shin didn't even supply devkits. Within the RuthAndRoth team, work on anything 3-D became Ada Radius' task, especially after Shin had left before even officially declaring the bodies stable.

So the very reason why Ada made Max (Maxine and Maxwell) was because she was fed up with trying to nip and tuck on Shin's meshes and maintaining devkits for them in Blender. She told me a while ago that Roth2 needed to be remodelled entirely because none of the bodies in that family is compatible with anything existing without excessive alpha-ing and wrapping up pretty much the whole body in mesh clothes. It was easier to build a whole new "master body" from scratch in Blender right away and then make a number of derivatives including devkits.

And there seems to be quite a bunch of people waiting for Max devkits now, including two acquaintances of mine who have made and still make clothes for Ruth 2.0 RC#2/RC#3.
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I really tried with the Ruth 2v4 devkit for other things but it's not so good unfortunately. If Maxine does have a good devkit then I will certainly give it a go. :)
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AFAIK, the group access limitation was lifted. But be aware, Otterland still doesn't support BoM.
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I hope you're ready to match it to Maxine in a few months.

In the meantime, I'll see if I've got some room on the third-party shelves at my stores...
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We might get lucky and the neck matches up ok....either way it's not a hard fix!
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what is Maxime... another low poly avatar?
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There's a new free and open-source mesh body named Max in the making. It will be presented by Ada Radius at the OSCC today at 2 PM grid time. It can be switched to a male mode named Maxwell and a female mode named Maxine.

https://conference.opensimulator.org/events/max-new-free-m...

Ada has previously been the mesh maintainer of the Ruth2 and Roth2 bodies, originally created by Shin Ingen as Ruth 2.0 and Roth 2.0. I guess it turned out too difficult or out-right impossible to fix the shortcomings of these bodies, also because Ada uses Blender, and Shin built the bodies in Zbrush. Also, it was next to impossible to create, much less maintain a sensible dev kit for Ruth2 and Roth2, probably one of the reasons why there isn't much clothing for them.

So Ada threw in the towel and created a wholly new body from scratch: Max. At least Ai Austin and Serie Sumei of the Ruth2/Roth2 team joined in. Judging from the HUD assets available on GitHub already now, I guess its features will largely be the same as those of Ruth2, save for the Maxwell/Maxine switch, that is. Besides, Max is licensed under Creative Commons while at least the meshes of Ruth2 and Roth2 are under the Affero GPL. And Max is to have a way more useful dev kit.

https://github.com/ruthandroth/max

Expected release date is in February or March. I hope they can squeeze in a beta-test phase without putting boxes into stores in public.
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A little more info: There's apparently only one mesh model named Max, but Maxine and Maxwell will be two separate bodies in boxes. No gender switch to flick, sorry. Then again, I was wondering how that could possibly have worked.

However, as it looks like, Maxine might share more features with Maxwell than Ruth2 shares with Roth2. Posable feet, for example, because the tech is there already, and hopefully also fingernails and toenails.

I think Ada herself isn't quite sure whether or not to include detachable/replaceable feet again. These weren't Shin Ingen's creations for Ruth 2.0 either, by the way.
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I'm happy to hear the devkit thing will be fixed with new bodies. Among various other problems, at least one version of devkit is floating around out there that's just a tiny bit smaller in scale then the actual body, and therefor a clothing rigging becomes a huge hassle. Another version has a deeply nested error where the bones will pop out out of the body the very moment you rig the clothes to it. I look foreward to a legal body with a sane and rational devkit
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This sounds a much more promising proposition than Ruth and Roth 2.0 as the constant changes and incompatibilities between the different versions, plus the various forks is confusing. A great project a bit let down by no really well thought out development plan. Hopefully the creators of clothes and avatar accessories will get on board so that those who would prefer to use truly legit content can look good.
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The three traditional "main" male body families in OpenSim are: Slink Physique Male (Adonis), Signature Gianni (a.k.a. Apollo and Decadence Male) and Belleza Jake (Ares).

As for female bodies, there's also Kupra, but I guess the whole ecosystem is exclusive to only one sim, and I don't recall which.

(Belleza) Freya and Venus exist in OpenSim, too, but I only know one sim that offers clothes for them.

I'm wondering whether it's a good idea to toss the whole Ruth2 family (Ruth 2.0, Ruth2 v4, LuvMyBod etc.) and the whole Roth2 family (Roth 2.0, Roth2 v2 etc.) into one category respectively. Ruth2 v4 is not simply Ruth 2.0 RC#3 with BoM glued on. Ada Radius has modified the mesh so much that Ruth 2.0 RC#2/RC#3 clothing is about as likely to work on Ruth2 v4 as Athena clothing. It's similar for Roth2 v2.

On the other hand, there is no clothing that's rigged for Ruth2 v4, and it's unlikely that there'll ever be any, considering Maxine. So if you have a Ruth2 v4, and you don't want to wear illegal clothing on a legal body you have to make do with Ruth 2.0 RC#3, LuvMyBod, Clutterfly, Damien Fate and lots of self-made alpha masks.
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I was hoping you would comment. Thanks for the list. I'm trying to limit the number of categories and channels. I'm going to stick with a Ruth And Roth channel. I'll add your comments about them and people can elaborate in that channel. Thx.

The invite to that channel: https://discord.gg/TududQBc
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Slink Physique Hourglass exists with three "brands" in OpenSim: BBHG, Je'Thai Hourglass (with hardly modified original box art) and Decadence-HG (the only one that was upgraded to BoM). I don't know whether there are significant differences between their meshes, though.
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Sister told me about another small-ish stash at All Free Shopping Spree. It's somewhat hidden, the entrance is at ca. 365, 369.
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So have I, so has Juno.

Speaking of whom, if you can't pick up the Rinestone boots at La Baronnie, try asking Taarna, and she may give you the full set. If that fails, ask me, and I'll ask my sister or show you where I keep them.
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That sounds like a very dodgy pickup line...'let me show you where I keep my rinestones'
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Okay, there's a box named "Misc. Mocap animations" at Wright Plaza in Key Gruin's shop The Hodgepodge, upstairs from Elif Kling's shop. It does contain two sweeping animations, but they seem rather hectic and not too well looped.
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thanx .... I'll go scout it now
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Come to think of it, there used to be a pretty much complete collection on Ernie and Ellen's New Orleans sim, I think it was called The Big Easy. Chances are one of them still has the boxes.
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That name sounds familiar. They have a popular music club in a town and down the street is a building full of stuff boxes? I'll check it out. Your name is going to end up in the next post about recently helpful people! I may need to name you twice!
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Notice the past tense. Used to. They've shut down the sim and removed it from OSW long since.
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Well then. I'll talk to myself instead. I also used to own all the boxes.
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I might have one, but I'll have to check where I've found it.

Otherwise, there's an animation shop at Needful Things that might have what you're looking for.
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Aurlandsfjord has at least a bunch of them, and I think Destination Fecamp has some, too.

I've seen a lot of them at Klamotto, but I don't know if they can be picked up. Besides, only few people can get there anymore, also because that place will wreck any BoM avatar. So what I could do is go there with BoM off, try to pick them up and, if I should succeed, bring them to you.
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I just ransacked Aurlandsfjord (it's more exciting to say it that way than just "shopping") Also I did a raid of Destination Fecamp and found the largest number of Stuff boxes of anywhere to date...
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Thanks for the tip. I can always ask Susan about Klamotto.
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If you still have an avatar somewhere that's a member of the Klamotto group, and that doesn't necessarily make use of BoM, you can take care of that yourself. Getting a group membership nowadays is difficult to say the least.

Or you could ask Otto. He has probably got the largest inventory of all of us. Suzan has been complaining about it for a while already. Chances are he has the boxes with himself. I could ask himself, I'm at a party with him as I write, but I don't want to haul countless Stuff boxes home right now already...
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/me sends you a virtual wheelbarrow...
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Things I take away from this video:

1) People who test stuff before using it in OpenSim exist. Even if the stuff they test isn't theirs.

2) We seem to really need shopping guides. The "What are you looking for?" group (https://opensimworld.com/groups/1060) is a first step, though.

Any way I can recommend locations to Lyr?
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well... since she is right here on osw that might be a good place to start.
Otherwise, go look for her on oscc grid.
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Thanks for mentioning the What Are You Looking For Group. However, its aim is not to provide a general shopping guide. That will be done by a separate "Where Are The Best Places to Buy Stuff" group. It will have posts and comment threads by OSW members about the best places to buy specific types of items, like landscaping, structures, hair, etc.

I'll start the group soon as a benefit to OS shoppers. But also, I will use the information in a concrete way. My soon-to-be opened shop Marche Noir (the Black Market) already has a "Recommended Shops" display for landscaping items with soon to be set-up HG TP boards for R. Lion and Flora. (Right now the vendors offer LMs).

In my mind, part of "sharing is caring" is sharing traffic. In fact, my shop doesn't want to be judged by traffic. I prefer it be judged by likes and comments. And Marche Noir won't stock items best found in other locations. What we will stock is a topic for the Grand-Opening announcement.
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That's why I've written it's a first step. If someone's looking for something specific, the group can help them. Better than nothing or asking around on the frontpage or, as usual, in the chat box.
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Indeed. The front page posts asking for shopping tips get buried in posts about events. Comments in the box are ephemeral. OSW members will be better served by the group. And the recommended shop displays in Marche Noir will be a unique resource that will provide a perhaps more enduring guide.
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Count me in as a group member!
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I think the best way to do this might be on Discord. There I can set up channels for each category of content like Landscapes, Hair, Structures and the like. I guess I'll try both -- an OSW group, where it won't be as organized, and Discord, where I can be as anal as I please.
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that's a good idea, discord is great for categories
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Try both, especially because nobody will ever get me to join Discord.
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Because there are only 12 sims from four grids listed so far AFAICS.

Granted, maybe there should be a switch to show Adult sims which is off by default.
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Good idea with the switch, but in my opinion the topic of BDSM is slowly being exhausted, it's strange that you rarely see knight role-playing games or pure novels... but having yourself glued to a pixel thing using RLV scripts and then describing something and then that too In most cases it falls more into the realm of comedy and is unimaginative. Sex can be so simple but people make even that complicated. But as I said, the Switch thing would be a start... but what do I do if I like eroticism but don't feel like doing DOM sub then I'm no further along than before.
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thank you for this info though. I will take a peek and try to fix this today.
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People are used to Athena. Athena Petite is much closer to most actual real-life women, but in comparison, avatars using that body look like teenagers. I've already predicted that if eBody Reborn became the new standard female mesh body, Athena would be perceived as a teen, and all petite bodies would count as 11-year-old pre-teens.

It's the same with proportions. If your avatar is less than nine heads tall, or if your legs aren't long enough for your knees to be able to cover your ears when pulled up, you count as a kid. Realistic for a female avatar, that'd be 7½ heads tall and knees almost to the shoulders.
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Nice to have this. I've put the first few boxes up for grabs, including SFposer upgrades of some Clutterfly items.
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To paraphrase what I've said elsewhere: I dare Meta Horizons, Decentraland & Co. to try and look like this.
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Right before we piled in.
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You guys were fun :-)
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I think defining "best" by how late you are isn't as interesting as defining "best" by how you're late.

Get online long before the party starts, but don't go to the party in time. Have a lame excuse. Hang around at another event before you go to the party so you've got witnesses for where you've actually been. Request songs that have already been played. Complain about people leaving early. And then leave during one of the last two songs.
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You are suggesting a "Best In Being A Bad Guest" event. That indeed is a bad event idea. However, there are good bad event ideas and there are bad bad event ideas...
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Have you tried SFposer by our very own Satyr Aeon yet?

https://opensimworld.com/library?view=44

No need to convert, it's a drop-in replacement for PMAC. It can use the same config files. It needs only one script per piece of furniture, and it's fully shut down when idle, so it's easier on the server.

And it has lots of features on top: Anyone can adjust the position of their avatar, for example, and props are supported, too.
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