OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

Deep down? We're all Ruth.

This is something I've seen very very frequently at the shop, here comes a new visitor: her avatar is simply gorgeous, latest mesh body and outfit with a stunning result but... she's sunk into the ground to the ankles.

Why?

Well, because in spite what you see is a mesh avatar, below it there's a regular good ol' ruth.

And she's barefoot.

That means the height of that mesh avatar is calculated from a flat feet standard avatar, regardless it shape, and thus, if you wear anything that's not a flat feet shoes, it will go underground.

How to solve it.

Open your inventory, right click somewhere (for example right click on the folder "Clothing") and then select New Clothes->New Shoes.
Then rename those new shoes and wear them.
Then edit your outfit, navigate to your new shoes and edit them, here comes the magic:
Use "Heel Height" and "Platform Height" sliders to move your avatar up until it's over the ground, cam around to check that you don't end actually hovering over it.
Then save the shoes and that's it!

I've noticed that mesh shoes/avatars won't come with layer shoes that regulate your hovering and the Firestorm option to change hover is only local, that means only you'll see the correct offset over the ground.
The only way for your new and shiny avatar to show correctly is either adjust the shoes or the hover option of your shape and the shoes are the easiest way.

So now you know, you don't need to be underground, showing off your new shoes is just two clicks away!

BTW, if you feel ultra lazy and don't want to do any of the above you could get the shoes at my shop, they come with layer shoes to offset your height to the proper level =)

Have a nice day.-