OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

The Haunted Halloween Isles are a series of islands created by Zuzu Bahro, Queila Hendel, Even Dymas and Safine Mahoe for your Halloween fun! If you do not like Horror, visit the Pumpkin Patch for Autumn colors and endless fun!

As you set foot onto the Haunted Halloween Isles, an unnatural chill coils around your spine like a ghostly serpent. The wind is sharp, laced with whispers—fragments of forgotten souls murmuring secrets from beyond the grave. Fog crawls low across the ground, wrapping around your ankles like clawed fingers. Somewhere in the distance, a bell tolls once... then falls silent. Your journey begins at the desolate ruins of the Zombie Hunt.
Once a forgotten outpost, now a cursed graveyard of civilization, this skeletal city groans with the echoes of dark resurrection. The dead have returned—but not as the mindless, staggering husks you remember. These zombies remember.
Eyes flicker with recognition. They watch. They wait. They plan. Gone are the days of blind hunger. These reanimated horrors stalk the living like predators, their movements calculated, deliberate—a mockery of life, with the cunning of the grave.
Ash clings to the air, thick and acrid, as if the world itself were still smoldering from an ancient fire. The ground beneath your boots crunches—not with leaves, but with the brittle remains of the fallen. Bones. Skulls. Forgotten toys.
Every shadow is a potential grave. Every whisper might be your name.
This year, the hunters have become the hunted.
The ruins stretch before you, a labyrinth of sorrow and silence, the moon casting broken reflections in shards of shattered glass. Crumbling walls are streaked with old blood, faded handprints clawing at stone in desperate, silent screams. Doors hang loose on rusted hinges, and alleys seem to breathe when you're not looking.
Then—a low growl, guttural and close.
You turn.
Too late.
Something moves in the darkness, and your pulse spikes like a scream you can't let out. The game has begun.
Here, strength alone won't save you. You'll need cunning. You'll need silence. You'll need the will to outlast what hunts you. Every step must be calculated. Every breath—measured.
Because the dead are watching. And they remember your name.
Will you escape the maze of the dead…
Or join their ranks forever?