6 hours of live music as the closing party for the OS Community Conference at the oldest live music venue in the metaverse the Maritime Club Belfast on OSGrid. Featuring Casias Falta. Truelie Telling with Laura, Whirli Placebo, Lucky Chiung, Greybeard Thinker and Stiofain providing an eclectic mix of original material, Jazz, Blues, Standards and Classics. Acts change every 30 mins from 2pm to 8pm hg travellers use hg.osgrid.org:80:Maritime Club Belfast more info on the Maritime at http://www.3dcolab.com/pro
6 hours of live music as the closing party for the OS Community Conference at the oldest live music venue in the metaverse the Maritime Club Belfast on OSGrid. Featuring Casias Falta. Truelie Telling with Laura, Whirli Placebo, Lucky Chiung, Greybeard Thinker and Stiofain providing an eclectic mix of original material, Jazz, Blues, Standards and Classics. Acts change every 30 mins from 2pm to 8pm hg travellers use hg.osgrid.org:80:Maritime Club Belfast more info on the Maritime at http://www.3dcolab.com/pro
6 hours of live music as the closing party for the OS Community Conference at the oldest live music venue in the metaverse the Maritime Club Belfast on OSGrid. Featuring Casias Falta. Truelie Telling with Laura, Whirli Placebo, Lucky Chiung, Greybeard Thinker and Stiofain providing an eclectic mix of original material, Jazz, Blues, Standards and Classics. Acts change every 30 mins from 2pm to 8pm hg travellers use hg.osgrid.org:80:Maritime Club Belfast more info on the Maritime at http://www.3dcolab.com/pro
6 hours of live music as the closing party for the OS Community Conference at the oldest live music venue in the metaverse the Maritime Club Belfast on OSGrid. Featuring Casias Falta. Truelie Telling with Laura, Whirli Placebo, Lucky Chiung, Greybeard Thinker and Stiofain providing an eclectic mix of original material, Jazz, Blues, Standards and Classics. Acts change every 30 mins from 2pm to 8pm hg travellers use hg.osgrid.org:80:Maritime Club Belfast more info on the Maritime at http://www.3dcolab.com/pro
6 hours of live music as the closing party for the OS Community Conference at the oldest live music venue in the metaverse the Maritime Club Belfast on OSGrid. Featuring Casias Falta. Truelie Telling with Laura, Whirli Placebo, Lucky Chiung, Greybeard Thinker and Stiofain providing an eclectic mix of original material, Jazz, Blues, Standards and Classics. Acts change every 30 mins from 2pm to 8pm hg travellers use hg.osgrid.org:80:Maritime Club Belfast more info on the Maritime at http://www.3dcolab.com/pro
6 hours of live music as the closing party for the OS Community Conference at the oldest live music venue in the metaverse the Maritime Club Belfast on OSGrid. Featuring Casias Falta. Truelie Telling with Laura, Whirli Placebo, Lucky Chiung, Greybeard Thinker and Stiofain providing an eclectic mix of original material, Jazz, Blues, Standards and Classics. Acts change every 30 mins from 2pm to 8pm hg travellers use hg.osgrid.org:80:Maritime Club Belfast more info on the Maritime at http://www.3dcolab.com/pro
This class will show you the easiest and most accurate way to make alpha layers for your mesh clothing. I will be using the free Paint.net software, and the SLUV templates from Robin Woods. *Please download the templates prior to class at the following website: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages... and have them available to you on your hard drive.* Make sure you download the 1024 size. (You can also download any sizes you will want to use, or the PSD layered version,
This presentation will showcase the Open Sim project which involved students creating a digital art museum of their Open Sim Creations. We will showcase student works and ways to integrate other digital tools.
Virtual eCommerce: exploring finance, digital & crypto currencies, virtual goods, and marketplaces in OpenSimulator, other virtual / VR environments, and beyond.
Understanding digital literacy is about understanding our relationship to how technology is at once shaped by society and is also influenced by society. Centers of education, including libraries, museums, science centers, and others need to go beyond simply presenting facts and figures. The future of these institutions requires that we broaden the mandate to create a culture of enablement as compared to being passive observers.
Virtual worlds provide high quality learning experiences that are not always easy to find. Join librarians from the Community Virtual Library who are providing groundbreaking library services across the metaverse through the creation of the Virtual Worlds Database. The Metaverse is a collective of virtual shared spaces, including the sum of all virtual worlds, augmented reality, and the Internet (Wikipedia, n.d.). The database includes landmarks for immersive learning simulations across virtual worlds.
We will review our development process for serious games and discuss early prototypes, usability testing, transition/translation to game and elearning platforms and future directions.
Physics engines are expensive in resources, why do we think we need them? There is a list of reasons commonly given, from keeping the avatar's feet on the ground to implementing vehicles. I'm going to go through each of these points, evaluate the need and show why I find few real uses for the physics engine. These thoughts have lead me to an idea for a different type of engine that I think would better serve virtual worlds.
This session will present a case study addressing virtual world design and technology implementation challenges encountered while supporting recent positive technology research. Perspectives will include both researcher and engineer vantages involved in collaboration then present a general recommended guideline for virtual world design supporting research.
Providing secure avatar2avatar communications between platforms, first between SL and OS, then HiFi, Unity3d and Decentraland. We will be presenting the GridFone, the first secure, avatar to avatar (A2A) communications service between multiple platforms in VR/AR/VW as well as with real life. The flaws of the walled garden business model that conflict with principles of network effects will be discussed and how the GridFone will tear down the walls between worlds.
Gather in OSCC Expo Zone 2, to go on a fun Hypergridding trip.
Gather in OSCC Expo Zone 2, to go on a fun Hypergridding trip.
This presentation will highlight two projects that highlight the use of OpenSim virtual environments with literature based learning. We will highlight the Understanding the Holocaust Project that correlates with the Diary of a Young Girl: Anne Frank, and the Westing Mansion Project that correlates with the fictional story The Westing Game.
Dr Carina Girvan / Sleepy Littlething is an academic at Cardiff University and co-editor of the British Journal of Educational Technology (BJET). In this project she brings ther interests together as part of a European Commission funded project on Educational Robotics for STEM (ER4STEM).https://twitter.com/cgirvan to create SLurtles and SLurtle World for K-12 STEM students.
A conversation on bridging worlds and the extension of OpenSimulator content usage.
OpenSim is a vast and often confusing place to navigate. It is full of interesting people, yet it can often be hard to find them. What strategies are needed to consolidate a sense of community in this far flung set of worlds? The secret is appreciation, but how can that be manifest in a virtual hyperverse?
Join a lively presentation on the techniques used to create multi-use case study simulations in an OpenSimulator grid. Also, the early findings from a study -- of the impact of increased out-of-world exposure to virtual simulations on the participation rate for in-world learning activities -- will be discussed. Using course-related case studies, screen capture video clip dramatizations can be created in-world (and made available -- out-of-world -- in online course sites).
We developed OAR Converter, a conversion system to load OpenSimulator Archive (.oar) files into Unity for use in Unity-based projects. This system allows the user to load 3D world data created in OpenSimulator into Unity on a region-by-region basis, and to ultimately output the data from Unity in a variety of formats. These features allow us to treat the pairing of OpenSimulator and Unity as a shared development environment, which simplifies the low-cost creation of 3D virtual worlds.
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Virtual Life Info Group
2 members |
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Port Kar
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Boys Town
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Avatar Makeover Professionals - Contract Work
1 members |
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RevOfBlood Masquerade
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Drama
8 members |
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HG Safari
21 members |
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Hypergrid International Expo
3 members |
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Fantasy Business
1 members |