IMAGE: A NEW GAME ENGINE FOR OPENSIM
Whew this has been an amazing year so far, I recovered my grid after a failure and now I am expanding my creativity in ways I never thought possible, then in a retirement blitz, I open sourced everything SimGEAR. Through the study of works from many wizards like Satyr, Greybox, Aine', Gamisa and others I developed sufficient skills in LSL to author my own software. Modern advancements have enabled digital artists like myself to CREATE the unimaginable. My coding companion, I lovingly call Dirty Helga has helped me to compose an incredible gaming framework. Why?
I am inviting friends from other worlds not related to opensim and I need activities to engage and inspire. I had an old ossl zombie game which worked on 08x but not 092 so I thought... why not fix it. Helga convinced me to re-wright it and taught me how. Gears constantly turning in my head... hmmm what if we do this, what if we do that.... 3 weeks later and almost 4k lines of blissful code, like a train to Valhalla which refuses to stop. We built everything from the ground up in minute detail. It was such a good experience, that I decided I would share it. When the BETA is over, that is exactly what I intend to do...
From this point forward all content I share will be released under CC-BY in gratitude for all those who helped me become the digital magician I am today. When we share knowledge openly and freely, everyone benefits.
THIS THREAD IS ABOUT IMAGE
so maybe I should quit beating around the bush!
IMAGE in it's current form at the BETA test site is just the game engine portion itself with some vanity decor (Grug Assault)
FEATURING:
Orbit / Force Manipulation
..Target orbiting (radius, speed, axis, decay)
..Forced positional control with safety bounds
Avatar Control Effects
..Stuns / freezes (movement & rotation)
..Forced sit / unsit
..Temporary input denial (fair-use timed)
Combat-Style Interactions
..Non-lethal knockback
..Directional impulse hits
..Stack-safe effect application (no runaway spam)
Game State Enforcement
..Zone-based rule activation
..Auto-revert on exit or timeout
..Death / reset hooks (non-destructive)
Scoring & Tracking
..Session-based score counters
..Kill / hit / objective tallies
..Memory-safe stat lifecycle
Player Eligibility Logic
..Opt-in / opt-out handling
..Immunity flags (admin / role based)
..Cooldown enforcement
Anti-Abuse Guardrails
..Rate-limited effects
..Hard caps on concurrent forces
..Automatic cleanup on script loss / detach
Diegetic Feedback
..In-world messages only (no spam)
..Visual motion as primary feedback
..Silent failure modes when misused
Future IMAGE Possibilities:
Quest GIVER & Unique scenarios with LORE
RPG mechanics: Consumables, health, energy, magic
Trivia, Storytelling and SKIT mechanics through our IMAGE-NPC Module.
IMAGE ADMIN: Grid-Wide administration through effortless region handshake
.......Visit regions to sync data from Admin Hud, great for shared ban lists.
.......IMAGE not only does gaming, it fairly enforces your edicts.
.......Through a convenient menu which adapts to the plugins installed on each region.
..............In Testing and Development:
..............Child Gate: 90 second warn to change to adult or shown the door.
..............Exodus: When a temporary banishment is NOT enough.
..............Mailbox: grid-wide admin mail and stowage.
..............SnatchEM: Temporary landing point evasion and taxi.
I think that little list should keep me busy for a while... If you find this project intriguing please come to xoaox.de:7000 and see it in action, the IMAGE Portal drops you into our TEST ARENA!
As STATED on WALL POSTS: BUG reports are sent in-world through the feedback panel on the KILLBOARD.
Ultimately, this is how I plan to spend my retirement... doing something I enjoy... designing ORIGINAL content for opensim.
This is a forum of collaborative ideas for a project designed to be 'free as in freedom'. Make something awesome from this!