Yes, the breedables in OpenSim did indeed function properly. I originally wrote this code in Second Life back in 2012, then adapted it for OpenSim in 2016, and revisited it in 2019. After conducting tests and implementing a few updates, everything worked successfully. The only limitation is that the bunny is a mesh object and is non-transferable. If anyone has a full-permissions mesh bunny available for testing, I would greatly appreciate it. The bunny’s mesh-based movement makes it appear more realistic.