key detected;
vector LandingPoint = ;
vector LookAt = ;
float time = (5.0);
default
{
state_entry()
{
}
collision(integer number)
{
detected = llDetectedKey(0);
osTeleportAgent(detected,LandingPoint,LookAt);
state wait;
}
}
state wait
{
state_entry()
{
llSetTimerEvent(time);
}
timer()
{
llSetTimerEvent(0.0);
state default;
}
}
like(0)