Luna Lunaria @lunalunaria

Discord at ᒪᑌᑎᗩ ᒪᑌᑎᗩᖇIᗩ, Wolf Territories Grid, Kitely, Utopia Skye, Digiworldz, and OSGrid Offline

Spiritual Seeker, Science Fantasy Writer, Creator in virtual worlds


You can find my work at these locations:

Wolf Territories Grid:
Gloebit Store: grid.wolfterritories.org:8002:Lunaria Emporium - Main Store
Podex Store: grid.wolfterritories.org:8002:Lunaria Emporium - Podex

Many of my items are also available on the Kitely Market here: https://www.kitely.com/market?store=13957705
I like to drop a post every now and then on another virtual universe I'm involved in developing, with a working name of Starlite Galaxies. It's a user-content generated world like SL and Opensim, but not based on their code. A complete new game engine has been written from the ground up in proprietary codebase using C++, utilizing the Vulkan API instead of OpenGL. The universe will not be compatible with opensim code, but we are discussing a bridge option down the road to allow opensim users to visit. The game is currently approaching alpha testing for which all slots are filled.

The top shot is a helmet readily available on 3D model sites that we use to test our handling of PBR materials and shaders. This one is reflecting the environment we dropped it in and running at 4910 fps on full blast graphics using a GeForce 3060 card (I believe this is the same helmet visible in the recent SL tutorial on their version of PBR)

The bottom image is an asteroid field with 50,000 physical objects all orbiting a central mass independently of one another. We wanted to find a breaking point, but only got the fps down to 720 fps.

We also are testing on a variety of lower end machines to find baselines for the graphics and physics. But if you want to go full-bore gaming using VR, controllers, joysticks, flight-sim equipment, etc., then all of that capability is already there and working. Probably would only want to use VR with your feet on the ground. We found flying ships in VR was...unsettling.

See my Facebook page for larger images: https://www.facebook.com/LunariaEmporium

Jupiter Rowland: @Arielle: When I say "OpenSim devs", I DO mean those who created OpenSim, the source code and everything. I also said that there are people who believe that these slogans have always been an official... 1 years ago
I currently have regions on four grids, three of which are part of the NGC (Next Generation Core) group of grids (8-10 grids at last count), who together are developing their own improved fork of Opensim. All three have great owners who can be easily reached through dedicated grid channels on Discord, and all have been tremendously supportive of my work.

Of those three, Wolf Territories Grid has become my main location (the other two are Mobius Grid and Utopia Skye Grid). All NGC grid owners are deeply committed to making their grid the best possible for their users. That is especially true for Lone Wolf at Wolf Territories when it comes to speed, security, stability, and the organization of servers and architecture.

For example, look at the console pictured here. By logging in to the website, multiple options are available to me: Restart the region, Update the map of the region, Download the most current OAR, Backup the region to create a new OAR that I can then download, or flatten the region terrain. By clicking Edit, additional options open up: I can change the region name, change the region currency from Gloebits to the local currency, or change the region physics from Ubode to Bulletsim.

And all those things we hope will work on a grid do here: Group notifications, Offline messages sent to email, a working Destination Guide, region crossings, and local currency transaction history, among others. I for one am deeply appreciative.

hg.germanworldgrid.de: the Most of this things for users we have a long time :) 1 years ago