SilverTreeCove



Details
Region:
SilverTreeCove
Grid:
207.180.199.55:10000
Rating:
General
Category:
Other
Added by :
Amanda Lee
Created :
20 days ago
Traffic Rank:
549th
Avatars in Region:
0

Opensim stand alone sim, for testing opensim development.

GitHub: https://github.com/amandaleeang/opensim-amanda

OpenSim Project Updates – So Far:
• HG Avatar Script Attachments Fixed: Avatars visiting from Hypergrid now have their attachment scripts start immediately, no longer requiring a detach/reattach cycle. This also bring script state.
Test: on your grid wear a scripted object or hud, tp to this test sim, check the script is running and state conserved. it may take a minute to bring the script over.

• Profile View for HG Visitors Now Works: Previously, when a Hypergrid visitor tried to view another Hypergrid visitor's profile information, the request would fail. This is now fixed—HG visitors can successfully retrieve and display profiles of other HG visitors.
Test: since you are HG visitor, just open some profiles.

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• HG Asset Collections Loaded in Parallel: When gathering multiple assets (textures, meshes, etc.) from Hypergrid sources, they're now fetched in parallel batches instead of one-by-one. Avatar only, rezzing copy and transfer TBD.

• Baked Textures Cached by UUID & CacheId: Every avatar's baked appearance is stored on disk using its unique texture UUID. When teleporting between servers, the system first checks this cache before rebuilding. A new CacheId feature ensures cached data from Server A matches what it sees on Server B, so you don't keep getting re-rendered when moving around

• Optimized Appearance Rebuilding: Avatar textures are baked in one combined wave instead of multiple bursts, and slow connections get up to 2 minutes to complete. Once all faces are present, no unnecessary rebaking occurs

These 3 work together. baked textures are cached in the simulator by uuid and cacheid( a hash from current outfit) cacheid is deterministic identifying the caches textures uniquely. If the sim has those textures it serves them immediately. No automatic rebake occurs.
Note: depending on which sim you are coming from, the very first visit you may need to trigger a manual rebake. Baked textures are cached for 48 hours.


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• Parallel Vendor Box Operations: Whether opening or buying vendor boxes (Hypergrid or local), item lists now populate instantly because assets are queried in parallel (8 simultaneous requests) and inventory transfers are also done in parallel
• Smart Request Handling: The system automatically limits concurrent requests (8 parallel), uses timeouts (8 seconds), deduplicates identical requests, and skips items already cached locally.

On going: so far, buy dialogs show items faster, buying or opening objects transfer to inventory faster.
This works intra-grid and HG. test there are a couple of boxes you can buy for $0, click buy and check the list, buy and check the inventory. you can delete the items afterwards or keep them.




Status
Region Status:
Online
Avatars in region:
0
Last checked:
12 minutes ago
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