LISA LAXTON & FRANK RULOF
This presentation from Infinite Metaverse Alliance® (IMA) and Thales Group discusses development of a new open source viewer for the OpenSimulator community focused on improvements in usability, accessibility, and interoperability. Development is driven by inclusive “design thinking” while adding capabilities for the future to address gaps in development aimed at the needs of new users and those with different abilities that may be digitally marginalized.
RACHEL UMOREN - Each year, there are 2.5 million newborn deaths, most of which are preventable. One of the top causes of neonatal mortality is when a baby does not breathe at birth. Newborn resuscitation training reduces newborn deaths, but knowledge and skills from in-person training rapidly decay, sometimes in a matter of weeks after training.
VALERIE HILL / VALIBRARIAN GREGG & ALYSE DUNAVANT-JONES - This presentation will share an overview of open sim projects developed by the Community Virtual Library. The CVL Hypergrid Resource Library, located in Avacon and Kitely, as well as several other projects will be highlighted.
Shocking Title for an OpenSim Conference I know, but let me tell you about my OpenSim Journey. This presentation will showcase the work I’ve done and then try to get answers for the depressing decline in schools and teachers interested in OpenSim collaboration and creation. Let’s talk about OpenSim and please change my mind.
KAE NOVAK & CHRIS LUCHS - Join us for an exploration of the liminal state or in-between state that exists between the metagame and players in games and virtual environments. This liminal state has now extended to transmedia experiences to include the LitRPG genre. This panel will discuss the exploration of the liminal state where a player (learner) can take advantage of the duality that facilitates deep learning and creativity.
ANABEL ORIGIN - Language Teacher & Lecturer
Our objective is to illustrate an example use case for the RezMela system.
We will focus on a few built creative scenes that can be shared by students in order to achieve specific gaming and learning goals.
The RezMela platform is primarily designed to address common usability issues that end users face when creating and using virtual worlds. We describe its core components: 1. Modules, 2. Apps, 3. App Sets, 4. Map Sets and 5. a Context sensitive Heads Up Display. We illustrate how these components work synergistically to make virtual environments easier to produce and access.
Join Mal Burns and guests Ilan Tochner, Kalila Lakeworth, and Caitlyn Meeks as they discuss open source worlds and their latest offerings in Kitely Organizations and Tivoli Cloud VR.
KAY MCLENNAN - Professor of Practice, Tulane University
While the use cases for OpenSimulator learning simulations continue to expand, many of the early types of virtual world educational simulations/activities remain relevant today. Attendees will learn about new uses for OpenSimulator learning simulations (including examples of VR-ready simulations) as well as review examples of proven in-world and out-of-world educational simulations.
LISA LAXTON & FRANK RULOF
Presentation Abstract: This presentation from Infinite Metaverse Alliance® (IMA) and Thales Group discusses progress towards improving open source code used in a self-hosted secure voice solution called EchoVoice. This is an alternative to ViVox which is commonly used for voice communication between avatars in OpenSimulator regions.
ROBERT ADAMS / MISTERBLUE WAVES
There are configuration and setup complexities when adapting OpenSimulator for deployment using Docker. This presentation will detail running OpenSimulator using single containers and multiple containers (simulator and database) whether in standalone or grid mode.
The 2 year EU funded project GUINEVERE has come to a close and the final project results are being presented. There are quite a few give-aways for the participants in form of studies on the theory of game design/ gamification and best practice guidelines for teachers. The GUINEVERE server in OpenSim has been the sandbox for the teacher training and several games have been created which are stunning in variety and building and scripting skills.
The integration of a web based virtual world in a grid’s homepage can attract lots of new users by the ease of access and the ease of use. These users can then be guided to join your grid to experience OpenSim’s advanced features.
We have developed a VR tool for training the ability of public speaking. It shows an environment where the speaker confronts a virtual audience that reacts in real time to the speaker’s features, such as voice or gestures, and to his or her biometrics (heart rate or skin conductivity among others).
Creating an in-world event of any size is a challenging endeavor. For busy educators creating even a single activity can be just another hurdle that prevents the wider adoption of virtual worlds for teaching and learning. We need stop reinventing the wheel and start creating content in way that we can share with each other. This presentation will showcase a proof of concept immersive learning activity for any virtual world event that will engage your participants and get them excited about the possibilities
After many years of using VR environments in graduate classes, and teaching others how to create these environments within graduate courses, I will be designing pre-developed VR environments for youth, in K-12 schools and in other youth-oriented organizations. I plan to work with the affordances such as though now coming available through Kitely’s Virtual Private Networks to create a youth-safe interface and a practical registration system, and, very importantly quasi-designed environments that simplifies d
The SUNY Empire State College Master’s in Learning with Emerging Technology program; better known as MALET has started holding one-day immersive residencies in virtual reality to introduce new students to the faculty, academic colleagues, and to present them with an overview of current programs and alumni projects past and present.
This presentation reports on the events, and conclusions derived from post event debriefings, and presents evidence for continuing exploration and development.
This session features a lively debate on the merits of virtual worlds and virtual reality! Our first presenter, Marie Vans, argues that “VR is the future, and the future is now!” Our second presenter, Bethany Winslow, cautions that “Regardless of what VR platforms are used in the future, designers of effective immersive learning with VR must know the history of virtual worlds in education as well as have some hands-on experience in using them.” The sparing partners will be moderated by Dr. Valerie Hill, th
This talk will summarize my journey and lessons learned while developing a new virtual world product. I will highlight the many opportunities and challenges that will come your way. I believe the avatar based virtual world domain is different from traditional spaces where entrepreneurship is encouraged and we will get a chance to address those.
PILGRIMS: Professional Identity and Leadership Growth in Metaverse Simulations
Join Spinoza, Lyr, Delightful, & JJ as they present three immersive 3D simulations designed to help participants assess their professional identity and strengths for leading teams through complex challenges.
The 2 kilometre Wapping Tunnel was the first railway tunnel to run under city streets and a major achievement when it opened in 1830. It connected the Liverpool docks to the first modern railway, the Liverpool & Manchester, and took raw materials, notably cotton, to the factories in and around Manchester. This talk examines the potential and problems in using OpenSim to model the construction and operation of this landmark tunnel.
Eureka World’s platform is an interconnecting system which educational resources such as teachers, students, mentors and developers are seamlessly work together.
Eureka World unique platform integrates into classrooms’ ecosystem to make every person with the opportunity to maximize their potential and create real lives full of satisfaction, value and happiness.
How can an OAR be brought to Google Cardboard. The first steps I did by using the tool “Transforming an OAR to Unity” which is provided by Fumi Iseki, Austin Tate, Daichi Mizumaki und Kohe Suzuki. The tool was presented by Austin Tate in OSCC18.
The transformation, I did it by using Ubuntu Unix, turns the OAR content into DAE files which I imported to Unity. Then I embedded the functions that Google provides for Cardboard development with Unity. For the next step watch the Presentation.
Opensimulator has many faces. One is the ability to save the world. Opensimulator runs everywhere. Even on the Moon and on Mars and in THE WRONG router. Recently the Brain of Art was transferred to Mars. This talk shall be taken very seriously as it focuses on THE FAKED VR, an opensim application presented first at THE WRONG Biennale, the biggest digital art show in the world, which started on November 1, 2019.
The OSCC grid has only recently upgraded to an up-to-date version of OpenSim 0.9.1 just in time for this conference. This is good news, but what exactly is good about it? This talk will list a bunch of the bugs that have been fixed since OpenSim 0.8.2. This is intended to be a fun performance talk were, for each slide we will stop and demonstrate a scripted object that works better in the latest versions of OpenSim. So there will be cannon firing, painting in the air with prims, throwing tomatoes at the aud
Welcome to the 7th annual OpenSimulator Community Conference. This year’s event features presenters across the globe who will be highlighting the user projects and core development work of the OpenSimulator platform. We will kick off #OSCC19 with an overview of the latest features in the OpenSimulator 0.9.1 software update and conversation with Core Developers of the platform.
Find out where the platform is headed and learn more about the developers who make the software happen!
The Community Virtual Library is building a Hypergrid Resource Library in Avacon and Kitely with the goal of providing resources and tips for navigating across virtual world grids. Alongside CVL's database, the CVL Hypergrid Resource Library will be crowdsourced by educators, artists, and subject area specialists to share best simulations and managed by trained librarians.
James Olmos is a professional songwriter, photographer, and health advocater who finds creative outlets through life's moments. He writes simple songs about complex, real-life moments that help you rediscover your purpose and enlighten you.
Libertybelle Lyric has been singing her whole life. She started in church singing gospel and then later on in life, she sang around town for years. She loves singing country songs and the occasional rock n roll!
As a veteran virtual worlder and musician, DJ Shelenn A
Pix-Elated(TM), a virtual space on the Kitely(TM) grid, teaches financial concepts to youth ages 13 and up. It is designed to help individuals build positive money habits by capitalizing on the affordance of the virtual space as an immersive, challenge-based learning environment. Visitors practice navigating real-world decisions using realistic budgeting, planning, spending, saving, and sharing exercises, without real-world risk of failure or consequence. The lessons learned through the practical and fun vi
This will focus on the Gloebit money module, how it can be implemented on OpenSimulator grids, and a primer on contributing to further development of this module.
This presentation will highlight two projects that highlight the use of OpenSim virtual environments with literature based learning in a middle-school setting.
The presentation will focus on the Mocap Dance Library project and its challenges to the research in dance in virtual environments.
Blenderland is the virtual headquarters of the Blender Italia association. It is a virtual place in order to meet, share and make experience. Blenderland is structured on two parts, one of which is dedicated to experimenting and grounding your own creations in Blender, while the other is dedicated to learning and studying Blender thanks to meeting areas such as the Blender virtual headquarters or the country where designated tutors will give lessons for everything related to this 3D opensource software and