Eh...it isn't the back biting. Like Jimmy Olsen says: No one ever leaves OS; they just make a new alt. ;) But there are a few things working against us, imo: 1) In SL, there is more regular centralized activity. Things are easier to find. If you want something, you just go on the marketplace and throw money at it. :/ Here, you have to work at it. Find like minded peeps; physically hunt for things; network; use OSW, FB, and the like; use your own imagination; and, here is the toughest part - learn to be creative! You don't have to a builder, you just need to have great and fun ideas! You make your own fun! And that is really hard for many. Part of Second Life's major challenge and their ebbs and flows are that they continue to have this mythological belief that their market is made up of gamers. NO...gamers are gamers! This is a different crew.
2) Every time an adjustment is made that requires bigger, faster, and more powerful computers; it results in gatekeeping people who either don't have the funds or don't have the priority to buy a computer to make this work optimally. Good gaming desktops that perform well with video cards that are not chip embedded start at about 1300 and rapidly go up. Then, if you are getting something in that lower price range, you need to plan on upgrading sooner than later. Gaming laptops are even higher for entry. We are pricing the average potential user out of the environment. Many SL users are losing ability to be inworld due to the forced PBR changes, and they don't even know about OS or that it doesn't have that requirement!
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