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Thank you for sharing this information.
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Reading this I was reminded of Kevin Bacon's character in "Animal House" screaming, "All is well! Remain calm!"

Nice little feel good post by LL to officially sweep this whole ugly mess under the rug once and for all. Everyone claiming the alleged claims made would somehow lead to criminal investigations or (gasp!) the downfall of LL were all greatly mistaken and it simply turned out to be, as I predicted here months ago, just a basic HR issue.

"..,all Lindens and contractors have stayed in compliance with our own community guidelines" Yes, but only because the ones that WERE NOT in compliance are no longer employed there and are thus not "Lindens". Nice spin there.

The "modesty layer" is an interesting approach. Seems like a good idea. It might work, or it might also lead to more issues. I am glad at least that LL realizes that merely having a childlike avatar does NOT automatically mean something exploitive or sexual is occurring. That kind of thinking is narrowminded and wrong-headed. I also hope the LL is making some legitimate changes in their work environment because claims of a hostile work environment have been made more than a few times now.

The rest of the post seems like stuff I have read from them 100 times before. I expect a few "community forums" and some holding hands and singing songs about how important the "community" is and then this little issue will be just a memory and LL will go back to focusing on what it really cares about...the big sell-off of Tilla to Thunes

https://www.youtube.com/watch?v=zDAmPIq29ro&t=13s
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Amazing stuff here! I had a wonderful visit today! (I snuck in wearing my jeans before the formal gathering :P) I loved the environment you have created Star. I also enjoyed seeing all the works of fellow artists that you have on display.
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Thank you for coming. Not everyone dressed up. That is OK. Clothes don't matter as much as people just coming to enjoy.
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I had to come back and remark about how amazing this item is. I finally unboxed it and WOW! the picture does not do it justice. Far more than just a bed, this thing can bring any room to life! Love the textures and the provided decorations. I highly recommend everyone go and grab this beautiful "love nest." Here is a pic of it filling a room:
https://gyazo.com/7dffe34d2adf62a416734f8c3b1c3af3
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OMG love how it looks with that wall and light. Amazing decor work!
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love the red outfit!
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Had a great visit. A wonderful mix of urban and rustic scenery.
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All of those items worked for me right out of the box. Plus, if you have issues, Val is happy to help. Surely you asked for help before posting this review, right?
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*sings Justin Timberlake's "I am bringin' sexy box!"
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Great news! I know that Mr. Masala has been a huge supporter of my creative endeavors, and I am excited about what sounds like a very exciting project. (Also nice to see elf representation on the board!)
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I am not even a land renter, but I have experimented with Val's system and it is great. I am an idiot elf and even I can use it!
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thanks! I will pass that along to the radio station staff...as soon as they sober up
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I hit "like" on your comment because I like your call for common sense, but I also have some issues with it. As usual when we get into a "We must protect the babies!" topic, common sense goes right out the window and Opensimword is not immune to that. Instead you end up with the extreme... a small minority of people going on some hypocritical "woke" campaign against child avitars in general, or entire regions targeted for vague and often unsubstantiated claims. Only recently i was at Lliba and was asked to leave or change my appearance because I looked "too young". My avi AND me are 5'6 and I had on an athena petite body and an outfit very similar to the image above. Long sleeves, long pants. Not even any pink clothing. I thought it was crazy, but I agreed to leave. So the idea the idea that we "are aware prior to making the visit" of what to expect is not exactly true when there are a lot of (often hypocritical) agendas at play. Maybe the OP is being a Karen or seeking attention, but to me THAT kind of situation is a problem.

Personally, I would like to throw out a challenge to everyone. Let's see if we can all go ONE WEEK without a single post regarding child avatars or the dreaded "ageplay" topic. I am betting hard money it can't be done. There are simply too many agendas at play.
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Though I can understand frustration if you no matter what the issues is was not able to gain the access or was denied access somewhere for any reason. However, I have not seen sodasullivan avatar, at this time or that i recal, nor know anything of any sort about you or your avatar nor do I have anything to do with the land you speak of. I think you went ,off in left field somewhere with your comments. Again, we all know what is what. Why are you still going on the subject? In order for that to work you would have to stop replying, not sure you can do that. Can you? Also, stop trying to milk people for money Sodasullivan.
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"Only recently i was at Lliba and was asked to leave or change my appearance because I looked "too young". My avi AND me are 5'6 and I had on an athena petite body and an outfit very similar to the image above. Long sleeves, long pants. Not even any pink clothing. I thought it was crazy, but I agreed to leave."

This. This so very much.

Many people claim that the only thing that could flag an avatar underage is an automated childgate configured to a minimum of 180cm or 6'. They claim that avatars would never be considered underage just by their looks. Until someone writes that exactly this has happened to their own avatar.

Even then, some either don't believe it, or they think their avatar, while not fully conforming to OpenSim standards, is safe. Until it surprisingly, unexpectedly happens to their very own avatar.

Those who still keep denying it, and I guess they're still the vast majority here, have female avatars that fully conform to the "professional San Fernando Valley porn star meets Kardashian family member, and the whole Hypergrid is Malibu or Ibiza in summer always and everywhere" standard. I guess they're staring at the above image in disbelief that it's even possible to build such an avatar, much less that someone has actually done it and, worse yet, sticks with it as a daily driver.
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I think I might have been the one discussing PBR in Second Life. I think it is important to be clear about what we are talking about when we mention PBR. Physically Based Rendering (PBR) is not some new high-definition addition. It has been around since about 2013. It is largely "under the hood" and is likely present in either a graphic intense setting in Final Fantasy, or in a very minimalist setting in Minecraft. One of my favorite online games is "Kentucky Route Zero" which is a very minimalist 2D game that no one would ever mistake for being realistic. (Here is a screenshot: https://gyazo.com/eaf2d74e6281cb6e102d3bfd3271b721). Kentucky Route Zero uses PBR.

PBR is largely working "under the hood" and is simply telling light where it should go and how it should look. It allows you to do more with less. So instead of a Legacy Body with 6 billion triangles and vertices setting your GPU on fire, you can getas good a result or better with less and just some good texturing. Both SL and OS already offer specular mapping for textures. PBR is just the Peanut Butter to specular mapping's Jelly. It will not matter if you have a single prim block, or a detailed mesh house. Both will look better with a PBR engine rendering them.

I agree with you that the arguments that graphics in SL/OS are "poor" is not accurate. In fact, both offer some of the best graphics of any virtual world. It is the process of getting to that look that is an issue. It is much harder and much more taxing on your GPU than it needs to be.

PBR is not going to decide whether something is ultra realistic or not, it is just a standard process that delivers a better result to whatever you yourself choose to do with it.
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Thank you for your explanation. I did read how Vulkan would allow much more for less in terms of hardware resources compared to OpenGL which has been seen as lacking for quite some time now. But your easy-to-understand explanation of what PBR is and does is most welcome.
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Indeed you are right, the issue is mainly of a software nature (rather than hardware), the "system" (so to speak) that we adopt in Opensim-based simulators, in Second Life, and in viewers more generally, to achieve good quality makes even very powerful computers "suffer".

Without going into excessive technical details, just consider that in Sansar, it offers (with VSync) 60 FPS even on dated computers with all graphics options set to maximum, including reflections (mirrors with real-time reflections and many other graphic beauties).

It's precisely the system as it's designed and implemented in these metaverses (and in video games), which manages to offer the maximum for the visual experience without overly burdening computer hardware.

This is because they preload the entire scenario which is then processed in a sort of "box", so they preload the map and even if you have to move to an adjacent simulator, the transition doesn't have the cross-sim and you still have to wait for the loading of the new map. Even the cache is managed differently.

Simply to notice the immense qualitative difference (also in physics), just enter Sansar where even not very recent computers with graphics set to maximum can manage the entire scenario and dynamics within it without lag or loading problems of textures or cloud avatars.

Try it out for yourselves.

The concept of the Metaverse is now focused on user experiences of this kind, Decentraland, The Sandbox, Minecraft, Sansar, and others are all decidedly more efficient and less "heavy" for computers.

SL/OS are much more complex starting from the viewers, and therefore much heavier, for this reason PBR, Mirrors, and much more will make many computers struggle.

Honestly, PBR is not of interest to me, much less functional mirrors in OS or SL, I actually think they are useless, they provide a very nice visual experience yes, but if SL doesn't change the way it manages this through the viewer just like Sansar and the others do, even recent computers will always struggle.

That's my opinion.

In particular, what impressed me positively about Sansar is the real-time reflection on a whiteboard in an Egyptian museum, and the fact that both a very performant computer and one from 10 years ago with a 5-year-old video card returned the exact same experience.
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Yep, my 1050 loaded laptop works great in Sansar for sure. I also have an account in VRChat (PC only), and sine.space. All three of them work really well, thanks to everything being well optimized. I can run on low to mid settings on them and they all run smoothly... but because of that I typically run on high settings in those places, unless I'm in a crowded area.

But these places also suffer from slowdowns when they're crowded. People have reported that VRchat slows down with heavy crowds, and that's with users running in newer PC setups. I think it's slightly better with Sansar as far as handling crowds, I've been in some crowded spaces with my modest PC there and it hardly slows down for me. Of course I have to turn down graphics and switch off shadows... just like SL and OS.
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*googles "duo pegging" and swallows my gum.

That is a LOT of animations I will likely never use, but the chaise looks SO great I have already found a home for it in the Park.
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Mhmmmm +400 animations, and we end up using the same 4 :P
To be honest though, if we only cared about that, I would have only 5, since animation engines tend to be sort of similar within brand from furniture to furniture (they maybe add a couple more, or re-position them). Buuuuuuutt :D
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I just sort of meant.... well... I do good to manage to round up a twosome.. much less a threesome. But truly, it must be so time-consuming work. I admire your patience and attention to detail.
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I think this is the proper way to address this issue Safine. You are setting the rules YOU are comfortable with on YOUR region. I am fine having my region open to everyone as long as they agree to follow the rules. That is what works for me. I totally support your doing what works for you! That is as it should be. No campaigning or trickery against other regions. No crusading, just taking care of home. Just good common sense. I think this is the best way to deal with an issue that is not black and white as some try to make it.
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Thank goodness. I thought I was going to have to start a virtual 12-step program. Seriously though, these look beautiful. Thank you for the hard work you put into everything. If anyone has not shopped at Starchild yet, I highly recommend a visit.
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Yay for adding materials! I honestly do not understand why so many creators do not bother with this simple process. It is fairly easy to do and adds so much benefit. and if you have not been to Starchild's what are you waiting for? You would be hard pressed to find better quality furniture anywhere in OS.
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The lack of decent hair bases in OS is crazy. Should be fairly easy to do, but no one is doing. Guys get screwd so bad in OSgrid... and it shows. Have you tried the Silverfox store? They havea set of some newer male bases
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