Perhaps the great differential of the OS is precisely the possibility of being what we want, doing what we want, with whoever we want, whenever we want. Unlike SL, governed by a single and absolute TOS, fundamentally based on US legislation, OS is a surpannational web, basically governed by the will of those who implement its Grids.
Therefore, there is space for everything and everyone. I doubt this data about only 200 people on the OS web. It looks like a data provided by the research institute I took it out of my ass. I also doubt that everyone involved in the OS is somehow "damaged." There is everything. And there is room for everything. From those really "damaged", who want to escape reality, to good developers who enjoy what they do, who enjoy spending their time creating for the platform. And yes, my fellow virtual prudes, for those looking for good old-fashioned sex. Not so "old-fashioned", after all, since being virtual, it needs a certain dose of modernity.
And why then the OS fails to attract younger people? Easy to answer. Compare what is offered by any other games and what we have to offer in terms of graphics, agility, interaction, story building, agility... In short, a lot of things where OS and SL, compared to other games, are in the Stone Age.
Is collaboration necessary? Of course yes. But collaboration is necessary in all aspects of life, whether real or virtual.
More necessary however, from my point of view, is unrestricted respect for freedom. As long as your freedom does not become harmful to others, it must be preserved, respected and encouraged.
Whoever you are, or what you want to be, doesn't matter. But be happy. That's what really matters.
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