Yes, there's so much to do in OpenSim. Upcycling is a good starting point. You can texture or re-texture things made in OpenSim (as long as the creator allows you to do that) or Damien Fate's mesh clothes, and be it only for yourself. Or you could take older furniture and upgrade it to SFposer, especially the old power-hogging MLP stuff. SFposer really isn't that complicated to use, and direct conversions from PMAC are particularly easy and actually make furniture more useful.
You don't have to compete with what freebie store owners import from SL right now, not if you find a niche that isn't overrun with stolen SL payware. Also, there will always be users who prefer legal content over the latest, greatest, most glamourous luxury items from SL, so they're likely to be customers.
Also, you don't have to go all the way and learn Blender and make mesh. Prims aren't dead yet, at least not in OpenSim where prim counts hardly matter. Skilled builders can make houses out of nothing but prims. There are enough textures you can use, so you don't have to make your own ones if you don't want to. And for customers, prim houses have got one big advantage: A house made out of a few hundred prims is easier to modify than one made out of a dozen mesh chunks, more so if the loose textures are included.
Yes, granted, making houses that don't look like 2007 newbie creations takes skills and practice, but maybe it's you who has got what it takes. And building are always needed, especially buildings that don't look like made for 12-foot avatars or bigger and buildings from somewhere else than the USA.
And believe it or not, even the women's mesh fashion department is still lacking. I know someone who keeps churning out her own original meshes because no content thief ever imports from SL what she wants, knee-length skirts, calf-length skirts, long summer dresses, medium-height pumps and sandals etc.
In general, one of the greatest driving forces for creativity in OpenSim is not being able to find what you're looking for. If you've searched the Hypergrid up and down for something that you need, you'll eventually give up and make it yourself, and be it from pre-fab materials, or at least modify something that's close enough. And then you may decide that what you've made is good enough for others to have it, and others may look for just that, too. Voilà, your first creative contribution to the community.
I myself may not have made much yet, but this is how I started. Yes, I tend to get carried away making more and more variants (need 1 store shelf, make 32; need 1 female skin, make 138), but the more variants there are, the more likely it is that someone may find a suitable one.
Oh, and Remmy, while I'm at it: Any plans to make your stuff from Tropicana Freebies available again? The layer beachwear, the mesh dresses, the beach bags, the hats...
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