Rakis Heron @Rakis

Opensim Hyper Grid Offline

Give and take is opensim.


Fairy Stars div colours

// Fairy Stars div colours<br />
// Download script and items here:<br />
https://www.rakisworld.ch/downloads/FairyStars.zip&lt;br />
<br />
<br />
// Script name: Fairy Stars div colours.lsl<br />
<br />
// Rakis World, Rakis Heron @ yeali.outworldz.net:8002<br />
//<br />
// Script by RAKis - Rakis Heron<br />
// Particle Script 0.5<br />
// SL - 17-6-2004 <br />
<br />
integer on;<br />
<br />
particles(string texture)<br />
{<br />
// mask flags - set to TRUE (or 1) to enable<br />
integer bounce = 0; // Make particles bounce on Z plane of object<br />
integer glow = 1; // Make the particles glow<br />
integer interpColor = 0; // Go from start to end color<br />
integer interpSize = 1; // Go from start to end size<br />
integer followSource = 0; // Particles follow the source<br />
integer followVel = 1; // Particles turn to velocity direction<br />
integer wind = 0; // Particles affected by wind<br />
<br />
//pattern:<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;<br />
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;<br />
//integer pattern = PSYS_SRC_PATTERN_DROP;<br />
integer pattern = PSYS_SRC_PATTERN_EXPLODE;<br />
<br />
// Select a target for particles to go towards<br />
// "" for no target, "owner" will follow object owner<br />
// and "self" will target this object<br />
// or put the key of an object for particles to go to<br />
//key target = "";<br />
key target = "";<br />
//key target = "owner";<br />
<br />
// particle parameters<br />
float age = 5; // Life of each particle<br />
<br />
float maxSpeed = .1; // Max speed each particle is spit out at<br />
float minSpeed = .01; // Min speed each particle is spit out at<br />
<br />
<br />
float startAlpha = 1; // Start alpha (transparency) value<br />
float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE)<br />
<br />
vector startColor = <1,1,1>; // Start color of particles <R,G,B><br />
vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor = TRUE)<br />
<br />
vector startSize = <.3,.3,0>; // Start size of particles <x,y><br />
vector endSize = <.1,.1,0>; // End size of particles (if interpSize == TRUE)<br />
<br />
vector push = <0,0,-.1>; // Force pushed on particles<br />
<br />
// system parameters<br />
float life = 0; // Life in seconds for the system to make particles<br />
integer count = 4; // How many particles to emit per BURST<br />
float rate = .1; // How fast (rate) to emit particles<br />
float radius = .5; // Radius to emit particles for BURST pattern<br />
float outerAngle = 1.54; // Outer angle for all ANGLE patterns<br />
float innerAngle = 1.55; // Inner angle for all ANGLE patterns<br />
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source<br />
<br />
integer flags = 0;<br />
<br />
if (target == "owner") target = llGetOwner();<br />
if (target == "self") target = llGetKey();<br />
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;<br />
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;<br />
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;<br />
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;<br />
if (wind) flags = flags | PSYS_PART_WIND_MASK;<br />
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;<br />
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;<br />
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;<br />
llParticleSystem([ PSYS_PART_MAX_AGE,age,<br />
PSYS_PART_FLAGS,flags,<br />
PSYS_PART_START_COLOR, startColor,<br />
PSYS_PART_END_COLOR, endColor,<br />
PSYS_PART_START_SCALE,startSize,<br />
PSYS_PART_END_SCALE,endSize,<br />
PSYS_SRC_PATTERN, pattern,<br />
PSYS_SRC_BURST_RATE,rate,<br />
PSYS_SRC_ACCEL, push,<br />
PSYS_SRC_BURST_PART_COUNT,count,<br />
PSYS_SRC_BURST_RADIUS,radius,<br />
PSYS_SRC_BURST_SPEED_MIN,minSpeed,<br />
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,<br />
PSYS_SRC_TARGET_KEY,target,<br />
PSYS_SRC_INNERANGLE,innerAngle,<br />
PSYS_SRC_OUTERANGLE,outerAngle,<br />
PSYS_SRC_OMEGA, omega,<br />
PSYS_SRC_MAX_AGE, life,<br />
PSYS_SRC_TEXTURE, texture,<br />
PSYS_PART_START_ALPHA, startAlpha,<br />
PSYS_PART_END_ALPHA, endAlpha<br />
]);<br />
}<br />
<br />
default<br />
{<br />
state_entry()<br />
{<br />
<br />
llSetTimerEvent(1);<br />
}<br />
<br />
timer(){<br />
particles(llGetInventoryName(INVENTORY_TEXTURE,(integer)llFrand(llGetInventoryNumber(INVENTORY_TEXTURE))));<br />
llSetTimerEvent( ((integer)llFrand(2)+1));<br />
}<br />
<br />
link_message(integer sender_num, integer num, string str, key id){<br />
<br />
if(str == "off") {<br />
llSetTimerEvent(0);<br />
llParticleSystem([]); <br />
}else {<br />
if(str == "on") {<br />
llSetTimerEvent(1);<br />
}<br />
}<br />
<br />
} <br />
<br />
}

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Dear friends of fairy tales
Cloudshead Worldheart
will be closed for a few days,
due to a major grid update
As soon as all work is completed,
we will let you know!
Thank you for your understanding!
Warm greetings
Lampithaler
______________________________________
Liebe Märchenfreunde,
Cloudshead Worldheart
wird für ein paar Tage geschlossen sein,
wegen einem großen Grid Update.
Sobald alle Arbeiten abgeschlossen sind,
werden wir es euch wissen lassen!
Vielen Dank für euer Verständnis!
Herzliche Grüße
Lampithaler
Dear friends of fairy tales
Cloudshead Worldheart 2
will be closed for a few days,
due to a major grid update
As soon as all work is completed,
we will let you know!
Thank you for your understanding!
Warm greetings
Lampithaler
______________________________________
Liebe Märchenfreunde,
Cloudshead Worldheart 2
wird für ein paar Tage geschlossen sein,
wegen einem großen Grid Update.
Sobald alle Arbeiten abgeschlossen sind,
werden wir es euch wissen lassen!
Vielen Dank für euer Verständnis!
Herzliche Grüße
Lampithaler

Mein erster Versuch als DJ :)) ich werde Vocal Trance spielen :))
My first attempt as a DJ I will play vocal trance :))

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Come see the Leather collection of textures that are waiting for your next project!

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https://grid.virtualife-grid.it/

1]: https://www.gentlefiregrid.com/ ""
[2]: https://www.gentlefiregrid.com/join-the-grid ""
[3]: https://opensimworld.com/hop/86697 ""
[4]: https://www.gentlefiregrid.com/plans-pricing ""
[5]: http://gentlefire.opensim.fun:8002/ ""

Gentle Fire Grid is a virtual world platform that offers a friendly and caring community where friendship and sharing are emphasized. It provides access to thousands of regions across various Hyper Grid enabled Open Sim grids, allowing for extensive exploration and social interaction. Users can sign up for free, create their own avatar, and even purchase land at affordable prices. The grid also supports Gloebit, a digital currency that can be used across different virtual worlds. Gentle Fire Grid aims to provide a welcoming environment with helpful services and resources for both new and existing residentshttps://www.gentlefiregrid.com/[1]https://www.gentlefiregrid.com/join-the-grid[2]https://opensimworld.com/hop/86697[3]https://www.gentlefiregrid.com/plans-pricing[4]. blush

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» Шhen: ❈ ∵∴4:00PM OST / 7:00PM EST∵∴ ❈
» Dress: ❈ ∵∴ SEMI-FORMAL/FORMAL∵∴ ❈
» Ride: hop://login.digiworldz.com:8002/Nefertari%20Beach%20Resort...

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Cosa: ja toller abend wieder 5 months ago

Gleich gehts losssssssssssss
Spontan Party im Tosca
mit DJ Tailor
lasst euch Überraschen vom
Schlager-Gott
viel spass und gute laune ist mit dabei
Taxi
hop://soul-grid.de:8002/Tosca/75/206/23

Gleich gehts losssssssssssss
Spontan Party im Tosca
mit DJ Tailor
lasst euch Überraschen vom
Schlager-Gott
viel spass und gute laune ist mit dabei
Taxi
hop://soul-grid.de:8002/Tosca/75/206/23

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Sunday Brunch Blues with DJ Kith on the Bayou Belle every Sunday Morn at 9:00AM (SLT)!!
Region: Bayou Belle at Wyldwood Bayou Rockin' The Blues
Event begins: 2024-04-28 09:00 SLT
Added by: Kith Whitehawk
Details:
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