MrSnoodle @MrSnoodle

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I like to make stuff


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This looks really useful, sadly I also can not get it to work. I deleted the * and it is still just black. it didn't even have any text on the original copy on your sim. Are there any instructions on how its meant to work?
Is there meant to be a "Slave XyzzyText - 16 Char" script in each of the mesh planes that display text? (because they are empty)
Also are the mesh planes meant to be linked in a certain order? They don't appear to be linked in a sequence like the older twisted prim type of message boards.
It would be really cool to get this working, Thanks.
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Thanks for pointing out the "black screen isisue".
I can confirm that after cleaning my viewer cache, indeed the text doesnt display. So, further research is required at this point.
It's always a good idea though to verify assumptions and share what you know as opposite to what you think you know. Much more helpful. I'll get back on thisone soon.
https://www.google.com/search?client=firefox-b-d&q=xyzzyte...
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How do I verify my identity? I'm unable to visit because of a message saying "unable to verify identity.
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Some people have had that problem, but usually get in on the third try. Keep trying.
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Sadly I have tried many more times than that from several different grids too. I will try another day and hope for better luck. Thanks :)
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Sorry about that. It's out of my control.
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well i have been trying to get there for weeks now and sadly its always the same message "unable to verify identity" are HG teleports blocked for OSGrid users?
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Also try accessing it from a different region, like avitron or kitely.
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Reply from our people: "that message just means it is having trouble connecting to the DB. have him go to the Hypergrid sandbox first, then go to your region from there."
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Thanks for the reply, I have tried teleporting from many different locations on the HG and your region is the only place that throws up this "unable to verify identity" message. I have never had that message trying to get to any other location.
Some places want you to accept their TOS before they will allow you to enter, so I assumed this was required to enter your region. Hence why I asked you how I verify my identity. Something clearly is not working right somewhere, and if I have to teleport from a specific unspecified region to get there then something is not working properly. Weather that is a problem on my end or on yours I'm unsure. All I know is this only happens when trying to get to your region and nowhere else I have ever been.
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It's odd for sure. lots of other people who had issues eventually got in. Do you have a secondary account, like a free Kitely avatar you can try with? You're also welcome to sign up for a free Destiny Grid account. You can use me as a reference. https://destiny-grid.pleasecome.in/sledjchisl.fcgi/account...
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Interesting thread. I would love to know the differences between the various physics engines too.

If you have a long standing sim that has been on Xengine for donkeys years then I can see the argument for not switching over, but if you are just starting out then I don't see any reason not to use Yengine.
I have just got back into opensim in the last few months after a 9 year break. It has improved a lot since then. It is most likely the default option for the script and physics engines that made the difference.
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Misty Putzo is awesome and stuff
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I found a work around for making pauses. It involves making each journey its own note card, then having a script at each stop that senses the arrival of the vehicle and waits for a period before saying the name of the next note card to load on the channel set in the vehicle script.

So you make the way points from the start to the first stop then save card. Then clear the points and continue making way points to the next stop, then save card. Do this for all the stops. You will then have a bunch of note cards that you can start with a chat command. You then just need a script that detects when the vehicle has arrived. This can be a sensor or a collision. Once the vehicle is detected, you set a delay before saying the name of the next note card to start on the chat channel you are using in the vehicle script.

I haven't fully tested this, but I have started the vehicle by making a prim say the name of the note card when I touch it, and I have made it generate multiple note cards too. So I'm confident this should work.

EDIT: just uploaded a simple script to help with pausing at waypoints
https://opensimworld.com/library?view=103
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You can change the fourth column in the notecard RIDE to create a stop. Enter the number of seconds to stop at each specific point (0 = no stopping)
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I thought that the last number was not working after reading the comments below. I will have to give it a try. Thanks!
Though I quite like separating out the stops into separate note cards as it makes adjusting a route at a later date a lot less bothersome. You can simply redo a single section without having to redo the entire route.
Thanks for the really handy script, I have had a lot of fun with it.
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