Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.

Liked posts

Weeeeee'rrrrreee heeeeere!!!!!! Yayyyyyy! It's Christmas! We still have a bit of construction so pardon our dust...but we couldn't wait to bring you another wonderful place to visit this year! The snow is cold so dress appropriately but hopefully, this little Christmas town will warm your hearts!

Slowhand: I have no access to this region, why??? 24 days ago

TOY BEACH Gig with DJ Xazha from 4-6pm
hop://discoverygrid.net:8002/Lawrence Bay/1633/188/102

FIGHT HIGH SEA BATTLES...SHOOT 'N SCOOT SHIP RACES...BOMBARD THE FORT AT TARGETVILLE...
FIGHT THE MIGHTY KRAKEN...NAVY VS PIRATE BATTLES. COME ON DOWN...BE A GUNNER...
CAPTAIN YOUR OWN SHIP. HAVE HEART POUNDING FUN! Be early!

Join our Battle Group and get free ships*
Every Tues- and Friday at 4pm!
Contact Modee Parlez For more info!

hop://discoverygrid.net:8002/LooseCannon/212/93/23
Loose Cannon, LooseCannon (979, 861, 102)

Blender class for beginners with samples and picture manuals which can be taken from boxes. Note we use Blender version 2.78 a b or c.
hop://discoverygrid.net:8002/LooseCannon/758/756/25

Every one, something I did not know. I upgraded to the most recent version of dreamgrid and the other day I had massive problems. My grid would not restart and I had to reinstall completely from oars and an old iar. I lost a ton of my inventry. Someone pointed out to me that the latest version is a 'beta' version that has not been well tested, and I didn't know that. Apparently we should only use the latest 'stable' version and stick to that until a new 'stable' version is clearly marked on the dreamgrid website. I apologize to everyone for posting when a new version of dreamgrid came out. Not realizing these are beta versions has created a massive mess. As usual, many people are angry with me for joyfully informing them of the latest release. I hope you can forgive me, I meant no harm, and was trying to be helpful.

Milly Money: Oh no! I am so sorry to hear this, I have had similar issues before with DG. What version was it that did this? I am always leery of upgrades. Thank you for sharing this! 1 years ago

Two Year Celebration event Sept. 30th @ 3pm on the region The Shoals

No performers, no music venue, no freebies, no free land. Just a hangout for some old veterans to tell war stories and have a place to live. If you're a veteran or a family member of a veteran come tell us your story.

And of course, a little fae here and there, hiding in the quiet grotto

I got this thing for Airships lately got a few in the oven :)


AnaKathy: WOW, where can you see them? 2 years ago
Outworldz Grids
Just a head's up. Outworldz lost a few servers two days ago when their provider was bought. Because of this many Outworldz grids will show up (because their beacons are active) but you will not be able to transport to them until their owners reset them for the new servers. Once they reboot their grids it should work. Found this out when someone asked me why they couldn't get to my grid (which is not HG enabled during some construction), but Opensimworld was showing me online.
Winter Wilderness Region is back for the 2022 Holiday Season !!!
This magical winter scene that has areas to skate, take a magic tour sleigh, soak in the hot springs, toast marshmallows by a campfire. Lots to explore .. Now has Free Gift booths . Enjoy! Part of the Nautilus Community !


Figured out the max setting thingie :)


ClanEscotia: Welcome to my World, wont you come on in........... 2 years ago
Opensim teleport regions issues version 9.1.1 opensimulator
Any idea how i fixed it or any solution to this error in red. Everytime i tp it ok first time after boot up regions and then left region and then i teleport again and it failed. Here is the error below:
05:26:58 - [Scene]: The avatar has left the building
05:27:09 - [ENTITY TRANSFER MODULE]: Exception on teleport of Kylie B... from @Madalena to @Oklahoma: Object reference not set to an instance of an object. at OpenSim.Region.Framework.Scenes.ScenePresence.MakeChildAgent(UInt64 newRegionHandle)
at OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, IPEndPoint endPoint, UInt32 teleportFlags, Boolean OutSideViewRange, EntityTransferContext ctx, String& reason)
at OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleportInternal(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, UInt32 teleportFlags)
at OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentToDifferentRegion(ScenePresence sp, UInt64 regionHandle, Vector3 position, Vector3 lookAt, UInt32 teleportFlags, GridRegion& finalDestination)
at OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Teleport(ScenePresence sp, UInt64 regionHandle, Vector3 position, Vector3 lookAt, UInt32 teleportFlags)


Where: Free Life Eloquent Estates
When: - [30 Nov 1999 00:00 SLT]

Eloquent Estate Simfony Hall


Where: Free Life Eloquent Estates
When: - [30 Nov 1999 00:00 SLT]

Eloquent Estate Lighthouse


Where: Free Life Eloquent Estates
When: - [30 Nov 1999 00:00 SLT]

Eloquent Estate Castle Mansion


Where: Free Life Eloquent Estates
When: - [30 Nov 1999 00:00 SLT]

Eloquent Estate Glass Mansion

Loading...