Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Online

Far-travelled on the Hypergrid and convinced of Roth2 v2.


Threads

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That's probably the way he wants to "win". Not by having the biggest grid in terms of land area, registered avatars and active users, not by the top 10 most popular and most active sims on OSW being on his grid, but by assuming ownership over every last asset on the Hypergrid (once every single one of them has been copybotted by his residents and thereby entered his asset database) and misusing this ownership to take control over all other grids until he is the Supreme God-Emperor of the Hypergrid.
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If he is trying to be the most INFAMOUS grid operator, I am pleased to report that he is SUCCEEDING! Congratulations, Alex!
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I'm not even so sure that he has that many faithful fanbois and fangurls who support him no matter what, even after his long history of grid crashes with total data losses (except for himself, of course), of "selling the grid" and forcibly taking it back afterwards several times etc. Maybe some are convinced that Hypergrid Business has falsified history.

I dare say that many are simply new to OpenSim, joined the second-biggest grid (and the one with the loudest advertising) and have never heard of him and of the history of AviWorlds under him. I hope for them that they won't learn the hard way by another sudden and unannounced grid shutdown with no chance to rescue their content.

Others are opportunistic content junkies who joined AviTron when and because it was the only grid with free Sacrarium access, and they did so to bot Sacrarium's boutique sims. Now they roam the Hypergrid and bot everything they can get. If any other grid had made that deal with Sacrarium, they would have joined that one and done the same.
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This "history of AviWorlds under him", I am curious, is this all one sided, or are both sides of the story presented in all honesty? From the looks of what I see here, there is an OBVIOUS mission against such, and you fail to realize, he is the owner, and he can do what he wants with it, and there's not really much you can do about it but complain, which, is a complete waste of time. The reason for this, is NO ONE knows what the TRUTH is until they take the time to do their homework to some reasonable extent, and taking into consideration the absolutely ludicrous accusations I see posted, it's nothing more than a troll fest to try and make both Alex and AT look bad, but guess what, that still doesn't make it go away, because you have zero control over who moves in next door when they buy the place. You might want to research these three words in the context of what they mean... Open Sim Community
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"History of AviWorlds under him":
https://www.hypergridbusiness.com/2020/04/aviworlds-shuts-...
Scroll down all the way. There is the history. There's your homework. These are facts.

Also, take a look at the short history of Virtual-Ville, Alex' next grid which ended pretty much the same way AviWorlds ended 13 times over:
https://www.hypergridbusiness.com/2020/10/pomposelli-shuts...

If you're a newbie, and you haven't heard or read of any of this before, that's okay, now you know.

I just hope you aren't one of those years-long Alex fanbois and claqueurs who think that this is all "fake news" and propaganda invented by Maria Korolov and Josh Boam in order to badmouth the Greatest Grid Admin Ever.
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"NO ONE knows what the TRUTH is until they take the time to do their homework?" Like reading the AviTron TOS? https://avitron.net/terms-and-conditions

In the post, I presented the words of Alex, publicly published in his grid's TOS. If this is an OBVIOUS mission against Alex, then OBVIOUSLY, he should not have written the TOS as he did.
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You will see the truth when history repeats its self ! Nothing you can do or say here can change the past nor the future of what will happen.. History Repeats itself and far too often with Alex..
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It's an accepted fact that Alex has shutdown and restarted grids a large number of times. The number 17 as presented here is probably about right - I remember many of them personally myself. Sometimes with the grid only being online a very short period of time. Alex has admitted this himself (although claims to have learned by these mistakes). When his grids have gone down - people have lost content. This is not an opinion. Sometimes the shutdown has been so fast that the grid was there one day and gone the next with no warning.

Additionally, it is a matter of fact that his TOS claim IP rights over all content ever brought onto his grid. In as much as to facilitate that content - it needs to be presented to all visitors viewers this is pretty standard (you put content on the grid - you give me rights to show it to people who come looking - HAS to work this way). However, the rights he is claiming go far further than that.

Although writing them in TOS doesn't make them law - and he would not maintain any ownership rights on MOST content as MOST content has been copied "unofficially" from the originals without permission - where this is not the case, the TOS would mean that you have agreed that anything of YOURS you upload - he can now do whatever he likes with it, has no duty of care over your content, and can sell it and you have no rights over it anymore. A lot of this is "dubious" at best in law - and the fact that he would be claiming ownership on a lot of content that was botted means any case he fought in a court of law would likely fall flat on its face.

Despite what Alex may say, this isn't "trolling" Alex. His reputation has been earned by his past actions, and now claiming everything is his, is like a "last nail in the coffin to many people".

Having said that, everyone makes their own choices. I can't (and wouldn't) tell anyone who to support or not. Speaking personally though, while I have admired his tenacity and dogged determination to keep trying again, the morality of repeatedly taking others down with him, goes very much against him and I would never trust any of his grids.
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It's quite simple to everyone, Alex keeps trying, not letting failure be his accepted end, in other words, every time he gets knocked down, he gets back up and keeps going. That is the methods of a successful man, no matter what anyone says, because winners never quit, and quitters never win!
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tl;dr: Whatever you create in AviTron, the AviTron staff can do with it as they please, including but not limited to selling it for real money.

Whatever you copybot elsewhere and take to AviTron, the AviTron staff can do with it as they please, including but not limited to selling it for real money.

Basically, it doesn't matter if you've got something in your inventory which is licensed in such a way that selling it for money is forbidden. Or if you've copybotted a few of Luna Lunaria's commercial buildings and taken them to AviTron. Or if you've copybotted Lbsa Plaza and taken it to AviTron. Alex allows himself to sell it all for money or give it away for free. And "exploit in any manner whatsoever" and "for any purpose whatsoever" can be stretched so far that he can declare himself or someone from his staff the original creator and sue Luna Lunaria for IP theft.
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Yous have stated; "Whatever you copybot elsewhere and take to AviTron..." Let's start with a lesson in the DIFFERENCES of a copybot and G-d Mode, shall we? First of all, it is my understanding that every single grid has this feature, and gives it to the land owners who actually pay for land. With this G-d Mode, they ten can take ANYTHING that is rezzed in their sim and change the permissions as desired. What this G-d Mode really is, in effect is the employees and owners rights in the Grid, granted a lower level of the same to the users who own land that is paid for, giving them this ability to do as if they were an actual owner or employee of that grid. - This is a BIG problem for creators, and yet we wonder why all the same stuff that was stolen from SL appears and every single grid of the OpenGrid Community, to where they did not have the G-d Mode capabilities... So how did they get stuff from SL to the Open Grids when all this started? Copybot!

Copybot is a viewer that is made to give the users those same powers, but with limitations they cannot control, such as when they copybot an item, it does not include the scripts, so now you know why all this free stuff is mostly JUNK, because they don't funtion correctly due to not actually having the scripts that they were originall distrubuted with in SL, where they were stolen from to begin with!

So, now we see two different aspects of how people are stealing things, and the G-d Mode capability is the biggest culprit, because it makes EVERYTHING full perms, even the scripts! Oh had the OpenGrid Community had seen this at the start, claiming let's make everything free, and forget about trying to do this to make money, causing the biggest problem the OpenGrid Community has, but ignoring it to this very day!

Oh crap, I just told everyone how they are doing it and who is to blame!
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And Kitely Market purchases?
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If they're put onto a sim, and someone from AviTron copybots them, they become Alex' property, too.
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And if they are purchased by an AviTron member, they become Alex's property also.
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Okay, looks like we'll have to go to very basics. First about the Beacon.

Have you ever seen a (usually) grey thingy in-world with a display that reads

Opensimworld
teleporter
Click for destinations

Something that looks like any of these? https://hub.netzgemeinde.eu/photo/41467a68-40f3-448b-bd1c-...

To people who are new to OpenSim, it looks like some nifty teleporter and nothing else.

This, however, is a so-called OpenSimWorld Beacon.

The OpenSimWorld Beacon is the connection between your sim in-world and this very website, OpenSimWorld. Sim entries on OpenSimWorld only work if the sim in question has an OpenSimWorld Beacon standing on it, and the Beacon is correctly configured and set up.

What the OpenSimWorld Beacon does is a) identify the sim, b) read and transmit the name of the sim to OpenSimWorld, c) confirm that the sim is online and d) send the number of avatars on the sim to OpenSimWorld whenever an avatars enters or leaves the sim. The functionality of a teleporter that uses the same data as the website OpenSimWorld is just a side bonus. This thing is an "antenna" first and foremost.


If you want your sim to correctly show up on OpenSimWorld, you need an OpenSimWorld Beacon. You can get it in an in-world place that's called OpenSimWorld, too. It's the personal sim of Satyr Aeon, the admin of OpenSimWorld who also develops the Beacon, so it's the official sim to offer the Beacon.

To the right of the sim's own working Beacon (it looks like the one in the middle in my picture), you'll find a white box labelled

Opensimworld
tools

This is the box you need. Inside the box, you'll find two up-to-date Beacons, the standard one (the one in the middle in my picture) and the steampunk one (the one on the very right in my picture), and a notecard with instructions. Read these instructions carefully and do everything they say all the way through. Do not skip a single step.

Only get your Beacon from this sim. If you see similar boxes elsewhere in-world, don't take them. They may be outdated. Only the box on the OpenSimWorld sim is guaranteed to always be up-to-date.

And never, ever, EVER try to simply copy a Beacon from another sim. EVER. Don't even THINK about it. Even if it seems a thousand times more convenient to just take a Beacon than to get a box and unpack it and read some stupid instructions. NEVER COPY SOMEONE ELSE'S BEACON. That'd break the OpenSimWorld entry of whatever sim you've taken the Beacon from.


Okay, so you've picked up the box. I hope you know how to unpack a box and get the items that are inside the box into your inventory.

Step two then: Place the Beacon that you'd like to use on your sim where you'd like it to be. But beware: If you haven't set up a forced landing-point for avatars teleporting into your sim, they will land in front of the Beacon. So place it in such a way that avatars can a) land in front of it and b) get away from that place without having to fly or teleport by map.

The Beacon will probably say that it's offline.


Step three: Click on the area that says

Opensimworld
teleporter
Click for destinations

If you've used a Beacon as a teleporter before, you should know, but anyway: This area is a display, a touch screen.

The Beacon will then ask you for a Beacon Key.


Step four: So you've read on OpenSimWorld, "Copy this key, click on your Beacon and paste it to activate." This is what you have to do next. Go to OpenSimWorld, go to your unfinished sim entry, find the Beacon Key and copy it.


Step five: Your in-world OpenSimWorld Beacon is still waiting for the Beacon Key. Paste the Beacon Key you've just copied from the website to where the Beacon asks you to enter it.

It is not before then that OpenSimWorld will list your sim as online and automatically post stats about it. Because it is not before then that OpenSimWorld even knows for sure that your sim exists.


Step six: Okay, your sim is connected to OpenSimWorld. But you aren't done yet. This step is CRITICAL:

Right-click your Beacon. Edit it. Go to the General tab. Find the place that says

Anyone
☐ Move ☑ Copy

Un-check Copy so it reads

Anyone
☐ Move ☐ Copy

This makes sure that nobody can copy your running Beacon.

Why this is important? Because there are people who know these grey thingies with the touchscreen, but they don't know OpenSimWorld, they don't know that this is an in-world "antenna" (you didn't know either until I told you in this post), and they take it for a really cool teleporter (so I did the first few weeks when I was new). And they want one. And they try to copy one.

And if they manage to copy yours, they'll put it on their land. But the Beacon won't automatically recognise that it's no longer "at home". Instead, it'll transmit data from THEIR land and about THEIR land to YOUR sim entry on OpenSimWorld. On OpenSimWorld, your sim will suddenly have the name of their sim at least sometimes. And when it does, people will not be able to use OpenSimWorld to get to your place.

So you absolutely have to make sure that people can't simply copy and take your beacon.


As for your entry on OpenSimWorld, you do have to select a grid where it tells you to. This is the only way to tell OpenSimWorld on which grid your sim is. It can't read that from a hop link. OpenSimWorld will automatically generate the hop link itself from a) the grid you've selected and b) the sim name which your beacon will transmit once you've gone through the above procedure and set it up.


As for the picture, you can only upload one picture to show on your sim entry. If you want more pictures, you have to add a post to your sim entry. The pictures which you upload and include in your posts will be shown along with the one picture you've uploaded as your main picture.


As for listing and ranking, sims that have been offline for long enough always get the lowest ranking possible. The difference between "1,487th" and "1,488th" means that someone else has added a new sim and connected it to OpenSimWorld in the meantime.

The link you've posted (https://opensimworld.com/dir?vm=live&grid=&search=&cat=&st...) only shows live (= online) sims. Your sim, however, is seen by OpenSimWorld as offline for as long as you don't install and configure an OpenSimWorld beacon as described above.


I hope this was halfway understandable.
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I haven't tried those yet; I may give them a try.

However, maybe it's just me, maybe it takes some getting used to, but I find camera views that are angled to the left or right somewhat irritating. The avatar feels like walking diagonally, and I'm always tempted to counter that.

On the other hand, others may find it irritating not to look straight at the point they're walking towards. You'll notice the first time you try to walk through a doorway while using one of my settings. You have to remember that your avatar isn't where your POV is.
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If you're looking for handbags, and you aren't too picky when it comes to sources, try the Elise Dior store near the landing at Free Life Central City. AFAIK, they're even animated, but they aren't rigged, so you can and have to adjust them yourself.
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This actually goes to show that most copybotters are men in real life. I refuse to believe that the slutwear-to-non-slutwear ratio for copybotted Athena clothes is the same as for Maitreya Lara clothes in Second Life. It's like these guys wanted every male avatar to look like a stereotypical Russian mafiya mobster and every female avatar to look like a stereotypical Russian mafiya mobster's bitch.

I also believe that if the Decadence-HG body was more popular, then only Decadence-HG avatars would be considered adult women. Standard Athena, Ruth2 etc. would be considered late teens but still underage, and Athena Petite would be considered a 12-year-old like it is already now.

However, I think the choice of body and clothes aren't such sure-fire way of telling whether a female avatar has a male or a female user behind her. I'd say that there are also plenty of women in real life who create downright ridiculously voluptuous HG avatars as if to make it the slut that they've always secretly wanted to be.

One sign that you've mentioned seems safer to me: Men are more likely to create plain, low-effort avatars. Female avatars with male users may don slutwear, but little else, not even to parties. No jewellery, no make-up (unless it's firmly baked on the skin), no accessories, no nothing. Behind those dolled-up, decked-out ARC-800,000 avatars I'd rather suspect women. Male avatars with male users are just as plain: shirt (maybe with a leather jacket), jeans, shoes, done.

But there's another sign that takes some more time to spot: Women love to play dress-up with their avatars. Men not so much. They're more likely to customise their avatar's look once and then leave it like that forever. I'd say a very certain sign for a male user behind a female avatar is if said female avatar always looks the same and always wears the same. Many men aren't interested in tricking out their avatars once, much less several times over.

That doesn't mean there aren't any dressmen. Jupiter rarely ever wears the same outfit on two consecutive days, and getting a decent choice of outfits isn't easy a) for a male avatar stuck in the Menswear Ghetto, b) with a body for which exactly zero mesh clothes are rigged and c) with the goal of wearing as little illegal clothing as possible while still looking good and being dressed for the occasion. I know two more dressmen in OpenSim.

And I think some of you who know Juno may be wondering who could possibly be behind her. Even though she tries her best to steer clear of stolen clothes as well as slutwear, she has a staggering amount of clothes and outfits. She wears make-up and/or jewellery when she deems it appropriate, she sometimes even wears earrings although one can hardly ever see her ears, and she tries to match her make-up with her clothes. Also, it's generally important for her to dress appropriately for the setting. No walking around in high-heeled sandals and micro-minidresses without a jacket/coat or tights on snowy winter sims. It's never "just pixels" to her.
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I assemble a new outfit every day and still have not used all of the items in my inventory. I put the best of them in my shop. With accessories. :)

When I was in SL many years ago, I made and sold realistic sized shapes for male and female AVs, and offered a pack of 5 for each in the then standard mesh sizes. However, I would offer the male shapes, and also offer to help shop for mesh clothing and hair for guys who looked like a total mess -- ancient skins, system clothing and prim-hair. They declined the offer of a free make-over, saying they had invested a lot of money into the stuff that then looked crappy. Actually, they typically had only one outfit they put together back in 2006 and wore for at least 10 years.

Also, they liked being 7.5 feet tall, with pin heads and T-Rex arms. My male shapes were 6 feet -- an inch about the average adult male in RL. The one guy who let me give him a make-over would message me often about the praise he was getting for his AV.
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This applies to Second Life, but not to OpenSim. In OpenSim, your avatar is as tall as the shape editor says it is. Source: myself standing next to one of Neovo Geesink's measurement prims.

So when you crank your avatar height all the way up, you're an 8'6" avatar amongst 8'6" avatars in Second Life, but a 9' avatar amongst 6' avatars in OpenSim.
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Thanks for letting me know it's fixed in OS. Which means those child detect and eject scripts in OS can be reliably set to the exact height you think is sub-adult. Cool beans.
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It wasn't actually fixed. AFAIK, when OpenSim was made, the bug was still unknown in Second Life. Thus, it wasn't deliberately carried over to OpenSim because nobody knew it exists.
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Is there a writing above the beacon that says it has to be re-initialised? If yes, do so.

If not, I don't know how old your beacon is and whether Satyr has changed something on OSW that broke compatibility with older beacons. In that case, maybe it helps to get the latest beacon from Satyr's official OSW sim (https://opensimworld.com/hop/74730) and replace the beacon.
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Give me a model animation from 14 years ago, and I'll stand still for 2 hours.

They don't make 'em like they used to.
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That isn't even the only thing that's wrong with the pics on the main page.
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*sees Roland lift a horse*

Pippi Longstocking cosplay, anyone?
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Yeah, maybe it isn't that bad, you'll never know until you've tried it.

...Okay, so it was pretty bad for you, but maybe that's just you. Others should make their own opinion from their own experience.

...Oh, another three dozen people have allegedly suffered from it? Well, that could just be hateful bashing. Who knows if it's actually the truth? Either way, no reason to consider this cliff dangerous and speak out a general warning.
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Also important to know: AviTron is set to no-export. This means that no content from AviTron can be taken out into the Hypergrid.

If you start creating your own content, nobody outside AviTron will ever be able to have it.

You yourself can't even pass it on to one of your alts, should you decide to move out or keep backups outside AviTron. You will have to re-create everything FROM SCRATCH.

Also, when one of Alex' grids shuts down (which has happened 14 times over the last couple of years), it always does so immediately with no announcement. Bang, grid gone, that's all, folks, until next time. You will NOT get backups. No IARs, no OARs, nothing. Your precious self-made content will be lost.

You have been warned.
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The only person who gets to keep the content is Alex. When I had my stores in full swing I was invited to go to AviWorld (I also got offers from other places to open shop) and I refused because the land owner can take anything. I learned early in the game that if you develop content, it is best to SELF HOST. Thanks for your contribution, Jupiter.
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He does have backups, but only for himself. Several times when he sold (or "sold") AviWorlds, he started a new grid which suddenly had the same main sims that AviWorlds had right before it shut down. But his residents got nothing.
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Well, to be fair, Amoa is the only 100% nude only beach that doesn't let you in with clothes on.

As for all the other nude beaches, nothing keeps people from walking around in their usual streetwear.
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it doesn't let me in at all :(
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did you keep your hat on?
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The Fest'Avi avatars are all available at Cosmos (https://opensimworld.com/hop/87067).

As for the themed avatars, I've yet to rediscover them.
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Except of course for what requires WD-40 to be fixed.
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What you've written addresses quite a number of issues, some of which apply to beaches in general.

Clothing optional, well, I'd say that every sim in OpenSim that allows nudity is clothing-optional except for Amoa which has a technical barrier against clothes. Lots of people don't know about "dress codes" on nude/clothing-optional sims, and many of those who do don't care. So a nudity requirement won't drive away that many people.

In fact, you can have 20 people on a sim that says both on in-world signs and on OSW that nudity is required, and you'll still be the only nude amongst women in clubwear and men in black leather jackets and jeans. Maybe there'll even be people who complain about your nudity or even demand you put some clothes on.

As for decoration, that's really something that's often neglected. The possibility to walk into the water or even swim fits here, too. It kind of reminds me of two threads about beaches I've started a while ago, especially the first one (https://opensimworld.com/post/85841, https://opensimworld.com/post/85884).

There are so many issues with how beaches are built. Ground dropping from 21m to 0m, and that's supposed to be the water line. The whole beach being a mesh shelf with nothing under it but water, and when you want to step into the water, you fall down 20m. Beach decoration only consisting of a few palms. Or a few palms plus sex furniture, but still nothing else.

Beaches are either just simply there and need to be decorated or too obvious porn sets. Nude beaches are often nothing more than decoration for nude party/sex sims.

Granted, I guess most beaches were built by people who have never been on a real beach in their lives, be it tropical or otherwise. They don't know what a real beach looks like. And how are they supposed to know how to make a beach immersive if they don't know what being on a beach feels like?

Activities fall under this, too, and be it just a bit of mild role-playing (not hardcore RP level Fitheach Eun, but "playing it real") being possible. I mean, it doesn't have to be a second Coney Island (https://opensimworld.com/hop/87886). But most beaches only offer you one or both of these two activities: lie in the sun, have sex. Okay, three, Greedy.

This takes me back to swimming again. Now, this would be one obvious activity to offer on beaches. Make the seafloor slope down as gently as it would in real life, and add a swim rezzer or a few so that people don't have to run around half your island to swim. Surfing would be the next step, and it has been done a gajillion dozen times, so there are enough people whom one could ask how it's done.

Dear sim builders, just because you don't care for this, and you'd never make use of any of it, doesn't mean nobody does and would. Also, whatever you drop down on your sim, test it. Broken items should never be excused with "at least you've got something to look at".

Lastly, as you've written, it's one thing if sims have their issues that can be fixed. It's something else if you ask sim owners to fix them, and nothing happens, even if it's obvious bugs.

Some are just busy elsewhere, be it in real life, be it with another virtual project. Some haven't read your message because they haven't logged in in months or years.

Then there are those who don't fix bugs because they say it works for them (sure it does, they're privileged sim owners and not Hypergridders like the majority of us, and they've got their personal landmarks that we don't have). Others can't take any criticism, and bug reports fall under criticism for them. Others yet again say they have a personal vision of their sim, and what you see as inconvenient or even deal-breaking is part of this vision for them. And then there are those who simply can't be bothered.

By the way, I'd like to add one point which, I think, would contribute to the popularity: The sim should be at least halfway up-to-date. This refers not only to the underlying OpenSim version, but also to the decoration. Nothing against prims if they've been put to good use. But we've got something better than beach towels with exactly one built-in animation. Pairs of poseballs for dancing are just plain outdated and have been ever since Áine Caoimhe has made the Clubmaster. And I wouldn't count on vehicles scripted for TSim or older to still work properly nowadays.
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Thank you Jupiter, I agree with all you brought up EXCEPT the prevalence of required nudity. Offhand, I can think of at least 2 other sims still active, besides Amoa, that require it; one in Osgrid that I especially liked. I agree that required nudity isn't likely to drive off many users. At least not so long as nudity is the principle or sole attraction there, anyway. But I'd really like to see a sim have a broader user base without a bright line of demarcation separating it from non-nude sims, having attractions that can appeal to all.

As for violators, well, that's what people do, sadly. I don't understand it, but that's how it is, regardless of WHAT rules you have. If they won't respect a swimwear or nude requirement, they certainly won't respect a pure nudity requirement either. I've seen it frequently on nude-only sims The only recourse is to enforce the rules strictly; with banning if necessary. If and when you can't monitor it yourself, deputize' enough trustworthy users to help.
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I would like to chime in here, just to say that Kinky Haven, tho not a large or popular grid, we do have a beach with some amenities other then the sex which is also available. our entire grid is adult rated and clothing optional everywhere. windsurfing, swim rezzer and kayaking are just a few of the things offered. if you can get past the fact the grid owner is a neko (not furry) and she may stop by to say hi. then we might be what you're looking for.
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Thank you, Fruit Loops for this info. I have stopped by Kinky Haven in the past, although possibly not for long enough to give it a thorough look. I will, for sure, stop by again.
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I forgot to mention that our waters are 100 meters deep so the drop off might be a bit more excessive and we're working on adding scuba diving and deep sea exploration.
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As a bonus: Jack Marioline came from Italy. Priscilla Kleenex comes from Italy. Make of that what you want.
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The griefer tried to get accounts on literally every single grid on the Hypergrid they could find. If you want to block each grid with Priscilla Kleenex on it, you may just as well take your grid off the Hypergrid entirely.
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