Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Online

Far-travelled on the Hypergrid and convinced of Roth2 v2.


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That, and ubODE is its own can o' worms. It can't handle certain hollow meshes as hollow, and then you can't enter certain buildings although there isn't even a door in your way. That's also what you get for ripping SL content, importing it into OpenSim and never testing it. SL meshes aren't made for ubODE compatibility.

It's possible to work around the stairs issue with BulletSim by adding an invisible diagonal prim to the stairs. But hardly anyone knows this trick, and seriously, who builds anything with prims these days when people would love to be able to "buy" entire ripped SL sims and plop them down in one piece if they could?
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Most who have been around for a while are well aware of the prim ramp fix and often do that. I've already mentioned the workaround for resolving the issues with ubode. It would have been easy enough for them to have included the original meshmerizer that what only needed four lines of code to be activated. Core in its wisdom decided not to do that and try to insist on a physics map for meshes whereas simply utilizing the mesmerizer option will fix it with no downside that I'm aware of.
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"I haven't been on SL in 6 months, and I went on the other night to attend a Burning Man event. They had about 60 people at peak, and it was so laggy it was really unbearable and local chat wasn't even functioning. Are those the kind of crowds we really want?"

That doesn't speak for SL, does it?

I mean, I myself love small events where you can actually use the local chat as a chat without loads of people spamming it with gestures.

But big events with 50, 60 or more avatars happen on special occasions. And if they really suffer from server lag, that's because the region server underneath the sim is unfit for the task. Hypergrid International Expo has recently changed from an OSCC-style around-the-sim-corners build with one sim for the stage and three for the audience to a single sim because you can throw such a lot at region servers nowadays.

Just recently, I was at a Woodstock-inspired peace festival. At least half the German OpenSim scene was there plus some more avatars from elsewhere. We were over 55 avatars at times. No problems. Some avatars took long to rez, but you have that all the time with today's unoptimised hi-poly avatars.

A bit less than two years ago, Juno modelled at a fashion show. There were over 60 avatars. Nobody had expected that many avatars, and I think they didn't even have seats for all of them. No problems again, only the viewer FPS tanked when she turned towards where the other models were stashed away. Granted, the sim as it was during the fashion show had no scripts running except for the chairs for the audience, and it was purpose-built for this event instead of being a big, multi-purpose var.

"Like our grid has a large portion of the SL Burning Man community, and they love having huge areas to build on."

Not to mention that you can probably pay less for a 4x4 var in OpenSim than for a parcel with a few hundred prims in SL.

"I still have no idea WTF people see in it anymore."

As you've said, many don't even know that OpenSim exists. Others have heard of OpenSim a while ago, but not recently, and they assume it's dead, just like many people assume SL has been dead since 2008/2009 due to lack of media coverage. Little do they know that OpenSim is about 80% as active as Second Life and has over four times the land area.

And of course, then there are those who have invested too much time and money into SL to leave so easily. But there's no reason to not take a look at OpenSim next to SL.
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Let's see.

Dorenas World as a whole is blocked by ZetaWorlds. for not having a valid enough imprint. At least I think it still is because I keep using my OSgrid backup avatars to visit ZetaWorlds.

As for Darkhearts and Arkham, I haven't been there for quite a while, years in Arkham's case. No idea if any of my avatars are banned there.

And as far as the Plazas are concerned, I was actually afraid of Juno getting banned in an outfit that's much more modest than 95% of all female outfits in OpenSim because some mod would cam up her knee-length skirt, take the rules literally and decide that the underpants under her sheer tights count as "exposed underwear". Or because some mod would NOT cam up her skirt, take her sheer tights for stockings (because who'd make tights or wear them anyway), think the stockings are part of a lingerie set (because where else would you find stockings) and ban her for breaking the "no lingerie" rule.

That is, either they've changed the wording of the Plaza rules recently to keep overzealous mods from applying the rules too literally, or what I've seen recently was actually a way outdated version of the rules. I'll have to go re-check.

In your defence, Pagane, I think most ballgowns can't be worn with mesh underwear anyway, and hardly any freebie sim offers any layer clothes nowadays. And whoever expects and demands female avatars to always alpha out their loins should openly say so.
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And I was wondering what had happened to Metaverse Depot.
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I've been blocked by people I don't recall ever having interacted with.

Some people here block people by association, i.e. for having the wrong friends or being on the wrong grid. Others block people for having the wrong opinions, promoting the wrong content, wearing the wrong body or whatever.
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or in short, are just crazy..
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There could be two reasons for those SL users' perception.

One, they're used to absolutely massive crowds, so they perceive even what happens at big anniversary parties as "only few people here".

Two, like many other OpenSim newbies/non-regulars, they don't know OSW, so they don't know how and where to look up parties and busy places.

If you teleport and/or walk around randomly, it could happen that you meet nobody.
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The best avatars are those that you can recognise without a name tag.

That's because they're original enough to be distinguishable, and they're persistent enough to not change all over with each outfit.

Dorena is one of them.
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You may try to hit up the creator of the script. He's also the admin of OSW, but I've read that it's easier to get into contact with him by IMing him in-world or sending him a notecard.
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OSW needs more cowbell!

/me is now waiting for someone to ask where a wearable, animated cowbell can be found.
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Ooooo yaaaaz!!!
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This is only a 3rd party info website. OpenSim is not a monolithic, all-made-and-run-by-one-corporation world.

First you need to create an avatar. But you can't do it here. In order to make this easy, go here:
https://accounts.osgrid.org/?q=user/register

Your avatar will need a forename and a surname.

Next, you need a viewer. A client. An app to install on your computer so you can use OpenSim. The most popular one is Firestorm. You can get it here:
https://wiki.firestormviewer.org/fs_older_downloads

Download the version for OpenSimulator and for your operating system. Do not download the Second Life version!

Next, install Firestorm and launch it. At the bottom, you'll see various fields: one for your full avatar name, one for your password, one that doesn't matter yet, and below, one for the grid (= world) that your avatar is registered on. That last one, set it to OSgrid.
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They do exist, but to my understanding, they're all custom creations for that one particular race track, and their creators don't want to give them away.
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Koshari Mahana has made lots of Victorian buildings. Caveat: They're payware.
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Well, I seem to be the only one who sees the Swiss Cafe broken. I've recently seen an in-world picture from someone else in which it's okay.
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Someone please build the main locations from that film.
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Good thing I haven't upgraded all my furniture boxes yet.
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That'd be difficult.

Most people use the shapes that come with their ripped SL heads. And ripped SL heads with shapes from times when you had to be a giant in SL are all over the Hypergrid. About half of them seem to use these shapes as they are as the willingness to edit something, anything, in OpenSim has decreased over the last few years. People want it the easy way. They want to use stuff as it is out of the box. Well, and the other half takes one of these shapes and yanks the height slider to 100 because that's what they've always done in SL.

Another issue is that people are used to height measures in SL being inaccurate anyway and not believing in these figures. Thing is, SL measures your height from your feet to your eyes. That's a bug that LL won't fix because it'd break too much stuff. OpenSim, on the other hand, has always measured your height from your feet to the top of your head. But hardly anyone knows about this, and those who do adjust their shapes do so until it looks good, even though they end up giants.

Lastly, you'd have to not only make new, realistic shapes for the lazy ones and add them to the heads, but you'd have to replace these heads all over the Hypergrid, all the way to freebie sims that are hardly maintained anymore.

I know how hard it is to have stuff replaced in a "found that stuff on the Hypergrid" freebie store. Either the owner does zilch, or they don't really understand what you want, but you gave them some nice items, so they hang up your fixed items next to the same unfixed ones because they barely know what they've got on their walls.
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So first of all, the "Speakeasy" v2.2 is official in a way, a beta release by Áine herself? I didn't know that.

Besides, I don't have a full list of people who knew her in person. I didn't know that you knew her in person, at least not before I started examining the dance machines, otherwise I would have asked you. So my assumption was that you weren't that close to her, and you falsely took a "Clubmaster v2.2" box which had Áine's name on it for official, also seeing as how many people have slapped "v2.2" on Clubmasters they have upgraded themselves, causing a whole lot of confusion.

At the end of the day, it's your decision which Clubmaster to offer in Áine's name. Knowing all this, I'd suggest offering both and adding an explanation to the box with the Speakeasy dance machine. But again, it's your decision and not mine.
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Well considering it was all on Littlefield Grid and has been since Aine moved there, and she is listed as a grid admin, common sense would have been to ask the grid owner for the info. I'm just going to leave v2.1 out so nobody thinks we're trying to perpetuate some hoax that we created the v2.2. The whole "official" thing is really nonsense anyway if you want to get down to it. Frankly, whatever build works for the person using it is the build I would think. That's why Aine made it the way she did allowing Full Perm alteration of all of it.
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That's what I've already written about. It's the relabeled guts of a v2.1 plus extra NPCs poured into a disco ball not made by Áine.

I'm going to pay Walter a visit, tell him about that thing which he has put there himself and give him a genuine, original v2.1, made and packaged by Áine in case he doesn't have one.
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Of course we have one. While you're playing detective, maybe you want to look back on Aine's original blog about her move to Littlefield:

https://web.archive.org/web/20190506014237/http://ainetuto...
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The stranger it is that her own sim Paramour Shopping only had the Clubmaster v2.0 when Walter took it over.
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The Clubmaster v2.0 does work. I guess even a v1.21 would still work today. But v2.1 has some improvements and extra single dances.
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Two things that I've noticed:

One, do you know the Swiss Cafe? That two-floor building with the Swiss flag, "CAFE" written on the outside, bar counter inside but hardly any other furniture, baked-on spotlight highlights on the walls etc. etc.? There are several derivatives of this building already.

All of them, original and derivatives, have the same bug now: Ground floor. Second window from the left. The frame and the upper part are plain white, they've lost their texture. Everywhere, all over the Hypergrid, no matter where I go.

Two, I keep seeing Adonis 3 with a white right hand and a Bento-less starfish left hand. This could depend on the skin, though.

I see both with multiple avatars on multiple grids each, running very different OpenSim versions. And I see this in all Firestorm versions from 6.3.9 to 7.1.9 as well as in the Cool VL Viewer.
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When I start seeing white textures, I clear my viewer caches and that usually resolves the issue. It seems to happen a lot if and when I use the Opensimulator version of FS to log in to SL. Logging back to my Opensim grid, results in some content turning white.
So I try to always use the Opensim version of FS for Opensim and the SL version for SL.
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Clearing the viewer caches did nothing to solve my problem. In fact, I've tried deleting the entire user directory for Firestorm after saving the settings and having it regenerated. The issue persisted.

And if
* Firestorm on my tower with dedicated AMD graphics
* the Cool VL Viewer on my tower with dedicated AMD graphics
* Firestorm on my laptop with on-board Intel graphics
* the Cool VL Viewer on my laptop with on-board Intel graphics
all show the exact same symptoms and do so for four avatars on two grids, one running OpenSim 0.9.2.0, one running OpenSim 0.9.3.0, then it's highly unlikely that the viewer cache is the issue. Firestorm and the Cool VL Viewer don't have a shared cache, nor do they share a cache across multiple independent machines.
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Out of curiosity has anyone tried clearing the region's cache? Assets basically flow like this: Robust -> Sim (cached) -> Viewer (cached). If there's a network hiccup between the sim and robust during the initial fetch, then what's in the sim and viewer cache will be broken. If there's a hiccup on the disk the sim is caching to, then what's in the sim and viewer will be broken.

In the case of an HG transfer, I believe the assets going to the foreign grid are going through the region's cache so... Those could likely be affected to.
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yes we have tried clearing the regions cache, the grid cache, any & all cache that we could clear, we have done this clearing of cache's & then dropping an old backup of each region and it did not work, I have tons of space on our servers so it is not that we lack the space for all of our data
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Okay, thanks. I guess I have not suffered from that issue as yet.. I do use the old release as well as the various betas over the last number of months and dream grid 5.24.
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