Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Offline

Far-travelled on the Hypergrid and convinced of Roth2 v2.


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Slightly wrong topic.

This isn't about whether or not charging money for content is justified. This is about someone looking for legal content, preferably made in OpenSim for OpenSim. Regardless of whether it's payware or freebies. Anything, as long as it isn't stolen from SL.

And no, stolen SL content is NOT the only alternative to payware.
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I never said, stolen content is the alternative. I said, I am thankful, to those who decide to share. Items do NOT just come from stupid SL. Many people make items here, on Opensim. Topic, is still about items that are given free, or being charged for.
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The clothes in the Meshanthropy store are based on Damien Fate meshes. That means they can be mixed and matched with other Damien Fate stuff. And some Clutterfly skirts. And Klarabella's new skirts. Not to mention footwear and BoM hosiery...

Also, chances are very good you can wear them on a Ruth2 body. If you have a Ruth2 v4, you may have to make some custom alpha masks, but it's never too early to start with that. And since they're for Damien Fate meshes, you'll have loads of uses for them.

The HG Safari sim should totally be one of my next Ruth2 shopping destinations. (Don't forget to take the Pac-Man ghosts with you!)
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By the way, the first Clutterfly-based women's clothes have arrived.
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i also have a store of lingerie over on nara's nook, made long ago, all original stuff, not sure if the boxes still work. Do people still wear knickers? it's on Paradise region I think. and there are other shops there too, all with original content.
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Okay, to my best knowledge, all boxes are in working order. So that's another recommendation for BoM underwear, lingerie and beachwear. Expect my sister to come visit your shop.

Here's the HG address for everyone: world.narasnook.com:8900:Paradise
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Jup you're a sweetheart.
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Yes, there's so much to do in OpenSim. Upcycling is a good starting point. You can texture or re-texture things made in OpenSim (as long as the creator allows you to do that) or Damien Fate's mesh clothes, and be it only for yourself. Or you could take older furniture and upgrade it to SFposer, especially the old power-hogging MLP stuff. SFposer really isn't that complicated to use, and direct conversions from PMAC are particularly easy and actually make furniture more useful.

You don't have to compete with what freebie store owners import from SL right now, not if you find a niche that isn't overrun with stolen SL payware. Also, there will always be users who prefer legal content over the latest, greatest, most glamourous luxury items from SL, so they're likely to be customers.

Also, you don't have to go all the way and learn Blender and make mesh. Prims aren't dead yet, at least not in OpenSim where prim counts hardly matter. Skilled builders can make houses out of nothing but prims. There are enough textures you can use, so you don't have to make your own ones if you don't want to. And for customers, prim houses have got one big advantage: A house made out of a few hundred prims is easier to modify than one made out of a dozen mesh chunks, more so if the loose textures are included.

Yes, granted, making houses that don't look like 2007 newbie creations takes skills and practice, but maybe it's you who has got what it takes. And building are always needed, especially buildings that don't look like made for 12-foot avatars or bigger and buildings from somewhere else than the USA.

And believe it or not, even the women's mesh fashion department is still lacking. I know someone who keeps churning out her own original meshes because no content thief ever imports from SL what she wants, knee-length skirts, calf-length skirts, long summer dresses, medium-height pumps and sandals etc.

In general, one of the greatest driving forces for creativity in OpenSim is not being able to find what you're looking for. If you've searched the Hypergrid up and down for something that you need, you'll eventually give up and make it yourself, and be it from pre-fab materials, or at least modify something that's close enough. And then you may decide that what you've made is good enough for others to have it, and others may look for just that, too. Voilà, your first creative contribution to the community.

I myself may not have made much yet, but this is how I started. Yes, I tend to get carried away making more and more variants (need 1 store shelf, make 32; need 1 female skin, make 138), but the more variants there are, the more likely it is that someone may find a suitable one.

Oh, and Remmy, while I'm at it: Any plans to make your stuff from Tropicana Freebies available again? The layer beachwear, the mesh dresses, the beach bags, the hats...
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What you state here is so true,

"In general, one of the greatest driving forces for creativity in OpenSim is not being able to find what you're looking for. If you've searched the Hypergrid up and down for something that you need, you'll eventually give up and make it yourself, and be it from pre-fab materials, or at least modify something that's close enough. And then you may decide that what you've made is good enough for others to have it, and others may look for just that, too. Voilà, your first creative contribution to the community.' Necessity drives creativity!

I mentioned Blender etc as so many want mesh stuff but expect others to provide it for them, rather than learning to do some basic things that could help os. I can make those things available though those were freebies i had out when i was planning to create a Kiteley store, to which I would add more options for sale.
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Different people with different interests. Not all OpenSim users are the same.

Those who condemn illegal content want to promote legal content made in OpenSim for OpenSim. They themselves usually try to use legal content instead of illegal content wherever they can. Of course, this also includes those who try to sell their self-made products for real money.

Those who shower freebie sims chock-full of copybotted SL stuff with likes don't care where something is from or whether it's legal as long as they can get the best possible quality for free. They seem to believe that "Never buy in OpenSim" was coined by Ubit Umarov or another OpenSim core developer. And some of them got such a thorough brainwashing by the copybotting mafia that they want not only commercial creators to leave OpenSim, but they also want OpenSim to get rid of freebies which are sub-par to stolen SL payware. Not only the old Linda Kellie stuff, but also e.g. the Ruth2 and Roth2 open-source mesh body families because they're perceived as uglier than Athena, Adonis etc. by those who are only used to Athena, Adonis etc.
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If you use BoM, don't forget to pick up Oopsee Joseppe's stockings from his store and Morgaine Alter's autumn tights from the big freebie collection. Also, in the latter, go up one floor and find Aether Dharmapala's sculpty slouch boots.
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tl;dr: "Jupiter, you're lagging behind with shopping destinations in your Ruth and Roth group." (https://opensimworld.com/groups/1014)

Got it. It does already include Taarna Welles' famous fashion sim Savvy (https://opensimworld.com/hop/75031; bubblesz.nl:8002:Savvy) and Klarabella Karamell's Meshmatsch which has recently seen the addition and grand opening of a fashion store (https://opensimworld.com/hop/82702; dorenas-world.de:8002:Meshmatsch). Both offer women's clothes made for Ruth 2.0 (RC#3 in Taarna's case, RC#2 in Klara's case), but chances are good that they can also be worn by Athenas.

To make this quick, you may also want to visit Klara's other shops:
Santiago (https://opensimworld.com/hop/78061; dorenas-world.de:8002:Santiago; you'll land right inside the building, just go up two floors; you'll find original mesh by Klara as well as Damien Fate meshes textured by Klara)
Bella Klara (https://opensimworld.com/hop/81258; dorenas-world.de:8002:Bella Klara; don't forget to take the textures with you)
Westend (https://opensimworld.com/hop/80119; dorenas-world.de:8002:Westend; walk to the west from the central crossing near which you've landed, and you'll find Klara's shoe store that offers exclusive Ruth2 mesh shoes)

Furthermore, there are the creations by Loru Destiny who makes original mesh clothes for Ruth 2.0, too, but who doesn't advertise them here on OSW currently.
Tryloria (not listed on OSW; artdestiny.de:8002:Glede) is her main sim for fashion.
She offers a little more at Needful Things (https://opensimworld.com/hop/81253; pangeagrid.de:8002:Needful Things; entrance in Ruth Lane (second street) at 164, 72, 21).

While you're at Needful Things, go to the first Ruth 2.0 shop (entrance in Ruth Lane at 248, 72, 21) where you can find Ruth 2.0 RC#2 and RC#3, a complete set of Ruth2 v4 boxes, some more clothes, mostly by Taarna Welles (the tops will most likely not fit Ruth2 v4, though), and two landmarks, one to Taarna Welles' La Baronnie, one to Ai Austin's RuthAndRoth. Another store in the same street (105, 72, 21) has a few clothes made by Hyacinth Jewell before she started only rigging for her own LuvMyBod.

Hyacinth's creations can now be found at The Big Mamou on her own Groovyverse grid (not listed on OSW; groovyverse.com:8002:Welcome) at the So Last Year! shop right next to the landing point (entrance at 160, 224, 22), including dev kits and textures.

If you're also looking for more Damien Fate-based clothes, say so, and I'll list more destinations. Damien may have made his mesh templates for SL, but he has since open-sourced them, and they're now officially available on Outworldz (https://outworldz.com/Secondlife/posts/mesh-templates/).
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I've been to Dorenas World quite a bit. The other sites are new to me, thanks!
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Wonderful Jupiter thanks for this!
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There's no arguing with Little Miss Know-It-All who, after four months in OpenSim, trusts her gut feelings more than hard facts presented to her by people who have been around for years.

A while ago, she knew for a fact that there is exactly zero content being created in OpenSim, and absolutely everything in OpenSim was stolen from SL. I tried to tell her several times. I actually told her names and gave her taxis to actual in-world places where she could see legal content made in OpenSim for OpenSim by OpenSim users with her own very eyes. Either she still refuses to accept that and still takes her gut feelings more seriously than hard facts from someone who has been in OpenSim for more than 10 times as long as her.

Or to her "skilled creators" starts with the few very best creators in SL who are literal professionals and have been creating as a 9-to-5 job for a living for years. And she wants stuff on the same quality level and in the same quantities in OpenSim, but free and full-perm.

Either she has never even heard of Luna Lunaria. Or she laughs at Luna and demands nothing less than buildings on the same quality level as SL buildings for L$50,000, but free and full-perm.
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The biggest problem that all original creators in OpenSim face is that people got used and addicted to premium luxury SL payware and getting it for free ever since 2015. They refuse to take less, and they refuse to pay for anything.

Back in the day, many more SL creators offered their products in in-world stores. These were easy to copybot wholesale, all sales boxes included. This is why we have everything from Maitreya from those times, this is why we have everything from BlueBerry from those times and so forth. OpenSim users got a) the best of the best, b) boatloads of it in no time and c) for free.

Nowadays, this is no longer possible. Instead, individual shopkeeps buy things from the SL Marketplace, claim it's their property now, and they can do with it whatever they want (both assumptions are incorrect), export it without asking the creators for consent (this is where it gets illegal) and import it to OpenSim to have exclusive content in their own freebie stores that no-one else has. That is, until someone comes and copybots their stores or god-modes their no-copy or no-transfer boxes to full-perm. I guess some also do that to satisfy their own craving for new stuff which they feel isn't possible with what other freebie stores offer.

Now you simply can't get people back to legal content anymore, no matter whether it's payware or freebies. Many wonder why they should ever pay for anything in OpenSim if they can get everything in high quality for absolutely free and full-perm. Some seem not to know that by far most of those freebies are stolen, most don't care.

And then there's "Never buy in OpenSim". Some people seem to believe that this is an official slogan. In reality, it was created in the mid-2010s by the copybotting mafia that was aiming for a total content monopoly on the Hypergrid. "Never buy in OpenSim" was to drive all the commercial creators out of OpenSim by taking away their customers. Likewise, the anti-Linda Kellie propaganda was to drive freebie creators away.

Speaking of freebies, it's next to impossible to get those who are used to stolen commercial SL content to legal freebies made in OpenSim for OpenSim. Many of the popular SL creators create for SL as a part-time or even full-time job, and they're at least on a semi-professional level. They have to be because so is the competition. OpenSim freebie creators are amateurs who create in their spare time. You can't expect both the same quality and the same output rate from them.

There aren't even many freebie creators left on the Hypergrid. Many quit under the pressure of the copybotting craze. Cary Bean, the creator behind the Deva Moda brand, was a promising new talent in the mid-2010s, but she quit altogether when the Hypergrid was flooded with copybotted Maitreya Lara clothes, soon to be followed by the body itself. She knew she couldn't compete with that. Others haven't even started because it wasn't worth it. Many of those who still create mostly do it for themselves.

So now we have a few commercial creators who, for obvious reasons, only offer their products on their own sims plus the Kitely Market, and who are being discriminated against by a crowd that unironically believes that "Never buy in OpenSim" is sincerely anti-capitalist. And we have precious few freebie creators who don't get much coverage either, partly because many recent creators are too obscure for potential customers (or freebie store owners) to know them, partly because freebie store owners refuse to offer their creations because they aren't on the same quality level as stolen SL payware. Or if it's women's clothes, because it isn't rigged for Athena, and thus nobody would ever want it because all female avatars allegedly are Athenas.

Most legal freebies that can still be found in the odd freebie store are from times before mesh. Linda Kellie, Selea Core, Hylee Bekkers etc. Thus, many believe that everything created in and for OpenSim is only on par with what Linda Kellie made in 2007/2008. I guess some find it hard to believe that most Clutterfly products are actually mesh, and that Aaack Aardvark and Bibiana Bombinante don't import their stuff from SL. And it's actually a wonder that Ruth2 v4 and Roth2 v2 have started spreading across freebie stores without my help.

Sadly, it doesn't really help the commercial side of OpenSim that some commercial creators continue to offer products that must be ten years old or older and, especially if they're clothes or other avatar accessories, are mostly hopelessly outdated. And they continue to offer them for the same prices as ten years ago when these things were still state-of-the-art.

Granted, yes, it may be unfair to those who have bought them for real money if they became free-of-charge now. And yes, there are still people who avoid mesh like the plague, and who are willing to pay for layer-and-prim clothes. And yes, I guess many of these payware creators haven't been online in years, they haven't created anything, nor have they upgraded their stores.

But the general public sees payware that has been outdated for 7 years already, and a few sims further down the Hypergrid, they can get up-to-date stuff for free. From that, they deduce that even OpenSim's payware is stuck on a 2008 Linda Kellie level.

One last thing: "Sharing is caring" was hijacked by the copybotting mafia, too. "Sharing is caring" meant that people should take the copybotted stuff they got from The Harbor and put it into freebie stores of their own to make it harder to trace back how that stuff got onto the Hypergrid in the first place. Hence also "Share with no mercy" or even "Share or die".

It may also sound like a jab at OpenSim creators who only offer their creations no-transfer to keep them from spreading throughout freebie stores, mostly in the case of actual freebies so that they can upgrade them more easily without old versions staying available. Like a rally cry to god-mode these things to full-perm and put them into as many freebie stores as possible. But those who knew what "Sharing is caring" stands for would never have wanted anyone to offer legal content in freebie stores.
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Has anyone got the expressions to work yet?
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Yes, works fine. If using Bento, you need to add and call the appropriate animation.
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Yep, especially since boards are often being misused for event announcements, not to mention the crossposting across two, three or even four boards.
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It's sad to see that many don't know and don't care for even the basics of reducing lag for themselves and everyone else. They go to huge parties with avatars with a complexity beyond 400,000, with a ZHAO AO, with a radar HUD and with three more HUDs, all with scripts permanently running at full blast, and then they say the sim sucks or the party sucks because the lag is so bad. And it's always someone else's fault.

Of course, if confronted the above, they'll whine that they can't live without any of these HUDs, and they'll accuse me of wanting their avatars to look like 2008 when high heels grew out of the soles of your duck feet.

But let's go through this step by step.


First of all, complexity or ARC (avatar rendering complexity) in short. I guess there aren't exactly few people in OpenSim who don't know what that is or that it even exists, and next to nobody knows their own ARC. But at least Firestorm lets you see the ARC of other avatars as well as your own.

Top menu bar, "Avatar" > "Preferences" > "General" > Check "Show avatar complexity": This will show you the ARC of other avatars.

Top menu bar, "Avatar" > "Preferences" > "General" > Uncheck "Only if too complex" (you have to check "Show avatar complexity" first): This will show everyone's ARC. If you leave it checked, you only see the ARC of "jelly bean" avatars.

Top menu bar, "Avatar" > "Preferences" > "General" > Check "Show own complexity" (you have to check "Show avatar complexity" first): This will show you your own ARC. And I'm pretty sure that many of you will be in for a shock.

Oh, and no, ARC is not a measurement for good looks. You can look good under 50,000, and you can look like crap over 800,000.


Next, radar. You don't need it. No, you don't. Shut up, no, your life doesn't depend on it. It's bad enough if you have the avatar list built into your viewer open all the time. But a scripted radar HUD slows down the grid server, AND it slows down your viewer with its heavy graphics. So either take that thing off or stop whining about the lag.

I seriously wish sim owners could see which avatar wears what kind of script-heavy stuff and face them with the decision of either taking that stuff off or be kicked off the sim and, if they come back with the same crap, banned until the event is over. And I can understand why some party sim owners have decided to disallow avatar scripts on their party sims.


Next, AO. Yes, I know the built-in standard animations are crap. And it's oh soooooo convenient to just go into a freebie store and pick a boxed AO and unpack it and attach it to your avatar. You even get a HUD with it. (By the way, the HUD IS the AO attachment itself. Rez an AO on the ground and see for yourself.)

But in general, AO attachments bring a huge server load with them. That's because they're pretty much always based on a script that's as stolen from SL as the animations themselves. It's called ZHAO, and it's a filthy hack.

What it does is ask the grid server as often as possible whether the avatar has assumed a certain state, i.e. whether the avatar is standing or whether the avatar is sitting or whether the avatar is walking etc. That's over 250 requests per second. Per avatar. As I said, it's a filthy hack, but that's all you can do with Second Life's LSL.

And it's super-convenient for the lazy types who want everything to be as easy and simple as technically possible, and who leave their ZHAO AO switched on even while dancing when the AO can't even do anything.

There are two ways around this. One, as Symphony mentioned, is to put your AO into your viewer. That reduces the grid server load dramatically to almost zero. It isn't too hard to do, there are even several hands-on video tutorials on YouTube (like this one: https://www.youtube.com/watch?v=PPnJ7bocLY8) which explain how it's done. You'll even have one fewer HUD slowing your viewer down. Seriously, do you actually need that AO HUD? And what for, other than turning the AO off and on again which you can just as well do in the viewer? But I guess it's still too inconvenient in comparison with just putting on a wearable AO.

The other one, if you absolutely insist in just simply putting on your AO as an attachment (because you can't save a viewer AO with an outfit, for example, or because that's just what you do), is named khAOs. It was developed by Kayaker Magic two years ago (http://magic.kayaker.net/KHAOS/), and it's a replacement script for ZHAO which reduces the server load by some 99% because it does away with all the constant nagging and instead uses special OpenSim features which SL doesn't have.

It's possible to convert existing ZHAO AOs to khAOs, and it isn't even difficult. It's described on Kayaker's website which I've linked to in the above paragraph. It's also described by Kayaker himself in a video (https://www.youtube.com/watch?v=WNbV-DRld3k). You can get the khAOs script, instructions included, from Kayaker's parcel at OSCC Expo Zone 4 (https://opensimworld.com/hop/75967); it's to the east where all the surf boards are. And if you don't want to do that, or you think you can't, there are a few places where you can get AOs that have already been converted to khAOs, although I can't guarantee that your favourite AO is among them.

Sadly, I can't see khAOs ever displace ZHAO. For this to happen, the vast majority of freebie stores that offer AOs would have to convert all of them to khAOs or replace them with existing khAOs versions. But as long as nobody knows that khAOs exists or what's so bad about ZHAO, this won't happen.


Finally, what are those other HUDs anyway that people claim they absolutely need even at parties? Facial expressions? As if anyone actually made use of these. And as if anyone actually paid attention to these, at parties with 40 or 50 avatars and 5fps no less. Hand positions? At a party? Makes even less sense for largely the same reasons. Mesh body HUD? Please. Even the HUD that comes with Ruth2 v4 and Roth2 v2 can be taken off once you've got the looks of your avatar under control, and it packs a lot more power than your typical Athena or Adonis HUDs. Dance HUD? Okay, this can be justified. But don't complain about terrible graphics performance while you have about half a dozen dance HUDs open. Special FX HUD? Seriously, whoever has the audacity to fire off whichever kinds of graphics-intense special FX during a party with several dozen avatars should be kicked on the spot.

And if the only reason why you keep all your HUDs on all the time is because you wouldn't find them again in your cluttered inventory if you ever took them off, then you seriously need to learn to organise your inventory. More like a tool box, less like a handbag.
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Most grids are overbuilt. They are magnificent to see, but to rez grass, flowers, bushes etc..takes a good graphics card ,etc.. Builders who want their sim to be a meeting place, for parties with live performers, or dj's. Should make the minimal decor,for venues. If they want, to have the people join them. I shut off particles, low distance, use the FS AO, and try to keep complexity under 100 000. Still have issues, moving, walking etc.. So end up de-rendering entire Venue.
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Two more things are important for party or event sims that are often underestimated. One is simply server power. One does not simply host a party on a Raspberry Pi. The other one is Internet connection speed, upstream in particular. That's why you shouldn't run a party sim at home unless your connection is fast enough for home-hosting an ISP.
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Okay, one last attempt at explaining stuff to you. I mean, you believe you know everything better than us who have been around for much longer than you, so where's the point...

100 avatars on one sim with max graphics settings and 25fps is technically absolutely impossible. You could have an absolutely over-the-top gaming machine with an overclocked 18-core CPU and three of the best graphics cards money can buy (https://www.techradar.com/news/this-ridiculous-dollar40000...). You still wouldn't get these figures. No, you wouldn't. No, really.

That's because OpenSim is running and will probably forever continue to run on technology that's some 20 years old now. It was that long ago that Linden Lab created the technology which Second Life runs on. This has never changed, and it can never change because all the in-world objects have to stay compatible to it.

OpenSim had to adopt the very same technology in order for Second Life viewers to stay compatible with OpenSim.

Now, 20 years ago, that was 2002. That was long before multi-core CPUs. The single-core Pentium 4 and the nVidia GeForce 4 Ti were the hot shit back then. Windows only supported ONE CPU with ONE core. Nobody could predict the arrival of dual-core CPUs five (!) years later. And thus, nobody developed software for more than one CPU with more than one core unless it was for UNIX.

Still today, SL and OpenSim viewers don't support multi-core CPUs and modern graphics cards the way brand-new computer games do. And they never will. In OpenSim, you simply can't harness the power of modern gaming machines. You can have a 64-core Threadripper, and your viewer will still only run on one of them.

If you want 100 avatars and 25fps and high-end graphics, then you'll need a brand-new engine underneath OpenSim and also under SL. But this engine will be incompatible with all the in-world objects and all the avatar attachment objects. They will all have to be replaced. Also, you'll need a brand-new viewer.

So if you want that, you can throw all your precious clothes stolen from SL (because you probably still "know as a fact with absolute certainty" that everything in OS is stolen from Second Life) and all your precious BDSM furniture and whatever viewer you use out of the window and sit and wait until someone makes you new ones.
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perfectly explained....no need to add anything more
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Not to mention the chatspam gestures with which every other avatar renders the local chat useless as an actual chat. Whatever you post will immediately be drowned in two dozen lines of chatspam.

Ganz zu schweigen von den Chatspam-Gesten, mit denen jeder zweite Avatar den Local Chat als eigentlichen Chat unbrauchbar macht. Was auch immer man postet, wird sofort in zwei Dutzend Zeilen Chatspam ersäuft werden.
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Okay, as far as the pumps are concerned, I've just received fresh news that Klara wants to upgrade and re-upload them. So don't pick them up just yet, or prepare to come back and get the upgraded ones.
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Trouble is you can quickly be ostracised by the "one" side just for visiting an event hosted by the "other" side. Or with a DJ from the "other" side. Or frequently visited by people from the "other" side. Or by being seen with people from the "other" side.

Then again, maybe it is a solution to let yourself be seen with both sides.
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I have another one: Not So Accidental Innuendo Party.

It only works with smaller audiences, but whenever you post something in the local chat that can be answered with, "That's what she said," a staff member will reply just that and award you OS-$1.

The next event will be the same, but with, "I wish I had a dollar for every time I heard/said that."
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Hahaha. You said In-your-end-o!
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It's also a question of taste where you go.

Imagine the unified event on Fridays is always Anachron Young's Rock House. And Anachron does the same thing that he has done more than 400 times now and not what you want. Would you come?

No, you wouldn't. Otherwise you would have been there already, just to run outside screaming for your life because Anachron happens to play Bob Dylan, and you want none of that "geezer music".

Or, unlikely as that may be, what if your namesake Uwe Furse played a weekly unified event? He'd play 1970s progressive rock and then more 1970s progressive rock, maybe interspersed with a bit of polka. I'm not even kidding. Would you endure that?

And where'd you go if there is no other German-speaking event? Because you absolutely wanted there to be only one so that everyone goes to the same event?

By the way, everyone won't be there anyway. Out of, let's say, 100 German-speaking users, I guess 80 would even refuse to set foot into Dorenas World if they had no other choice. Oh, but they do have another choice: no event at all.

Oh, and if the unified Friday event was a huge party with only music for you (gothic, metal, what you call "rave"), I wouldn't go there. And I know lots of people who wouldn't go there either. Good luck gathering even 60 people.


Deutsch:

Es ist auch eine Frage des Geschmacks, wo man hingeht.

Stell dir vor, das Einheits-Event an Freitagen ist immer Anachron Youngs Rock House. Und Anachron macht dann genau dasselbe, was er schon 400x gemacht hat, und nicht, was du willst. Würdest du kommen?

Nein, würdest du nicht. Sonst wärst du längst da gewesen, nur um dann wie am Spieß schreiend wieder rauszurennen, weil Anachron gerade zufällig Bob Dylan spielt und du keinen Bock auf diese "Opamucke" hast.

Oder, so unwahrscheinlich das auch sein mag, was, wenn dein Namensvetter Uwe Furse ein wöchentliches Einheits-Event spielen würde? Er würde 70er-Jahre-Progressive-Rock spielen und dann noch mehr 70er-Jahre-Progressive-Rock, vielleicht mit ein paar Polkas eingestreut. Kein Witz. Würdest du das aushalten?

Und wo würdest du hingehen, wenn's kein anderes deutschsprachiges Event gibt? Weil du ja unbedingt wolltest, daß es nur eins gibt, damit da jeder hingeht?

Übrigens wird da eh nicht jeder sehen. Von, sagen wir, 100 deutschsprachigen Usern, schätze ich mal, würden 80 sich selbst dann noch weigern, einen Fuß in Dorenas World zu setzen, wenn sie keine andere Wahl hätten. Doch, eine andere Wahl haben sie: gar kein Event.

Ach ja, und wenn das Freitags-Einheits-Event eine Reisenparty wäre mit ausschließlich Musik für dich (Gothic, Metal, was du "Rave" nennst), würde ich nicht hingehen. Und ich kenne haufenweise Leute, die auch nicht hingehen würden. Viel Glück dabei, auch nur 60 Leute zusammenzukratzen.
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That's one of the things I dislike about too big parties: You can't talk with people on the local chat. Everything you post drowns in multi-line gesture spam. You're actually more likely to socialise at an event with 10 avatars than at one with 50 avatars.
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I have another one: Best In ARC

Trick out your avatar to the max, go for gold in complexity and watch your viewer go up in smoke trying to rez dozens of super-heavy avatars!
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Wonderful idea!
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The Atlantis Ball

Big formal dance event. Formal dress code which is actually enforced at the entrance. Turns out the ballroom itself is under water.


Tinies Invite

Weefolk invite everyone to a big event in one of their clubs to get to know them. The club house, however, is Weefolk-scaled, too, including the doors.


Lagn't Party

Dresscode is a full-body alpha, including eyeballs, and nothing else. Then again, knowing me, someone may actually pick this up and make it happen.


Eyes Are Up Here Party

The same, but excluding the eyeballs.


Best In Legal Male Mesh

No stolen SL content allowed, no system body allowed either. Tough competition between myself, Wes World and probably nobody else (maybe unless Ai Austin and Sean Heavy themselves heed the call).
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Protips, especially for more immersive players:

1) I won't tell you too much about the underwater tour. You have to see it yourself. It's absolutely worth it.

Just so much: Just like the name indicates, it's under water. Not in a Jules Verne-style tunnel system made from Arcadia Asylum parts, but actually under water. As in you will get wet, and you'd better wear a wetsuit or swimwear plus diving gear.

In fact, it's best to take the Underwater Tour during an extra visit to Novale. And then I recommend you to change into your wetsuit or swimwear at home so you don't have to do that on the sim. Don't worry, you don't have to walk much to get to the start of the Underwater Tour.

2) When you take the kayak after the underwater tour, don't paddle back to the start of the underwater tour and get out of the kayak. Once you're out of the kayak, it's gone immediately, and there's no teleporter in sight. The only ways of getting away from there are by flying, teleporting via map (and you can't see much on the map), teleporting out of the sim altogether, taking the tour once more or swimming, and be it to wherever you can get another boat.

So when you're in the kayak, you'd better paddle somewhere that you know you can walk away from.
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Good advice!
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