Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Online

Far-travelled on the Hypergrid and convinced of Roth2 v2.


Threads

View context
This has two sides if you ask me.

On the one hand, if you make something good and generic enough that it could be very useful for others, as rarely as this happens, I don't see why you shouldn't share it, why you should keep it to yourself. Sure, it's dangerous to put unfinished WIPs on your sim full-perm because people may pick them up, not knowing they're unfinished, and maybe even put them in their freebie stores. But how many halfway modern residential or shop buildings do we have on the Hypergrid that aren't stolen from SL? If you decide to make some of these, you should really consider boxing them up and offering them to others.

On the other hand, there are cases in which it's fully justified not to share something. To stay with buildings, that could be a purpose-made club building that you've custom-built for your personal club, logo artwork and all. Your personal club is something that you may really want to be unique in all of the Hypergrid. You don't want your personal club building to pop up all around the Hypergrid, same layout, same look, same name and branding even, now, do you?

Look around older sims on the Hypergrid, especially event sims, but not only. Before people stopped building their own clubs and started only using copybotted SL buildings, custom-made event location buildings were very common. Buildings and other structures that represent grids or projects have pretty much always been custom creations only for this one purpose.

But I guess some of you are willing to give Ruritania zero stars because they can't go around and copy every last building, including Xiophia Hall. I guess some of you hold a grudge against the Sendalonde team for not making their library copyable and full-perm. I guess some of you can't understand why they can't copy all those unique buildings on Dorenas World like the central structure of Anachronia, the GridTalk Club or the Rock House (I'm pretty sure that Anachron doesn't want the same building with the same branding to appear anywhere else, also because it has been home to a weekly five-hour event for over 8 years now). I guess some of you have a huge problem with being unable to simply go and copy Cuteulala Artis' citadel building from a running sim instead of installing the OAR, more so the enlarged version from Neiferleaf. I guess some of you see it absolutely justified to fire up Hydrastorm and copybot Michigan Central Station from Detroit 4, the Arctic Cathedral from CCI Norge or the buildings on Mont-Saint-Michel from the eponymous sim because their makers are so "arrogant" as to not let everyone copy and share them the regular way.

But, once again, some creations are not meant to be shared with everyone, much less boxed up and hung on the walls of freebie stores. Deal with it.
like(4)
View context
What you've mentioned is actually a very ugly side-effect of no-transfer.

Sure, I can understand creators who offer their content no-transfer. Some occasionally upgrade their creations, but they can only upgrade them on their own land. If their stuff was available at big freebie stores, it'd most likely stay outdated until the sim closes for good. This is even worse if freebie store owners decide to strip sales boxes of all "unnecessary cruft" such as notecards and landmarks. Then nobody knows where these boxes originally came from, and people won't go have a look and find new versions of what they've picked up at that big freebie store.

This is why Aaack Aardvark's sales boxes are no-transfer whereas their content isn't. This is also why you find outdated versions of the Clubmaster or Ruth 2.0 all across the Hypergrid.

On the other hand, if no-transfer content is exclusively available in a place that shuts down, chances are good it'll be lost forever. If you don't have god-mode, you can't even give this content to any new same-identity avatar of yours, much less share it with others. And layer clothes can't be god-moded as easily as objects.
like(1)
Well if they do not want to share with no copy no transfer then better have closed grid with no hypergrid and that is sad way to go.
like(0)
Almost all of my stuff is Full Perm. I want people to be able to have it, transfer it to their other personalities, and share it with their friends. All I ask is don't change the name on it as I am putting my name on everything since so many things end up as creator unknown. Don't try to claim it as your own work. That is being a terrible person if you claim something that isn't your own creation. On the other hand, if you use something as part of a bigger build, then by all means, put your name on it, but if you know who the creator is of the piece you used, then give them some credit. Sadly a lot of times, you have no idea who originally created something unless their name is somehow attached to it. These people with shops that strip notecards, LMs, etc, and try to claim stuff as theirs...well they aren't fooling anyone with half a lick of sense. The thing that annoys me the most about no transfer, is clothing. I have some clothing that I have had since the beginning of my time in Open Sim and that is only because I was able to transfer it to my avatars on other grids. The first three grids I was on have all since closed. Thankfully I have been able to transfer all of my earlier builds again and again.
liked(2)
View context
Reminds me of those freebie sim owners who largely offer the same stuff as almost everyone else but, for whichever reason, have set every last box to no-transfer. This is particularly inconvenient when you do find something that has vanished from the rest of the Hypergrid.

Okay, and then there are those who have boxes on their walls that can be neither copied nor bought. That's just sloppiness and lack of quality control, not to mention that it sometimes makes you wonder how they got those boxes in the first place. And if they don't even fix the boxes after you've notified them, that's carelessness and terrible customer service on top. Especially if "works for me" is their justification for not doing anything.
like(2)
Quality control... Terrible customer service... blah blah blah Are you paying a dime?
Can't get it there, go to another place, you yourself just said it's the same stuff. Stop the entitlement attitude all of you hoarders have.
In opensim people live to collect stuffs they know they won't ever use. Just because is there.
Complaining, giving bad reviews for things that you're getting as a gift, Ungrateful bunch and you sound as one of them.
liked(1)
Goes to show you know nothing about me.

I don't hoard tons of stuff that was copybotted from SL like so many others. If anything, I'm after legal content, preferably made in OpenSim for OpenSim, and ideally released under a free license. That's why I keep preaching to the people here that legal content does, in fact, exist and tell them where to get it. I thought I'm (in)famous for that already. That's also why I don't care for all those new freebie sims whose owners seem to mass-copybot everything they can in SL.

It's extra inconvenient for me if I find something at some old (or not so old) freebie store that fits this description but can't be taken. For these things usually only pop up one or maybe two sims out there. Especially if the creator and their sim have long since vanished, and these items are only available from resellers, it's a pity if none of these resellers ever check what they've got on their walls, and whether it can be taken.
like(1)
View context
The statistics have to be wrong for one particular reason:

There are tens of thousands of avatars in OpenSim. But As We All Know™, OpenSim has only got some 200 users worldwide.

So each one of us must have a three-digit number of alts on average.
like(3)
View context
The only avatar I no longer have was my first one. The fellow went under with Metropolis. Still, his rezday is my rezday.
like(3)
View context
Truth be told, I have a few issues with forks, particularly when they aren't maintained by and for a big and popular grid.

One issue is that the maintainer of a fork has to take over changes at the original in order to stay compatible. Especially if we're talking about a one-person project, the maintainer may be rather picky in what's taken over. For example, several forks that were created from OpenSim 0.8.0.* or 0.7.* did not implement the changes in vanilla 0.8.2.1 that led to basic Bakes-on-Mesh compatibility. This gives you an OpenSim NextGen that reports back the version number 0.9.1.0, but that doesn't support BoM at all, even less than vanilla 0.8.2.1.

Another one is that the development of forks may end quickly. NextGen is dead and gone. The once-popular German fork ArribaSim is dead, too. Just to name two. Both were discontinued before even implementing BoM.

If your fork dies, you can be lucky if there's a way to migrate your grid to vanilla. If there's none, you can choose between going on running an increasingly outdated grid with gaping security holes and no support for any new mesh body version that came out in the last two and a half years and re-installing your entire grid. And the feasability of the latter depends on whether IARs and OARs created with the fork are still compatible with vanilla. If too much has changed, have fun starting over from scratch.

I do hope that the NGC developers won't quit anytime soon, also because that'd mean that the Fire and Ice Grid would be one of the next to sit on a dead fork.
like(1)
Yes, I loved NextGen. Sadly that is no longer being updated and nobody has taken over the project. This is a cold reality. Some forks in the OpenSource world are alive and well... Ubuntu is a fork of Debian. Manjaro is a fork of Arch. Opensim never gained the same traction as other projects and that is unfortunate.
like(0)
My guess is that NextGen arrived at a dead end. Vanilla OpenSim had basic BoM support from 0.8.2.1 to 0.9.1.0 and full BoM support starting with 0.9.1.1. NextGen, which had 0.9.1.0 as its highest version number AFAIK, never had any BoM support.

Now, OpenSim 0.9.1.1 had full BoM support as one of its key killer features. In order to achieve that, a whole lot of work would have been necessary on NextGen, if the modification on NextGen in comparison with vanilla had made the implementation of BoM possible at all.
like(0)
I am pretty sure the latest NextGen has BOM. I understand Hyacinth worked with LaNani on the project to add new features but I have not seen anything as to whether or not she will pick up the project in LaNani's absence. There are plenty of other forks that people can check out though. 'Isthmus' is the most promising derivative and I know the person who maintains it has been around a long time and is dedicated to her work.
like(0)
Well, Otterland runs on OpenSim 0.9.1.0 NextGen, and I know from personal experience that the grid doesn't have any properly-working BoM support. You're likely to return with an avatar that needs repair.
like(0)
View context
One more thing worth mentioning:

If an avatar is clearly (or rather certainly) an alt of mine but not named "Jupiter Rowland", it is not "still me with a different look and name". It's a wholly separate character with an individual and fully fictional backstory and individual character traits, a wholly separate person that is not an online representation of myself.
like(3)
View context
As far as avatar scripts are concerned, I can only confirm what Pagane said.

Sure, there are people who come to parties with 40+ visitors wearing enough stuff for several dozen running scripts. Sure, bans on scripts will relieve your grid server of the workload that comes with dozens of avatars wearing ZHAO AO attachments (because many people are still too lazy to put their AO into their viewer, and next to nobody has ever heard of khAOs).

But most mesh bodies depend on avatar scripts being allowed to run, some more, some less.

This starts with alpha HUDs. They're always script-based. Let's say you go to a party in your usual black leather jacket + long blue denim jeans + sneakers. It isn't before you arrive that you see it's a beach party, and everyone is wearing swimwear. So you change into your swim trunks. But you have to make all those body chunks visible again that you've switched off so that they don't clip through your jacket and jeans. And you can't do that because the ban on scripts renders your HUD useless. Essentially, you'll have to teleport to an entirely different sim where avatar scripts work to close those ugly holes in your body.

Or let's assume you have an Athena or Decadence-HG or the like. One of the bodies where you can use the HUD to select a foot position that corresponds to your shoes. Let's assume you're wearing 4" heels like 99% of all avatars on the Hypergrid do all the time. Let's assume you want to take them off, but you don't want to run around on tip toes. You want to switch your feet back to flat. Guess what, doesn't work, scripts required for that but blocked.

Granted, this can occur with all these bodies regardless of whether scripts are allowed or not. You only have to teleport onto any sim with an ever-so-slightly different OpenSim version, and your body doesn't react upon any orders from your HUD anymore. If scripts are allowed, a possible solution would be to detach and re-attach both the body and the HUD, but those typical bodies have a tendency of blowing up in your face to the point of having to be replaced if you do that. Still.

It's different with Ruth2 v4 and Roth2 v2. The former doesn't require a HUD to change foot positions; you simply replace the feet. And both don't have traditional, fine-grained alpha HUDs. But this also means that both rely on alpha masks. And in order for alpha masks to work, the alpha mode of the body has to be correct, ideally alpha masking, but alpha blending works, too. You can actually switch between these two alpha modes using the HUD. But this requires scripts to work again.

And this function can be essential. The reason is because it sometimes happens that you teleport onto another sim (same grid or different grid), and your alpha mode switches to none. All of a sudden, your alpha masks don't work anymore, and your body clips through your clothes. You can fix this by attaching your HUD and switching back and forth between the two alpha modes. If that doesn't work, detach the body (these bodies WON'T blow up if you do that), re-attach it and, if necessary, do the alpha mode switching trick once more.

If scripts aren't allowed, however, you can't do that. There's no safe way for you to fix that clipping. Worse yet: You can't teleport back home, fix the problem, teleport back to where you went in the first place and hope the problem won't re-occur. You have to be able to fix it right where you are. Editing the surfaces of your attached body and changing the alpha mode manually is an ugly kludge, and not everyone who has such a body knows that trick.

Another unique feature of Ruth2 v4 and Roth2 v2 is that you can use the HUD to actually switch BoM off and back on again. Separately for the body (+ head, if attached separately, + feet in Ruth2 v4's case + elf ears), the eyes, the fingernails and the toenails. However, detached body parts remember whether BoM was on or off when you detach them.

So if you replace your feet and toenails because you want to change from sneakers to pumps, and you discover that your medium-height feet and their matching toenails still have BoM switched off from a party on an Arriba-based grid, and you also discover that you can't switch BoM back on because avatar scripts are blocked, you have a problem.

All this, by the way, is why it's a terrible idea to block scripts on homestead sims. If people can't change how their avatars look because the scripts they need for that are blocked, a major use case for a home on a homestead is rendered impossible.
like(1)
This is why it was suggested that people consider having a lightweight hypergrid avatar. It is up to guests to determine what types of content they will use when visiting foreign grids. The HOST is under no obligation to accommodate them. If you know beforehand that you are visiting a sim where scripts are not allowed you can choose to go someplace else or you can choose to adapt. If I were to use a mesh avatar on hypergrid I would opt for a body where I have the textures and alphas already baked into the mesh without needing any code to maintain appearance... With all of those mesh bodies being given out full perm, it is VERY EASY to fix them so scripts are not needed. I may consider doing a video tutorial demonstrating this in the future. Cheers!
liked(1)
Last time when i try to use "light version" avatar in LBSA ends with permanent ban! Wizard not like my too light naked legacy avatar.......
like(0)
My hypergrid avatar consists of the basic skin, hair, shape and eyes. The clothing texture is baked into the skin. Lightweight does not mean 'clothing optional' ...Sorry... I could not resist, I had to chime in on that one =D
like(0)
Well, if I know beforehand that the place I'm travelling to doesn't allow scripts and may cause trouble with Bakes-on-Mesh, I can turn BoM entirely off by selecting a skin referenced by the Roth2 v2 HUD. I've modified the HUD so that I can select my own skin textures, and I have variants of them with alpha cut-outs already included. However, this limits me to wearing only a small selection of clothes because I can't include all alpha cutouts I have into that HUD.

Still, I don't have to sacrifice the flexibility that comes with BoM by throwing every last script out of my body and firmly baking one static skin onto it like onto a newly-rezzed prim cube. If I take all combinations of alpha masks which I need day-by-day into consideration, I'd need several dozen separate mesh bodies just for the alpha cutouts. Add several variants of each one of them on top for baked-on socks.

This flexibility is even more important for my in-world sister Juno and all the other Ruth2 v4-based avatars: They absolutely require BoM to be able to wear underwear, swimwear, hosiery, make-up etc. and alpha masks on top. Without BoM and without scripts, Juno would literally need SEVERAL THOUSAND variants (!!!) of her body to have the same flexibility she has now with BoM. And each one of these variants would require up to three textures being edited in GIMP, exported and manually baked onto the body.

Most of the time, however, I don't know beforehand whether or not my destination has blocked scripts. I don't always have the time to visit it before an event. And some places treat avatars differently, depending on whether said avatar is alone or has arrived when there are already 20 other avatars present. So I have to be able to react when I'm there.
like(0)
View context
I don't have an army of alts, for that'd be a nightmare to maintain, regardless of their identity.

See, on the one hand, when I create an avatar, that avatar needs a home somewhere. On the other hand, I don't want to set up an entire sim on each grid where I have at least one avatar, also because I don't know what to do with so much land for only one avatar. The need for parcels limits my possibilities. Also, it took me months to get the home of my current main fully furnished. Now multiply that.

Besides, I'm not the typical male virtual world user whose avatars only have one low-effort outfit and only own one set of clothes which are never changed. Avatars need a selection of outfits, also to adapt to different situations (beach, formal event, winter sim etc.). Female avatars have more outfit possibilities, even if you go 100% legal, so this results in even more outfits. And outfits mean more work again.

One backup avatar per identity is good and useful. Two would become difficult.
like(4)
View context
Ah yes, Loru mentioned that to me yesterday.
like(0)
View context
The sim is online, it just doesn't have a beacon currently.
like(0)
View context
Her aim is to overload grid servers.

That's why she drops prim dongs or, more recently, simply prim spheres. Keep in mind that they're all physical objects. They aren't just intended to clutter your sim. They're also intended to make the grid or at least parts of it crash.

If she can't rez, she has to do something else. And that's copybotting. Some say that if someone copybots a whole sim in one go, that doesn't put any load on the server. Well, that isn't true. It does put a lot of load on the asset server.

And "user not found" means that someone has created a sock puppet account just for one comment, usually to attack someone or something, and deleted it immediately afterwards. Blank sock puppet accounts are common practice here, deleting them after one comment isn't.
like(3)
User not found - can also mean the person has blocked you.
like(1)
well we have copybot viewers banned, so that doesn't explain some of it. thank you for explaining the no user found, I've had a few people I've seen that with. and one on this post that I deleted the comment.
like(1)
View context
The proprietary, non-free, closed-source, commercial payware macOS was mostly cobbled together from free, open-source FreeBSD. Should give you to think.
like(1)
YES... Microsoft has ALSO stolen ideas from Linux then PATENTED them... if they tried to sue, many of those patents would be invalidated because the Linux community can prove they invented it. It is a shame that these big monopolies profit off of open source and try to do what they can to shut them down. Remember when Steve Ballmer was spreading FUD about Linux? At that same time right under his nose, Linux (in the form of Android) was gaining traction in the MOBILE arena. The harder he squeezed the more FLOSS slipped through his fingers. HA HA.
like(0)
View context
I dare say that OpenSim would look different if it had actually managed to be adopted by and established in the Free, Libre, Open-Source Software scene, if FLOSS aficionados had become either the majority or a very vocal and influential minority amongst the OpenSim users. Those people also tend to be very creative. I wouldn't even be surprised if the OpenSim we had today was much different from what we actually have because a bunch of people had sat down and rewritten the whole thing a) in a language that's more fit for server applications which means b) without old Windows-only cruft and c) in a code style more apt for open-source software.

As it stands, however, the FLOSS scene is blissfully unaware of the very existence of OpenSim. Instead, OpenSim's main target audience are largely the very same people who, when the Ubuntu craze was running at full steam in 2007, pirated Windows Vista to have the newest, hottest shit on their machines which were already chock-full of pirated Windows software. I'd go as far as saying that many of them have never had a single piece of FLOSS on any of their computers, save for OpenSim-related stuff (viewer, personal grid server), maybe the Second Life viewer and, depending on which Windows version they have, the Linux subsystem. Not even Firefox.

Needless to say that they don't know anything about software licenses. And they don't care. They don't care for free licenses such as Creative Commons, the GPL, the BSD licenses, the Apache license etc., and they don't care for the EULAs of commercial, proprietary, non-free software either. They won't care for licenses until they'll get dragged to court and convicted for breaking said licenses left and right. Which most likely won't happen unless someone reports them to Microsoft or Adobe.

So instead of people who live and breathe FLOSS, we mostly have people who don't even know what open-source or Free Software means. For them, Free Software means free as in free beer which in turns means free-of-charge for them personally. Even Photoshop CS6 counts as Free Software for them if they can get a pirated copy for free. This also means they don't care for actual Free Software. Why use GIMP if you've got sources for free-of-charge copies of Photoshop CS6? Why use LibreOffice if you can get a pirated copy of Microsoft Office for free?

Why support OpenSim's own creators and use their creations under free licenses if you can get shit-tons of copybotted professionally-made premium luxury payware from Second Life for free? Or even fire up Hydrastorm and bot your own stuff? "I want all the best shit, I want it now, and I want it for free! That's my idea of 'free'!" And if you admit using legal content where something illegal is available, you risk being ridiculed or outright attacked.

In practice, OpenSim is free as in pirated MS Office and Photoshop CS6 installed on Wine. Wine because it has become harder to pirate Windows, so if you don't want to pay for your OS, you use Linux. OpenSim because Second Life is too expensive; it isn't chock-full of freebie stores offering the best of the best, and the Lindens won't let you get away with botting all your stuff instead of paying for it.

People who don't know anything about and don't care even a bit for software licenses also neither know about nor care for whether or not the sources of something are publicly available. They don't give a fuck as long as they can get the stuff for free. Hence, they don't know what open-source means, and they don't care. And lacking this knowledge, they'll never understand what the "Open" in "OpenSimulator" stands for and has been standing for ever since it came to exist.

Links:
GNU Foundation on Free Software: https://www.gnu.org/philosophy/free-sw.en.html
Wikipedia on Free Software: https://en.wikipedia.org/wiki/Free_software
Open Source Initiative on Open Source: https://opensource.org/docs/osd
Red Hat on Open Source: https://opensource.com/resources/what-open-source
Wikipedia on Open Source: https://en.wikipedia.org/wiki/Open_source
Wikipedia on open-source software: https://en.wikipedia.org/wiki/Open-source_software
like(7)
What an EPIC answer! I should have said Opensim is free as in Freedom not free as in BEER. As far as running pirated MS software in WINE, there are plenty of BETTER alternatives you can run on Linux for FREE. I got rid of Windows right around the time that Shits-da (I mean Vista) came out and I have been better for it. I felt the need to share this article because I see naysayers pushing their views on how they think people should run their simulators and I could not resist the urge to set the record straight. PEACE!
liked(1)
I use linux, but that doesn't stop me from having to use wine... I can't remove it
liked(1)
I am still using Macromedia Studio 8 (Before Adobe absorbed and destroyed it) in WINE. Mostly for Fireworks but I still make video elements in Flash and HTML in Dreamweaver. Wine lets you enjoy longevity from your old Windows programs; long after their planned end of life... Also, it is a necessary evil for some of my audio plugins that I use in REAPER for music production. Cheers.
liked(2)
View context
Unfortunately, no, there is no 3rd party head for Ruth2 v4 whatsoever. No BoM head at all with the same neck cross-section as Ruth2 v4, for that matter.

All you can do is spend some time (a lot of time, if necessary) with the shape and find a good skin. The difficulty in the latter caused me to put some work into Eloh Eliot's old Starlight skins because I found nothing decent at all for Juno.

The former always starts with reducing the distance between the mouth and the nose. Next step would be to raise the chin. This also gives the head more realistic proportions because the eyes are no longer in the upper half. Let's just say you may have to not let a single value on the head/in the face untouched.

In my opinion, one general problem that both Ruth2 v4 and Roth2 v2 have is that all officially supplied shapes suck big time. Roth2 v2 is actually worse than Ruth2 v4 which is an absolute deal-breaker in a world where you can take a copybotted body and a copybotted head and a copybotted shape, and you've got an instant stereotypical supermodel. I've started making a decent, realistic, believable, at least halfway good-looking reference/base shape in case I'll ever make basic starter avatars with Ruth2 v4. It took me several hours and the help of a prim construction for body proportions to even get close to that.
like(1)
View context
Oh, by the way, the OSW Ruth and Roth group (https://opensimworld.com/groups/1014) is worth keeping an eye on. Sometimes it features new or not-so-new clothes or other accessories, including where to get them.
like(2)
View context
Feel free to come here, Luna, and be it for the shoes.
like(2)
Lol, my bare feet are getting a reputation
like(0)
View context
And the correct way would be what?

Shut up, drop that butt-ugly legal crap, bot the living hell out of SL, deck yourself and your home out with the latest, greatest stolen stuff for free and attack other people who even think about preferring something legal over something illegal because it's legal for "starting drama"?

Sure, ideally you'd only use legal content. But this isn't always possible because certain things have yet to be made in and for OpenSim. Why bother learning Blender and how to make your own photo-realistic textures in GIMP just to create something that's already availabe as stolen SL payware which everyone prefers anyway?

And I dare say that if you have a 100% legal avatar and a 100% legal home, you'll be attacked and ridiculed even harder than if you only have a 100% legal avatar. Because you're a wimp. And because you're obviously too dumb to find and use the "good" stuff.

I guess people go to SL and copybot park benches just so that they won't get caught using the one from Arcadia Shop. Or, worse yet, the one from Clutterfly. Even though the one they've just copybotted doesn't look any better.
like(2)
View context
It took me several hours to compile this, but: Yes, there are some places where you can get unpirated clothes for Ruth2.

First of all, there are Taarna Welles' sims.

Savvy (https://opensimworld.com/hop/75031; bubblesz.nl:8002:Savvy) offers original mesh clothes made for Ruth 2.0 RC#2, many of which can also be worn on Ruth2 v4 (the knit dresses, the long-sleeved shirts, the leggings/jeggings, all rigged mesh shoes, many unrigged shoes).

From there, you can head on to Taarna's older sim La Baronnie (bubblesz.nl:8002:La Baronnie) where you'll find more footwear and some accessories. Unfortunately, it's still impossible to copy the Rinestone boots box from the store, but if you absolutely want these, Juno got a full-perm copy from Taarna, and I could try to arrange for her to give it to you.

As for Dorenas World, there are now at least four sims where you can get clothes for Ruth2, and all of them have something exclusive.

Meshmatsch (https://opensimworld.com/hop/82702; dorenas-world.de:8002:Meshmatsch) is Klara's main shopping sim now, but it's limited to her own mesh clothes and accessories, and it doesn't even have all of these.

Bella Klara (https://opensimworld.com/hop/81258; dorenas-world.de:8002:Bella Klara) has a village with some shops in the south where you can get her older mesh creations plus matching textures.

Santiago (https://opensimworld.com/hop/78061; dorenas-world.de:8002:Santiago) lands you right in the middle of the Kaufrausch Mega-Store; on the top floor, Klara offers both some of her more recent mesh creations and her older clothes based on Damien Fate meshes. Here is also where Juno offers her own combinations of Klara's meshes and Klara's textures for those who don't want to combine them themselves, sometimes including textures she has retinted herself.

Finally, west of the centre in the Westend (https://opensimworld.com/hop/80119; dorenas-world.de:8002:Westend), there's still Klara's shoe store with some exclusive Ruth2-rigged medium-height pumps in addition to those at Meshmatsch and in the boxes in Santiago. While you're already in the Westend, head southwest towards the Statue of Liberty. Right opposite of it, you'll find my body shop with some accessories, including two boxes with alpha masks/textures for alpha masks as well as fairly new Ruth2 v4 BoM nail polish. And if you don't have the Ruth2 v4 Extras box yet, get it. It's essential, also because it contains classic "shoes" to lift your avatar up when wearing heels without having to adjust the body height.

Keep in mind that Klara has rigged her own mesh clothes for her own Ruth 2.0 RC#2, so not everything fits Ruth2 v4.

Loru Destiny (https://opensimworld.com/user/Loru), owner of the ArtDestiny grid, both creates Ruth 2.0 clothes, mostly dresses, and offers them on a shop sim. She doesn't want to advertise it, though, because she doesn't want people to god-mode or copybot her works and put them on their own freebie sims. You can either ask her for the address or try to find it from her Welcome sim (https://opensimworld.com/hop/87665; artdestiny.de:8002:ArtDestinyWelcome).

Besides Ruth 2.0 clothes, you may also take a look at mesh clothes made for the system body. They aren't much less likely to fit Ruth2 v4 than Ruth 2.0 RC#2/RC#3 clothes, although they generally have a rather loose fit. And they come with the advantage of alpha masks having already been made for them, although at least many Damien Fate-based boxes come without them. There used to be a full-perm box with raw wearable Damien Fate mesh clothes plus alpha masks, but it perished along with La Tortuga at the turn of the year. You can still download everything (the box was actually incomplete) from Outworldz (https://outworldz.com/Secondlife/posts/mesh-templates/) and import it to OpenSim yourself. In the case of Clutterfly, all original Clutterfly boxes with textured clothes come with alpha masks, and the kit boxes come with textures from which you can make alpha masks.

For textured clothes, of course, your friendly local (or otherwise nearest) Clutterfly is your first address. Some boxes are particulary worth getting regardless of whether the mesh clothes fit you, for they'll supply you with layer leggings, layer tops or layer underwear. If you want to get creative, also pick up some of the kits. Don't forget the bikinis (unless you wear a pubic hair tattoo; the bottoms are truly tiny), the glitter tops and bottoms and the unrigged jewellery.

Juno has found the following items to work quite well with Ruth2 v4, bottoms generally in combination with Damien Fate tops:
* Babydoll dresses
* Babydoll tops
* Halter dresses/tennis dresses
* Rolled pants/clam diggers; longer pants in general
* Long straight skirts (included in boho sets)
* Open sweaters (forget the included alpha masks and make your own)
* Peasant tube tops (included in boho sets)
* Short circle skirts
* Straight mini skirts/leather skirts
* Strapless mini dresses/glitter dresses

One of the most important places to get textured clothes mostly based on Damien Fate meshes is still Klamotto (https://opensimworld.com/hop/78282; otterland.de:8002:Klamotto). Getting there has recently become more difficult, though. For one, Otterland is still one of the last grids where BoM doesn't work. At all. It will ruin your BoM avatar, so be prepared for that.

Besides, thanks to a certain griefer, it's only accessible to group members. And group membership is invite-only. First, if you aren't a Klamotto group member yet, you have to ask Otto von Otter (https://opensimworld.com/user/OttovonOtter) for a group membership. Once he writes back that he has invited you, if you didn't actually receive the invite, you'd have to go to another Otterland sim such as Japan (otterland.de:8002:Japan) to receive and accept it. What makes matters worse currently is that Klamotto is actually the only sim on Otterland accessible to the public, and the group isn't visible outside Otterland. So as of now, if you aren't already a member of the Klamotto group, there's no chance whatsoever to enter the sim.

If you should make it into Klamotto, head to the southeast where there is a big yellow building with the signs KLAMOTTO and DEVA MODA on top. Deva Moda is Cary Bean's brand of clothing and other accessories for female avatars, launched shortly before the rampant copybotting and the Athena craze had started. It can be found upstairs.

Definitely recommended to pick up:
* box of complete avatars at the entrance (it contains a few exclusive bits and pieces)
* sakko outfits (also contain various Rinestone boots and LB trainers; vendor is currently missing)
* pencil skirts
* partly-buttoned shirts (also contain the More Alphas box; vendor is currently missing)
* asymmetric frilled dresses (one of them is currently missing)
* glitter outfits
* lipstick tattoos (one of them is currently missing, fortunately not the most important one)

Ignore the Athena-rigged Tante Tilly's stuff. As for the Christine gowns and the hair, I'm not sure how clean they are; sadly, this includes Juno's hairstyle which you can get here, too. Speaking of her, she is currently trying to gather as many Deva Moda sales boxes as she can to make them available elsewhere, also since most of them are only available here (if at all) in spite of being full-perm.

While you're at Klamotto, go to Shop 42 and pick up the boxes in the middle with the mesh clothes made by Loru Destiny.

A few more of Loru's older but still very wearable clothes can be found at Needful Things (https://opensimworld.com/hop/81253; pangeagrid.de:8002:Needful Things) in Ruth Lane, the first parallel street to the one you land next to. Once you're there, definitely check out NatWyck's shop and Latrine Cesspool's shop, maybe also the Jewelry Store, the Rumpelkammer and Sexy Shoes.

Another grid where you can find interesting things is Craft-World. Start on the welcome sim Hydra (https://opensimworld.com/hop/84370; craft-world.org:8002:Hydra; don't worry, it is online), and from there, walk over to the Craft-Store (craft-world.org:8002:Craft-Store). In particular, the Craft Historical Shop with its white helix full of classic content is worth visiting, particularly for the layer hosiery. Also, head for Riverford (craft-world.org:8002:Riverford) and Sinus (craft-world.org:8002:Sinus) and check the various stores there.

Some of the items from Riverford, as well as the more essential Deva Moda mesh boxes (pencil skirts, partly-buttoned shirts, four of the sakko outfits) is Astralia's ShoppingCity (https://opensimworld.com/hop/85405; astralia.eu:8002:ShoppingCity). It also offers some exclusive items such as Avia Bonne's red leather outfit or most of those tank top + miniskirt sets textured by, I think, Illiana Blachere. Roma, north of ShoppingCity (astralia.eu:8002:Roma), may provide you with some more layer goodies like Avia Bonne lingerie.

Remmy Ravenhurst offers a whole lot of custom-textured mesh outfits for Ruth2 (actually, again, Ruth 2.0 RC#3) at Tropicana Lakes (hg.osgrid.org:80:Tropicana Lakes). I'm not sure if the address will land you anywhere near her shops, though.

Another creator worth mentioning is Thirza Ember. Yes, the same Thirza Ember who runs the HG Safari. The official sim (https://opensimworld.com/hop/75662; hg.osgrid.org:80:HG Safari) has a shop named Meshanthropy with lots of textured Damien Fate and, more recently and not as much, Clutterfly clothes. Some of the outfit boxes come with layer shirts to be worn underneath. Besides, she has also still got her old shop on Nara's Nook which unfortunately seems to be set to private currently. This shop offers layer swimwear and lingerie, but some of it can also be found at Astralia ShoppingCity.

More layer underwear and swimwear can be found at Anna Barzane's shop at Les pieds de sable (https://opensimworld.com/hop/79417; offworld.eu:8002:les piedes de sable).

An unusual address may be 3rd Rock Grid's welcome sim (grid.3rdrockgrid.com:8002:Welcome). Teleport to the building for first-time users and head for the section with women's fashion. Recommended classic boxes are gym bunny, swimwear (very tame one-piece swimsuits) and underwear. Be more careful in the mesh section, for some of the items there are of at least questionable legality; others are based on Clutterfly meshes and therefore safe.

Even more unusual would be Birch Grove (https://opensimworld.com/hop/89611; hg.neverworldgrid.com:8002:Birch Grove; winter clothes currently required). There are several stores strewn across the sim that offer mostly exclusive (!) avatar accessories. Some of them are easy to find because they're on the same shopping street, but I also strongly recommend you to find the Black Hole near the northwest corner, enter it from the side and go upstairs.

For Shinobar Martinek's stuff, especially lingerie/hosiery, visit Zoe's Mall. You could start from Zoe's Mall Welcome (https://opensimworld.com/hop/80390; 2.nymphgrid.com:8002:Zoes Mall Welcome) or head straight for Zoe's Mall 1 (2.nymphgrid.com:8002:Zoes Mall 1). Once you're there, go to the body shop and pick up the Stockings set and the Undies collection. If you want to, you may also pick up the unlabelled pink box below Shino's other boxes which contain more clothes. Some of them are definitely rigged for Maitreya Lara, so while Ruth2 v4 may be able to wear them, I wouldn't necessarily count on them being clean unless Shino says otherwise. (Also, the knit dresses/ensembles are dangerously short.)

By the way, Suzan von Otter and I have improved the seamed black and dark black tights from the Stockings set. Juno could give them to you if you want to, including full-perm raw textures which you could export and, for example, bake onto skin textures for going non-BoM.

Speaking of hosiery: For this, I recommend you to visit Dereos, two sims in particular. The PSSMG Mall (dereos.org:80:PSSMG Mall) offers lots of exclusive layer & prim clothing. As outdated as this may sound, layer clothing is the way to go for everything skin-tight, especially if you want to wear something over it: lingerie, swimwear, sportswear (white socks!), fetishwear even and one of the best boxes of sheer tights you can find anywhere in the Fediverse.

Right next to it sits Lys Sandbox with its shoe store. The footwear offered there was made by sim owner LyAvain Swansong and is unrigged and sculpt-based, but every bit as good as what was stolen from SL. The ballerina flats, the Mary Janes and the boots can be worn by Ruth2 v4. If you have been to my body shop in the Westend in Dorenas World, you should also have alpha masks for the boots that may work for you better than those included with the boots. You can find more shoes in the southwestern corner of the market, including two-part sculpt slouch boots by Aether Dharmapala which in this case come with custom-made alpha masks by Ly. A trip to Lys Sandbox will get you through winter with warm feet.

Also speaking of the slouch boots, there's good old Wright Plaza (https://opensimworld.com/hop/75040; hg.osgrid.org:80:Wright Plaza). The mixed freebies store in the northwest is worth a visit alone. It offers you classic goodies from more slouch boots (take the lift one floor up where most of the avatar accessories can be found) to Morgaine Alter's tights with autumn leaves on them (saves you an extra trip to Festa 24H). Specialised shops you should check out include but aren't recommended to oopsee Creations (lots of stockings!), Elif Kling's !E shop (make-up, layer tops to wear under mesh, more flats...) and John Dee's Emporium (lingerie, swimwear; the market stand at Teravus Plaza may be more reliable).

OSgrid staff member Sarah Kline has a shop at Wright Plaza, too, which offers some of her stuff, but not what might be the most interesting: Her two boxes with stockings have to be picked up from Adriana Scklenkova's packed shop at Mystical Mall (https://opensimworld.com/hop/78625; hg.osgrid.org:80:Mystical Mall).

Last but not least, you will have to make your own alpha masks sooner or later. But there's something that makes this task a lot easier: Robin "Sojourner" Wood's UV templates. You can download them here: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPage... You don't necessarily need the Photoshop files, the textures are enough. You can import them into OpenSim and make them into a classic skin or full-body tattoo to see which part of the body is where on the texture. And you can use them as guides or templates for your own alpha masks.

(I think I should build a teleporter HUD one day that sends people directly to specific shops as in right in front of the doors.)
like(3)
Amazing, thanks very much for taking the time to post this info! I'll have to make a PDF of this so I have an offline copy. Appreciate it, Jupiter.
like(0)
View context
No problem, Marianna. I was glad to help.
like(1)
View context
I generally try to get along with people. I'm not looking for trouble.

However, trouble keeps looking for me. That's because I've got some opinions which some people here in OpenSim are very opposed to. I've been taken for dumb or clueless for having these opinions, not to mention stubborn because I refuse to adapt to the mainstream and do as almost everyone else does.
like(7)