Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Offline

Far-travelled on the Hypergrid and convinced of Roth2 v2.


Now that the new PBR-enabled Firestorm is out...

https://opensimworld.com/post/110361

...in case you want to experiment with PBR, and you need materials:

ambientCG offers a whole bunch of PBR materials. Not only are they free-of-charge, but they're licensed under Creative Commons CC0 which is practically the public domain.

https://ambientcg.com/list?type=Material,Atlas,Decal

Susanna_Heller: @Spax Orion btw. not PBR is the issue .. the bad or not so good LL Code is the Issue ... and on the OS Side we have the Issue OS not have a own Viewer .... But that doesn't mean that the problem will ... 5 months ago
Certain assets broken all over the Hypergrid?
I've been encountering a strange phenomenon for quite a while now.

Firestorm reproducibly does not texture certain surfaces. They're rare, but they're always the same.

One example that comes to mind: Swiss Cafe (in case you know it), second ground floor window from the left, the "non-moving" parts. They're always "textured" plain white. Even on derivatives of this building, and regardless of on which sim on which grid they're located.

This happens to two different avatars of mine from two separate grids each (two avatars on one grid, two avatars on another grid). It also happens on two separate computers, both booting Debian testing, but I don't think the underlying OS has any influence. This rules faulty cache content out.

In fact, it even happens after I've completely deleted the cache manually outside Firestorm.

I've tested various Firestorm versions from 6.3.9 to 7.1.9 today, and they all show this strange behaviour. That is, I do recall having seen the Swiss Cafe properly with all textures in the past, using Firestorm.

A while ago, I tried saving the general settings and all avatar settings, then deleting the entire ~/.firestorm_x64 directory. It didn't change anything.

Eventually, I tried the Cool VL Viewer. It doesn't render that texture either. So it's actually independent from the viewer as well.

Can it be that assets can be damaged by faulty asset servers or something, and that damage spreads all across the Hypergrid and wrecks all copies and all derivatives of the affected content?

Pagane: Before 4 months i try to warn about this FS bug. https://opensimworld.com/post/106551#cmt59567 Peoples continute to not understand whats happen. Last 3 versions of FS contains bug and when owner edit... 5 months ago
Firestorm 7.1.9 is out with multi-threading and PBR support
In case you didn't know: Firestorm 7.1.9 has been released yesterday. It's the first release that supports PBR (Physically-Based Rendering).

https://www.firestormviewer.org/firestorm-gets-physical-fo...

On the one hand, this means that the Advanced Lighting Model is now permanently on. You can't turn it off again.

On the other hand, Firestorm supports multi-threading now. Firestorm 6 and earlier only ever used one CPU thread. Firestorm 7 can use all of them.

So all fearmongering that you'll need a high-end gaming rig for Firestorm 7 is just that, fearmongering. Unless you've got an absolute toaster that was already built as an absolute toaster, and that has never been powerful enough for virtual worlds, unless you have to turn everything off from transparent water to shaders to light sources, chances are Firestorm 7 will actually be faster than Firestorm 6.

To give you an example: I have a Ryzen 5 3600X, 16GB RAM and a Radeon RX590 graphics card with 8GB VRAM. This is nowhere near high-end.

What Firestorm 6 renders with 20-30fps with ambient occlusion and shadows off, Firestorm 7 may render with 50+fps with ambient occlusion and shadows on.

Luna Lunaria: Got the viewer. Looking forward to working with pbr materials :-) 5 months ago

Wolf Fest gave me the opportunity to finally make the profile pic I've always wanted to have.