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It's really funny how people from other countries can voice a comment on USA when there own backyard is nothing to brag about. Trudeau is a character from a comedy show, And Scholz is moron.
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Quite simply because it affects the whole world...
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No one has to live in the US to know that the mango monster is trash and so is muskrat.
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Because what happens in the US affects Canada. Besides not too many liked Trudeau after he started showing his colours. He only got in because the US went so liberal. with Obama.
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If Germany don't get with the program they may be the 51st State :)~
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They better wait in line - if a certain person has his way - they will be 61st by the time many more have been added to the United States of Earth :P
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What is CRAP? I have 16 regions full to the brim of stuff I myself call crap :) It is things I have picked up from all around left in Sandboxs mostly full perm for copy I think was interesting at the time. It was online for a few years now in Lost World But i have since took it down. Its really a heavy load :) Everything under the sun is there, Or should I say was there But OAR i still do have.
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Joe don't do crap!
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I was hoping you would chime in, give me a link I will add it here or with permission I will get my dump truck and come to your dump and haul it to the dingleberry dump your choice cause you have the best crap around hugs, oh it is down? bummer
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Give me a couple days, I will put it back online :)
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Joe is a charmer!
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I adore you Joe! Yayyyyy 💗
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Almost all in opensims currently are Decorators and that's really not a bad thing. Builders/Creators like myself are few and far between.
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Yup. Interior Decorators, Landscape Designers, and Outfit Assemblers like myself contribute a lot to OS. And it's only possible thanks to builders/creators. So, thanks!
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I'm both, I think there's more creators than we think -and there's certainly more people who modify (and combine) than we think too.
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Even more when you count those who are no longer active.

Most original creators in OpenSim have been flying under the radar for almost a decade, simply because their creations are often mostly or only available in their own stores. That's either because their stuff has never been (or is no longer) up to par with the latest, greatest ripped SL payware, and freebie store owners didn't want to offer it. Or it's because they've made their stuff no-transfer to keep it from being offered in third-party stores where they have no control over it, and nobody could be bothered to god-mode it. Or, plain and simple, they've made it when OpenSim was already flooded with ripped SL content, nobody was interested in it, and so it has always been obscure.

One outcome of this are not uncommon notion such as that Linda Kellie was OpenSim's only original creator, or that there is no original OpenSim content at all.

Another outcome is that OpenSim has rarely ever really fleshed BoM out. Next to nobody ever wears layer clothes on a mesh body. This isn't just simply because layer clothes have been considered outdated since around 2015. This is also the reason why nobody rips newer layer clothes from SL such as nylon tights that you could wear underneath everything without having to worry about clipping. Hardly anyone, except clueless newbies and veterans who refuse to wear mesh, has enough moxie to put on Linda Kellie layer clothes.

And, well, existing layer clothes that are not by Linda Kellie, if they haven't vanished from stores entirely, are next to unknown.

This year I expect the free and open-source Max mesh body family to be released. And, most importantly, devkits along with them. This could lure a few more creators out from underneath their rocks who have been waiting for bodies with easily (or at all) obtainable devkits. After all, SL body devkits are hard to get. The devkits of the pre-BoM Ruth2 and Roth2 family are not very useful. And the Ruth2 v4 and Roth2 v2 devkits are so useless that what few clothes were made for these bodies in OpenSim were made without devkits.
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Happy New Year Joe!
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Same to you Mari :)
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Still using that AMV avi Ellen.
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