Class 4 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
Class 3 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
Class 2 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
Class 1 of 4. Learn to make a mesh object in Blender, modify it, create materials & assign parts of the mesh, UV mapping, and export for OS use. Learn to optimize prim builds into mesh, and tricks to make mesh ready for scripted texture animation effects. 4-week class held at Metaverse University campus. Each class consists of 30-45 minutes of instruction, then Q&A. You need to have Blender installed (any version), have Voice activated to hear the lectures, and have Prim Media enabled. Instructor: Mike Lorr
*RESCHEDULED FROM TUES. This class will focus on stitches, bindings, and appliques on fabric textures for clothing, cushions or upholstered furniture, using the free Paint.net or a similar software program. *Please download the 1024x1024 JPG template files from http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages... and have them available on your hard drive.* One class, held at Metaverse University campus. Instructor: Emmalena Damour.
This class will show you the easiest and most accurate way to make alpha layers for your mesh clothing. I will be using the free Paint.net software, and the SLUV templates from Robin Woods. *Please download the templates prior to class at the following website: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages... and have them available to you on your hard drive.* Make sure you download the 1024 size. (You can also download any sizes you will want to use, or the PSD layered version,
Class 3 of 4. Learn to make a mesh object in Blender, modify it, create materials, assign parts of the mesh to them, UV mapping, and exporting for OS use. You will also learn to optimize prim builds into mesh, and Blender tricks to make mesh ready for scripted texture animation effects. 4-week class held Tuesdays at 3pm at Metaverse University campus. Each class will be 1 to 1.5 hours long, consisting of 30-45 minutes of instruction, then Q & A and show and tell.. You will need to have Blender installed (an
Class 2 of 4. Learn to make a mesh object in Blender, modify it, create materials, assign parts of the mesh to them, UV mapping, and exporting for OS use. You will also learn to optimize prim builds into mesh, and Blender tricks to make mesh ready for scripted texture animation effects. 4-week class held Tuesdays at 3pm at Metaverse University campus. Each class will be 1 to 1.5 hours long, consisting of 30-45 minutes of instruction, then Q & A and show and tell.. You will need to have Blender installed (an
Class 1 of 4. Learn to make a mesh object in Blender, modify it, create materials, assign parts of the mesh to them, UV mapping, and exporting for OS use. You will also learn to optimize prim builds into mesh, and Blender tricks to make mesh ready for scripted texture animation effects. 4-week class held Tuesdays at 3pm at Metaverse University campus. Each class will be 1 to 1.5 hours long, consisting of 30-45 minutes of instruction, then Q & A and show and tell.. You will need to have Blender installed (an
This class will show you the easiest and most accurate way to make alpha layers for your mesh clothing. I will be using the free Paint.net software, and the SLUV templates from Robin Woods. *Please download the templates prior to class at the following website: http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages... and have them available to you on your hard drive.* Make sure you download the 1024 size. (You can also download any sizes you will want to use, or the PSD layered version,
This Flexi-Prim class will offer a special decoration that you can make yourself–just in time for the holidays! Whether you have taken the flexi plants class before, or are a beginning prim maker, come join in! One class, held at Metaverse University campus. Instructor: Koz Maesar. Please sign up at the main building, Room A18 (upstairs).