Oh Mr Snoodle. I know there is no hate. We are best friends. No worries. But is good that all other know then too.
Arguments are the process of debates. Only this matters.
Now to your suggestions. Yes If you have Avis in Firestorm on no limit and reduce to 16 or less that is moving then you are right that framerate goes up enormously. Default is 16 and I think most people never change it. They won't see all people moving at the Central Park stage. Too big crowd for default in preferences.
But you are right. This is a big problem at 4 places on the sim with big crowds.
But to rez then 80 people at once is an overkill. I have the rezzer and tried out at big stage for audience. Took ages.
For the KFM scripts there is other solution. To tune the opensim ini for more CPU Core power for this sim. The problem is that opensimulator is not multithreading and running on one core in principle. So the opensim ini tuning for CPU is then advantage for my sim but disadvantage of for all other sims on the grid. As long the other sims don'T need much CPU performance it is ok. We had also other solution just to put my sim alone on one grid on other computer. And now Big City Life is also on another grid just on Jimmys super computer he is using as user. lol trains run much faster there as on decadence grid. So it is all possible to get the KFM related scripts running smooth and fast just by tuning the opensim ini for CPU and faster computer.
I had other idea with Tron and you to solve the whole problem just to remove whole land and replace it all with mesh. Then there is still the physics problem but this was then also the idea just to convert all in unity and then give the whole sim just unreal engine. Of course, all the scripts won't run anymore and would have to be made new for unreal engine. But this would be in 5 years or so anyway the case.
It has to stay all realistic as it is. As long Jimmy has framerate of 40 about and I can walk straight with my MacBook air and even can take videos all is fine. In 5 years at least the oar will come in unity and unreal engine will be installed to let it run. that's the plan so far.
here an example with unreal engine for crowd of many people in city
https://www.facebook.com/permalink.php?story_fbid=pfbid02f...