CherylFurse @CherylFurse

Big City Life Online


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best what they can do. Clean cut and fresh restart
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Next time look first on my Big City Life :-) But always good to have different Parking Garages. My mesh house has more prim impact. https://opensimworld.com/post/116893
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That looks great Cheryl! The advantage of mine is the upper floors give the look with textures, but not the prims. Only the lower floor is accessible. It also needed to fit in a certain spot. :) Thanks, Cheryl. Your Big City is truly awesome and quite an accomplishment.
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wow must have it. So great. Such is really very difficult to solve so that it looks realistic. Bravo!
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Good that you mention it. I think it is not known
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Yeah I just thought this morning....
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You are right Jamie. They should make a cut and get OSgrid working faster than before with a fresh start. This is better. OSgrid is needed as one choice of other possibilities how you can run opensim. OSgrid has the advantage that you can connect your sims on a computer to the OSgrid. No worries about asset data bubbles on your own computer from visitors. Your own computer is not blowing up with Data because OSgrid is doing this for you, when you are connected. It is one big advantage for having a sim connected to OSgrid. But as we see now after decades it is also a disadvantage if the whole baggage of assets is making all slow and get corrupted. No wonder after so long time that such happens. But OSgrid is also the developer Grid and everyone knows that shit can happen. OSgrid was forerunner for all new opensimulator developments and this all open source for free and as hobby. If old stuff is now gone, then you should have cared for backups long time ago already.
OSgrid as alternative choice how a decentralized network could work has to stay healthy. If it means that now all old stuff is gone then it has to be. There are so many grids that stored already all old stuff. I bet you will find it again if it is really needed. For this reason it is always good to have redundancy for all the important stuff, we all use and need. Grimm e.g. exists out of this reason 5 times in whole opensim. So the chance that the biggest mall for clothes for any body type get lost in 10 years is minimal and you won't walk around naked lol The redundancy of 5 different grids is like a security for all members in opensim. Such should be practiced for all kind like it is already for furniture the same. It doesn't need big commercial grids. Just small Dreamgrids of Fred is enough and we all can sleep save. That's the idea. If stuff is corrupted on one grid then the other will have the same proper. This is digital world.
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will be fantastic! I followed the road up to Atlantic 12 sim. Is already finished. Miles over miles just driving car over many sims
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some great scenerey!
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looking forward to it :-)
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Aliens only visit the USA. Seems Aliens like the USA or they think that the USA is speaking for the whole planet. I think the whole Alien debates are just a typical American thing, like Baseball or Rugby or the Superball. Nice entertainment.
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The big advantage of chinese DeepSeek AI is, that it is open source, you can run easily on cheap computer locally without internet connection and is better than all other LLMs at the moment. You get also open source API to connect it for any task. All for free, without key or any registration.
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To be fair, using something like GTP4all you can use other LLMs as well; that's what it's made for (hence the '4all' :)).

Being open source is only an advantage if you can modify and rebuild Deepseek (or any of the other LLMs) which I'm not sure if that's possible with any of them.
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GPT4all is no LLM itself. GPT4all is a surface and you can put in any LLM. The advantage of GPT4all is that it has own open source API and you can directly feed any LLM you use with Docs. You can modify if you are skilled and coder. But it is perfect for anyone who is just a user and is no expert.
You get different versions of different LLMs for every need. In different sizes. If you have a cheap computer you get matching sizes also for this and it works. Also for Deepseek now. That's the big advantage.
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You should really watch the video. Much information you get here about the grid and what you can do and what you will do soon. I wait for Bobby that he can generate mesh objects. This is something really powerful and right now you can just generate on Websites like Meshy. But if Bobby can do then as chatGPT4 on the grid then it will be new sensation that only Lonewolf has on this grid. Spectacular and thrilling. Such makes it really attractive to live on Lonewolf's grid. Of course many other things too like you could sail around the whole grid and all sims are connected. The biggest advantage of all. Anyway. Watch the video. You get really much information.
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AW Ty yeah we got him making some basic mesh shapes but anything complicated was well bad lol.
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sure takes time. Meshy is not perfect yet too. But the more it is trained the better it will be. Bobby will be a star in opensim. haha
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Yeah because we trained him to understand what it is :-)
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Don't think so. Opensim is more existing through all the small grids on homecomputer. Then you have some big grids that could have same function like OSgrid. Everyone has many avis/accounts on different grids. Meeting points are already 3 bigger ones and german party folk will dance until they die lol
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But you all turned out to be great specialists! You are so unaware of what an asset and a steal are that you can't steal panties from your neighbor's free shop, but you have already become administrators and programmers and experts :)
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Stop them panty thiefs now!!!
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Yes, I can plant trees on my sim :-)
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Perhaps some words about this tragedy. Opensim lived from OSgrid and has one big advantage no other grid has: You can connect with opensimulator to OSgrid with your own homecomputer and you don't have to care for all the asset database. Your own home computer is not blowing up with all the asset stuff from visitors but you have full control of your own sims on your own computer. It is a very elegant solution and all for free. Everyone has an OSgrid avi or even 100 over the years. Most start opensim with an OSgrid Avi because it is historical grown grid as the first "opensim" grid for developing. It was always the first grid with the newest opensimulator version and of course everyone knew the risk in it that something like now could happen. It is not just one of many grids. It is the heart of opensim. That's why it is funded so that development can go on but free for everyone. I read a lot of developer protocols over the years and it was always transparent and for anyone to join to help. A masterpiece of open source community and role model. There are not many open source communities that are so open and transparent but here we can really say it is role model for such a work. YOu can complain about the results and complain about anything but OSgrid is as open source community a role model.
Perhaps this had to be said here. Now!
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A small addition: Osgrid is not the only grid that allows you to attach your own region running on your PC or elsewhere, NeverGrid and recently Aviverse also do it, it would be interesting to compile the information to complete this list.
Then on the organization of OpenSim, I am not sure that the developers had thought about all these asset problems at the beginning and it seems very late to propose a redesign of the system. We can regret that personal inventories cannot be saved on your own PC as a viewer option for example. Or that the asset base is not distributed for all grids (still optional...) with a fault tolerance system like the dark web content distribution system...
BUT it is true that strangely OpenSim does not seem to interest the youngest and that the team of developer(s) will perhaps quickly get tired, especially if we add this type of progress to them.
I also regret this race for new functions (to follow SL?) which means that we often add new ones (PBR being the latest) without finalizing functions like HyperGrid which always seem to have problems. It also leads to the obligation to always have more powerful PCs for the servers but also for the Viewers! This does not help to come those who cannot afford high-performance graphics cards...
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Changes in Second Life inevitably have to be taken over by Firestorm for Second Life. If Firestorm for Second Life changes something, then so does Firestorm for OpenSim. There's only one common codebase for both; they're just compiled using different build flags. And if Firestorm for OpenSim changes something, then OpenSim itself has to follow suit in order to still have a good, compatible viewer.

Thing is, when Second Life introduces a new feature, it currently tends to also remove an old feature. This means: Firestorm for Second Life has to remove it because it can't co-exist with the new feature there. If Firestorm for Second Life removes it, it also disappears from Firestorm for OpenSim. And this means that OpenSim itself will have to change accordingly.

This happened when EEP was introduced: Windlight was removed because it couldn't co-exist with EEP.

PBR was not quite the same, but similar. PBR was also taken as a chance to reduce the complexity of meshes in Second Life. I mean, Second Life had already supported Blinn-Phong normal maps that simulate bumpy surfaces or small surface details. It has optionally been part of the Advanced Lighting Model for many years already.

But hardly any creator used them. Instead, they kept building their stuff for potato computers, for the old Forward Lighting which doesn't support bump maps or normal maps. They added surface bumps and surface details to the meshes, making them ridiculously complex, so that their creations look great on absolute toasters with on-board graphics at the lowest graphics settings possible. These super-detailed surfaces actually bogged computers down more than a bump map or a normal map could.

So what Linden Lab did was: When PBR was introduced to the official viewer, the Advanced Lighting Model was hard-coded to on. The old and simpler Forward Lighting was fully discarded. The one justification for content creators to build with 500 surfaces what could just as well work with two surfaces plus a bump map was removed. And the Lindens told the Firestorm devs to follow suit if they still wanted Firestorm to be allowed as a Second Life viewer.

Since Firestorm for Second Life had to introduce PBR (to please SL users) and remove Forward Lighting and turn the ALM permanently on (to please the Lindens), Firestorm for OpenSim had to do the same. Again, one and the same codebase.

And since Firestorm for OpenSim had to introduce PBR, OpenSim itself had no other choice but to introduce PBR, too.

By the way, there used to be a time when Firestorm for OpenSim had its own codebase. It saw exactly zero maintenance. Firestorm doesn't have dedicated, specialised OpenSim devs. They've got 20 developers. 19 of them are only in Second Life. Only one is in both Second Life (primarily) and OpenSim (when necessary). This ended with two options. Either Firestorm for OpenSim is discontinued altogether. Or it's merged with Firestorm for Second Life again. Fortunately, they did the latter.

Another by the way: Firestorm 7 doesn't require brand-new, top-of-the-line graphics hardware. I'm using upper-mid-range hardware from 2018. Six-core Ryzen, 16GB of RAM, Radeon RX 590 with 8GB of VRAM. Anyone with an actual high-end gaming rig would call this a hopelessly outdated toaster. But it runs Firestorm 7 with ALM permanently on just fine, even with shadows on. And you don't have to fire up all PBR bells and whistles at parties.
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Thanks Mister OpenSim's History :-)
Yes I understand that Firestorm only keeps one viewer in fact but there was a time when there were more viewers, some of which were based on the open source code of FS, why couldn't this continue with a version dedicated to Opensim maybe even "coded" and validated by the opensim development? No need to change it often if we just debug and optimize opensim without worrying about SL.
(what is a potato computer?)
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A potato computer is a toaster. A machine utterly underpowered for the task (whichever task).

To take an extreme example, a 15-year-old cheapo laptop with Intel GMA on-board graphics for OpenSim.
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Thank you, I couldn't help but laugh thinking of Mr Potato turning around asking for his angry eyes :-)
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Viewer devs and OS core devs have not worked well together in past leadinbg somewhat to the problems we have today. The standard answer when a bug comes to light is the devs of each blaming the other for the problem :)
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It doesn't really help that a small handful of spare-time OS devs constantly have to keep up with Linden Lab's paid full-time dev staff.
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There is only one coding core dev now afaik, so sure but then I think Core is very difficult if no impossible to get into unlike the past when there were more core devs. Up to 2015 there was a block against any viewer dev joining core who had been invoolved with developing any part of the viewer code in the previous 6 months for potential licensing problems.
It would be the easiest if there were viewer devs who belonged to the OS core developers.
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One can also download and use the Cool VL viewer which has both the new and old renderer in it and can switch on the fly. People cam download it here: http://sldev.free.fr/
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It is easy explained. No 20 years old knows anymore openGL games. MacOS doesn't support openGL since 13 years already. The whole software would have been made completely new from the scratch. Starting with secure encrypted protocols like Matrix that would solve also the hypergridding problem like you can see in Thirdroom, which is also open source. The whole software is not built for multithreading to use the whole power of a processor so that you can take a cheap aldi Laptop for this game. The physics and engine is not made to leave all the scripts to cheat as if you pretend you have rl physics. Would need a complete new engine with physics like unreal engine and would be then 64 bit software so that there is no bottle neck anymore.
The whole software would need to be exchanged completely. Who will do this as hobby? Average age of opensim users is 60 years. Of course, they have time and are retired. But skills are not there. We don't have developer anymore in opensim. What we call now developers who fix the problems are more admins and can modify things. But not develop. And at least develop new software from the scratch, which would be needed for all the things you would expect. PBR is just an adaption and we see that most are not happy with the new firestorm 7. You need for any new addition to opensim a bigger graphic card just to keep the status quo in performance, because the basic software is what it is: stone age technology. This PBR thing to have real mirrors e.g we had already in the 90s in other game that is called worlds com. But this software was based on renderware and not openGL. Secondlife never had this mirror thing and now it is sold us as new invention, which you could have already in the 90s.
So it is like it is. If you want to play a game that is working with a cheap Laptop for everyone then you have to get new 64 bit software with new engine that uses all cores of a processor for multithreading. If you want to play opensim and want to have new gadgets for this old software then you need an expensive gamer computer with a graphic card that cost alone 1000 to 2000 euro. (My MacBook Air as whole computer just cost 1000 Euro) That's the price to pay for old software technology. The youth won't pay it. We are just Secondlife nostalgic people. That's it
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That's a bit what I saw but without knowing about OpenGL.
But all this must be well known by the developers, why then want to add functions on something from another time? ... The best would be to try to optimize what exists if no one wants to rewrite everything ...
I have examples of users who are changing their PC for a more powerful one to only be able to do the same thing as before ...
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retired people have the money for new gamer computer. I have also a resident who bought now a new gamer Laptop fore more than 5000 euro. she has always 60 fps even with the new Firestorm 7
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That isn't even that difficult. If your machine has some decent oomph, Firestorm 7 is faster than Firestorm 6. Even on my hardware.
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For SL I use the new SLviewer 7 and is good. But my experiences with Firestorm 7 in opensim for my Mac was bad.
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FS 7 is faster and more efficient because it is able to use more than one core of a cpu, which is why even older computers with 2-4 cores are able to run it. And the more cores you have the faster it is. Of course even an older graphics card will dramatically improve performance since FS 7 also makes more efficient use of those.
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yes theoretically it should be now for the first time multithreading. But for my Mac it is worse. Best is still my 6.6.8
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I'm not complaining.. I have a region on my PC I've already sent most of the objects I'm going to keep.The rest is not important. The important thing is to find a good gaming experience. If a reset allows it then it is a good
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Well. As Mac User I don't expect much. For PS4 gaming experience on my Macbook I play Resident evil. lol But opensim (and Secondlife) are outdated and stoneage technology. There you can only hope that it will be preserved for later generation. Like you have atari games on your PC. And Assets are the most important of all. No other VR game has so much content. So it would be really sad if assets get lost. Even if it is old trash.
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Active Worlds is still going strong after 30 years, so I think something with the excellent, (by comparison) graphics and general useability as Opensim will persist.
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perhaps also a good time to refresh old stuff. Like the old flexi hair or think of old prim tattoos then make out of it new better bom tattoos. All the old stuff from old SL time can be also partly used to refresh. I did it with my old SL inventory. There is stuff from early times of 2007 even and can be brought to opensim to refresh it. My snow pony girl outfit e.g. is something like that. Now it can be used again and looks as if it is new stuff lol It is also for nostalgia reasons to preserve all the old stuff. To remember old good SL times.
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oh my :-( then we stand all with ruth and roth noob avis on Lbsa in march? heavy. But one month time for back ups is ok
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Nope. If this came to pass, we'd all be white system bodies, like those "unclouding" avatars, because we wouldn't even have the textures for standard Ruth. Skin, eyes, hair and shape would have to be automatically created on the spot.

I've seen pictures of a Metropolis avatar that had last been used before their inventory purge. Not pretty.
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I sure hope that whoever's running Agora has saved oar files!
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Just in case of the worst there are now 5 Grimm Malls in whole opensim on 5 different Grids.
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positive attitude :p
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Eh, I've got most of what I need on two avatars anyway. And the non-OSgrid ones are the ones with god mode access so I can send "myself" no-copy or no-transfer stuff that isn't available anywhere anymore.

What's problematic: a) The few no-transfer things that I've only got in OSgrid, and that aren't available in-world anymore. b) My many outfits.
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I can have. I just park my OSgrid Avi on Lbsa and have one outfit to look good there. But if you have OSgrid avi as main avi since years then you will cry. lot of work then and no guarantee that all you back up works. but most will have already Fred's Dreamgrid for their back ups I guess to run their own grid. I think most are prepared for this case. OSgrid was always the developer grid for whole opensim and such could have always happened. This is the risk everyone knew before.
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i ll lost 9 years of work .
but that dont matter , i ll save picture and texture ... thoses still avaible . that all .
and restart from Ø .
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New update V 1.01 is in Fetish factory shop now
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Oh yes, you are right. You land at the rave cave. But the teleporter to the fetish factory shop at landing point of Big City Life is working correct. There you stand directly in front of the shop.
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the cave is covering the rave building, i dont remember where i landed in big city life. i had to go where the cave is first just to get to big city life. the url you posted above cannot be found in the map. very nice cage by the way :) I had a chance to test it. be cool if it had animations for 2 people at once. was tempting to add some but i am not good with av sitter lol.
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I have a good shot on the moon. Aliens work together with humans there lol
https://opensimworld.com/post/116524
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Parking my OSgrid Avi on Lbsa atm and look in my inventory. Have not much. Just 3000 objects. Seems all fine so far. Puh
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Something more constructive:
Opensim is a small community of VR enthusiasts who are mostly builders. Everyone is so busy building things out of nothing. Of course, everyone has different skills. Not everyone is script coder. Not everyone is building mesh in blender. I can plant trees on my sim e.g. Everyone enjoys to get something created in his own world. But what if we would work together for a biiig project?
Everyone throws his skills in one big project and learn from each other. And believe, me there is much to learn. When I came from SL all was magic for me. Now I learned so much that people ask me how to do things. Me! The tech blond few years ago.
We have all different political and religious opinions. But nevertheless we all could work together on a big project. This was always the spirit of open source communities. And we are open source fully.
I would like to suggest a biiiiig project that is starting and could be really something to be proud of for the whole community. Lonewolf has the biggest grid in opensim that is even bigger than Secondlife. All sims are connected and can sail around on whole grid. But the sims are mostly empty. Just grass and mountains. So it is like on the moon. There is nothing. But there are partly already existing rails you can drive with train from sim to sim. If all sims are connected with bridges and you can drive with cars through highways and drive with train then it could be much more fun and if you are sim owner there then you can connect the rails with your railway station or connect the streets with it to come with car. Why not making all this realistic and big? Sunday Lonewolf has a meeting with all wolfgrid residents. Perhaps there is interest for such a biiig project to work together. But everyone has to help then. Right now Jimmy Olson is the only one who is doing all work. But this could change.
Any interest in such?
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That's the spirit ;)
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Haven't you figured out yet that OSW stopped beating up content creators' sites? People like Dimi, who create, stopped visiting OSW a long time ago! There are only former greats here who are looking for political, religious or psychiatric help. Oh, if only there were idiots like me who try to help them, but it turns out that they only make their condition worse :(
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Thank you, but this really has nothing to do with this event, cheryl
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Of course! Unify and come together. Do not divide, separate and hate each other.
We all have one thing in common. Search for the things we all love. Not for the things we each hate.
Peace through love. Not war through hate
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The event, as I already mentioned, is not characterized by hate, this only came about because of one or two people who felt they had to post nasty things under this event. I hope that is slowly being understood. But if you feel you have to continue to behave like this, dear fellow Opensimlers, go ahead. You are basically showing your dark thoughts, which are not mine.
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Try something to unify people and bring them together. Accept that we all have different political and religious opinions. You can't change their opinions. And will never. Not even with events.
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That doesn't mean that I just sit around in the OS with an idiot grin on my face and party like a fool without ever taking a serious stance.
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you mean distance draw. Yes. I even suggest first to put on highest distance draw to load in cache all the stuff. Then it is easier to drive around so that all is built up and rezzed. Then you can drive with 256 meter DD if you like. I did my train video also with 300 meter DD. https://rumble.com/v63w8lg-full-circuit-with-santa-fe-trai...
But first when you come to my sim it is needed to load as much stuff as possible in cache. Perhaps this was too much at once lol (kidding)
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With her gamer Laptop she has always highest 60 fps. It is limited to 60 fps. So perhaps it is better to look with a computer that is not that good for this game. Then you can see much better the differences. For my MacBook Air it is just few fps difference each but I have never more than 30 fps anyway. lol But it is also depending on viewer why I only use 6.6.8 Firestorm. This is the best viewer for my MacBook. All newer drop my framerate.
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