AviVerseGrid @AviVerseGrid

Italy Offline

AviVerse Grid - Born to be shared


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I am so sorry to hear of your loss. ♥
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Good luck, Cyber, take care of yourself.
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Thank you AviVerse!
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Lo sentimos, ahora debería funcionar correctamente.
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And so it was that Openlife unleashed itself :D

Anyway, Marianna's content is among the most beautiful in OS, and it is carefully made, well-realized, and original, or at least it respects the licenses that come with it :)

Regarding your speech, Open, let it go; it's not even worth considering. Every time she tries or manages to get in, we will find a way to remove her again, but please don't respond anymore and ignore it; it's not of our interest.

Unfortunately, to stay in line with the original post, it is not uncommon to find objects in SL coming from OS, as well as scripts, and it is a sad thing because those who import from SL don't profit, while those who import in the opposite direction, from OS to SL, often profit from others' work, which is wrong.
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Thank you I appreciate that you like my jewelry.
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@Marianna Sorry for the barking of these two little gentlemen who say what they want when they see themselves disappearing...

Thanks for all your information, I will probably need it one day, I'm copying all that :-)
But I don't understand why you say that I confuse Full Perm with God Mod, I was only giving an example for which it is totally useless to use the god mod since we can find the full perm version of the same object somewhere on OS

Anyway, given the way OS works I share the opinion that I read above to say that flags are useless in OS as soon as we come across someone who wants to change them
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Yes, then we are saying the same thing if the item is already full perm there is no need to God Mod it, I know people say it is a tool as quoted from this very post " When an avatar leaves a grid or can't be reached to fix permissions on an item they've acquired from a reseller, God Mode makes the impossible, possible" I hear that from many people but still without permission I don't do that. That is a choice for me personally.
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Woof Woof Marianna :)

We bark so much that she has now made another avatar on OSGrid (Lilith Earst @ http://hg.osgrid.org:80/) with another island (Lilith's Paradise) and has tried to access again... she must really love us, I think.

Well, now as a good little pup, I'm going to take a walk and then I'll sleep.

Woof Woof. ♥
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Indeed you are right, the issue is mainly of a software nature (rather than hardware), the "system" (so to speak) that we adopt in Opensim-based simulators, in Second Life, and in viewers more generally, to achieve good quality makes even very powerful computers "suffer".

Without going into excessive technical details, just consider that in Sansar, it offers (with VSync) 60 FPS even on dated computers with all graphics options set to maximum, including reflections (mirrors with real-time reflections and many other graphic beauties).

It's precisely the system as it's designed and implemented in these metaverses (and in video games), which manages to offer the maximum for the visual experience without overly burdening computer hardware.

This is because they preload the entire scenario which is then processed in a sort of "box", so they preload the map and even if you have to move to an adjacent simulator, the transition doesn't have the cross-sim and you still have to wait for the loading of the new map. Even the cache is managed differently.

Simply to notice the immense qualitative difference (also in physics), just enter Sansar where even not very recent computers with graphics set to maximum can manage the entire scenario and dynamics within it without lag or loading problems of textures or cloud avatars.

Try it out for yourselves.

The concept of the Metaverse is now focused on user experiences of this kind, Decentraland, The Sandbox, Minecraft, Sansar, and others are all decidedly more efficient and less "heavy" for computers.

SL/OS are much more complex starting from the viewers, and therefore much heavier, for this reason PBR, Mirrors, and much more will make many computers struggle.

Honestly, PBR is not of interest to me, much less functional mirrors in OS or SL, I actually think they are useless, they provide a very nice visual experience yes, but if SL doesn't change the way it manages this through the viewer just like Sansar and the others do, even recent computers will always struggle.

That's my opinion.

In particular, what impressed me positively about Sansar is the real-time reflection on a whiteboard in an Egyptian museum, and the fact that both a very performant computer and one from 10 years ago with a 5-year-old video card returned the exact same experience.
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Yep, my 1050 loaded laptop works great in Sansar for sure. I also have an account in VRChat (PC only), and sine.space. All three of them work really well, thanks to everything being well optimized. I can run on low to mid settings on them and they all run smoothly... but because of that I typically run on high settings in those places, unless I'm in a crowded area.

But these places also suffer from slowdowns when they're crowded. People have reported that VRchat slows down with heavy crowds, and that's with users running in newer PC setups. I think it's slightly better with Sansar as far as handling crowds, I've been in some crowded spaces with my modest PC there and it hardly slows down for me. Of course I have to turn down graphics and switch off shadows... just like SL and OS.
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I agree with you, you made a very important and well-structured speech that encompasses every context.

Personally, in AviVerse, child avatars are not accepted. The issue, as you explained well, is that it would be impossible to know exactly what a child avatar is doing in regions with other adults, just as it would be impossible, and also too invasive, to continuously monitor users.

So, to avoid problems, we have decided not to allow avatars with childlike appearances. In this regard, AviVerse has adopted a control system that fairly accurately prevents the presence of child avatars, mostly with heights below average (about 1.50 meters), and now I'm trying to narrow down a range of heights between 1.00 meters and 1.50 meters to allow, for example, avatars of some cute characters like fairies or gnomes, kittens, and other cute things like that but not child avatars. For now, the system accurately captures heights without error and works well.

You also captured the discussion about laws well, so you have made, again for me, a wonderfully truthful speech. I don't dislike those who accept avatars with childlike appearances or those who use them for role-playing purposes without bad intentions, but I prefer to avoid adopting measures where child avatars are prohibited.
hugs Safine :)
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Rimettiti presto Valeria che ti aspettiamo per fare due chiacchiere, un saluto ed un augurio per un veloce recupero! :)
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Your Work is... WOW! WOW! WOW!
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Allow me, even if the context interests me little, I have met the owner of AvatarLife and I am aware that Dex, who was the technician of Avitron, actually works there.

I didn't want to intervene until I read something inappropriate or somehow personally relevant to me, so I'll tell you, I felt like making some remarks, not because OpenLife is unquestionably right (because honestly, some attacks are exaggerated), but because this time his post intrigued me.

As a grid owner, I tell you:

It's true that not all grids are perfectly compliant with the law, especially those created at home or out of simple passion, but they don't profit from this.

If you profit, you'll agree with me that you're subject, especially for gambling, to certain rules based on the country where you're legally based. Indeed, there's no corporate reference on your website (you'll probably fix this soon, I know, now you've been warned and you'll try to protect yourself), unlike the largest grid, Wolf Grid by Lone, which is not only the most advanced at the moment but also has a solid legal basis with declared companies and much more. Also in Italy (I am Italian), there is Craft, which answers to a company and is perfectly compliant, but we can also mention OSGrid and other grids with clear positions and legal frameworks. And this doesn't disadvantage friendly grids at all since they don't profit anyway.

Taking free content from Opensim and locking it within AvatarLife is not a fair attitude towards the community, while opening Hypergrid and only blocking some content might have been more appropriate.

From personal experience, I tell you that having a region listed here where you invite people to your grid but don't allow them to visit via Hypergrid makes me think that OpenLife is right... you shouldn't even be listed.

I know Sushant, surely a good person, but his primary commitment is probably to pay people like you, and that explains the nature of your comment - it's clearly an advertisement. Also, remember that every grid owner is committed to their own... it's not just Sushant doing it.

I confirm that you try to imitate ideas from others, which is not inherently wrong, but the result is really embarrassing because imitation is never like the original.

You released your own version of Firestorm; publish its source code and start respecting the laws from there, don't violate the licenses.

Please respond to Openlife explaining the RNG story, I'm curious about it: how do you connect the RNG to an LSL-written VLT slot? How is it verified online by the authority responsible for control? Is it a valid certificate? Is it real? This is of technical interest to me because in the environment where I indulge, chess programming, there is a programmer working at Novomatic, and speaking to him, someone here can confirm, he explained to me that the games, the management of both online and real servers, the combinations, the payouts, and pay-ins are all registered and supervised by responsible authorities; in Italy, for example, there is Sogei, if I remember correctly, so they are not independent crypts and are not connected to control authorities. But I'm curious about this and would like to understand more.

Really, believe me, there are dozens of grids that give away regions to increase user numbers, but this doesn't mean you're the best or the most frequented. You've just said, "we give away regions, users come, we give them free things in Opensim that we take and they stay here, we pay for the rest to stay and create content". Wolf Grid by Lone doesn't do this, it doesn't give away regions; it's a truly immense and stable grid, the same goes for OSGrid, it doesn't give away regions and yet it has thousands of users, the same goes for others like Craft or Astralia, AviVerse, etc.

And just to clarify, my grid is located as a server in Italy and is owned servers (not rented from OVH or other hosting companies, except for domains) and complies with Italian and European laws... all of them, so much so that we have also removed the internal currency to avoid problems (which instead WTG can do because it is compliant on that too), so even you are commenting with not quite appropriate phrases.

Honestly, we hope to soon open our Italian base in WTG, on which we are working, because it gives us a lot of confidence as well as an unparalleled technical department.

Sushant knows these things well because I told him directly, especially when he came to AviVerse... honestly, if I could go back, I wouldn't let him set foot in my platform.

Also, remember that Linden Lab lives on users and the revenue they generate, including games, so if Linden has removed certain gaming machines or other systems, it's to avoid legal problems.

Greetings and good luck, especially good luck.
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only one word... WOW.
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Lone is a competent and helpful person, there's not much to discuss, he's a very competent and kind person who deserves respect.
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sempre una splendida interpretazioen Zeno, Grazie!
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Tonight a small gift to thank the friends who will come to Zeno Singer's live! ---> https://prnt.sc/cbw6BeUFIx-T
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Tonight a small gift to thank the friends who will come to Zeno Singer's live! ---> https://prnt.sc/cbw6BeUFIx-T
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WONDERFUL LIVE BY ZENO SINGER!!!
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No, the latest versions of the beacon don't count NPCs, the important thing is not to modify the script inside. :)
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Thanks AviVerse! I mean yeah, if someone is aiming at tweaking for traffic... I meant just average NPCs which are rezzed and have NPC in the profile :) Thanks again!
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Merry Christmas! buon natale!
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Very Nice! Good Work!
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