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I like that snapshot.
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Thank you =)
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That is so cool to see that effect.

If there is no noticeable drop from multiple mirrors, as you say, then things like a gleaming glass covered cityscape would be possible, as well as a Naboo royal starship.
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I love that spaceship :-)
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I wonder if it is now possible to make something that could work like a "mirror". Since I can sort of see your reflection in that floor.
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Yes, a mirror was the first thing I made with PBR, and it's actually a true real-time mirror, but I'm much more interested in true reflective surfaces like you see here and in creating true PBR materials. The latest Firestorm release 7.1.10.75913 has been very stable with no issues, and I find it's a lot faster than the older versions. It also handles graphics with a lot less lag since it's using multiple cpu cores for processing instead of just one. You'll also notice it is reflecting the room, and that's because I added a reflection probe inside the structure. For those still using older viewers, I still add the older textures so they don't just see white surfaces.
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By the way, 7.1.11 has been out for a while. I've noticed that at least teleporting to other sims seems to have picked up speed.
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I'm avoiding alpha and beta releases for now and sticking to the official ones since I'm in the middle of a lot of work. I'll play more with those later :-)
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That is great to hear. A long time ago I had thought of making a mirror but then I noticed it would've been way more work than it was worth.

To test PBR, this would've also been the first thing I'd try.
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I would love to see that real time mirror
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It is becoming possible to make actual, real-time mirrors. The secret behind this is called "Physically-Based Rendering", PBR in short. It's available from OpenSim 0.9.3.0 on and from Firestorm 7 on.

It's heavily disputed, though, for four reasons.

One, Firestorm 7 is still rather buggy, and PBR is not wholly defined itself yet. It's all a WIP.

Two, Firestorm 7 is even buggier.

Three, Firestorm 7 has the Advanced Lighting Model permanently on. No way back to "good old" forward rendering without ALM. No way back to turning all fancy rendering features off because your machine is weak.

If you have a sufficiently powered computer with dedicated graphics, and your performance bottleneck has been the CPU because Firestorm 6 only uses one core/one thread, then Firestorm 7 will be faster because it uses multiple CPU threads.

But if you have a toaster with on-board graphics where the graphics have always been the bottleneck, Firestorm 7 will be dramatically slower because a lot of the fancy-schmancy graphics bling-bling that you had turned off for performance reasons is now turned on permanently.

Finally, four, OpenSim with PBR does not look like OpenSim with ALM or OpenSim with forward rendering, only with mirrors. PBR is an entirely new rendering system. You'll notice things like a higher contrast, as if someone had wiped a layer of dust from your screen, or reflective surfaces suddenly being blue because they reflect the sky.
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I have noticed that what defines PBR isn't necessarily set in stone, but the implementation, the shaders, they have chosen in firestorm and opensim seem to be working well enough, as can be seen in Luna's results.
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They still do have their issues, especially with water surfaces where they produce nasty artifacts.
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I thought you were pulling a fast one. I had to look up and see if "The Painter" was a real movie. I guess it is. I can now add those to the growing list of such similar things like: "The Accountant", "The Beekeeper", "The Mechanic".

I am waiting for them to come out with other secret agent thrillers: "The Bricklayer", "The Soup Maker", "The Waitress" ...
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You haven't seen the bricklayer? o.O
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oh crap, I thought you were kidding again! But no, "The Bricklayer" follows a rogue insurgent blackmailing the CIA by assassinating ... etc.
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Don't forget The Butcher, The Baker and The Candlestick Maker to. A poetic thriller.
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Let's not forget The Nun, The Nun II, The Pope's Exorcist....
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Wonderful. I had been in need of some moss for quite a while.
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I'm not sure what you're looking for but I have three different kinds you can try. Take them for a test flight before you take them. :) When you get to my region they are at these locations:

pterodactyl:

hop://caelumalpha.outworldz.net:8002/Lost Isle/1303/659/106

ufo:

hop://caelumalpha.outworldz.net:8002/Lost Isle/853/974/117

tie fighter:

hop://caelumalpha.outworldz.net:8002/Lost Isle/1684/1633/119

(ignore the links, just copy and paste the entire line)
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fantastic arc, thanks, gonna check this soon! I'll let u know what worked
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Each of those vehicles has their own return scripts. Be sure to remove them or edit them before trying them in your region, or else, after about 20 minutes they will fly off on their own.
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gotya, thanks for the headsup
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This will be a fun show.
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I've always thought that there should be a link, or a sticky note about this group right on the first page of OSW. It does seem to be an faq that comes up about every other day on someone's post, or in the box.
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Ah, well, a first page note might make the group look like an official effort on the part of the site owners, while I alone am to blame for the group. :) If anything good comes from the group, it comes from members who help people find stuff. And group members also help people find the group by mentioning it when someone asks in the Box about where to find something. That seems to have worked so far.

Ironically, some people in the group got impatient waiting for members to visit the group to offer help, and returned to asking for items in the Box. I've now clarified about how to use our group chat to drive group member traffic to view posts, which should help.
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Then the odd, random, reminder from you is probably good enough.
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I don't have a working script that you want, but I believe the function you may wish to use is llGetInventoryName(). It has been implemented. The example given will pass whatever is found in the container to the user. You don't want that, you just want to check the items. So the last line in the example would need to be changed to just a check of some sort, or some action that you'd like to have done.

From llGetInventoryName() the example is:

// Give all prim contents to anyone touching this object,
// But don't give this script itself.

default
{
touch_start(integer num_detected)
{
list InventoryList;
integer count = llGetInventoryNumber(INVENTORY_ALL); // Count of all items in prim's contents
string ItemName;
while (count--)
{
ItemName = llGetInventoryName(INVENTORY_ALL, count);
if (ItemName != llGetScriptName() )
InventoryList += ItemName; // add all contents except this script, to a list
}
// Give all the items to the toucher, in a folder named as per this prim's name
llGiveInventoryList(llDetectedKey(0), llGetObjectName(), InventoryList);
}
}
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Oh thanks Arcfury for that reply I really appreciate it. I may need to explain further. Say I have an oven that needs to check a box that has cherries, pastry, sugar in it. When it sees that the box does have the items in it the oven will give a cherry pie. Is that possible?
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It should be possible. I can run some small tests and see what I find. Some of MrSnoodle's found code can be helpful.
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OOh i really appreciate all the help from you all. I did test MrSnoodles code and it worked for recognising the inventory in a prim. I had a small try at using the Ghat GPT thing but did not have time to give it a real go.
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Great. I just finished a simple version, that detects whether these three objects: cherry, sugar, pastry ... are within the "oven" prim, and then it gives a pie when touched. ... As MrSnoodles stated, placing those three items into a box, then the box into the oven prim will not work. More would need to be done. I'll place the simple working test oven near my landing zone, if you wish to try it as is.

------------------


// cook a cherry pie

string item_1 = "cherry";
string item_2 = "pastry";
string item_3 = "sugar";

integer item_1_found = FALSE;
integer item_2_found = FALSE;
integer item_3_found = FALSE;

default
{

touch_start(integer num_detected)
{
list inventory_list;
integer count = llGetInventoryNumber(INVENTORY_ALL); // Count of all items in prim's contents
string item_name;
while (count--)
{
item_name = llGetInventoryName(INVENTORY_ALL, count);
if (item_name != llGetScriptName() )
inventory_list += item_name; // add all contents except this script, to a list

if (item_name == item_1)
{
item_1_found = TRUE;
//llSay(0, "found cherry");
}
if (item_name == item_2)
{
item_2_found = TRUE;
//llSay(0, "found pastry");
}
if (item_name == item_3)
{
item_3_found = TRUE;
//llSay(0, "found sugar");
}
}

if ( item_1_found == TRUE && item_2_found == TRUE && item_3_found == TRUE )
{
llSay(0, "cook pie");
llGiveInventory(llDetectedKey(0), "cherry pie");
}
}


}
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Sure i can pop over now
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that's not a twig, that's kindling.
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That's no stick, that's an image of a stick.
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That article captures a good sense of Star's grid and gallery.
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Wonderful. I wonder, is it possible to change the shading or color on just the wood parts ?
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Yes, its a different texture.
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Your dreams remind of the term: hyperphantasia.
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Jules Verne's cousin, or sister, maybe?
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I have often wondered about the lives of the officers of the modern Stasi.
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ha, a crazy electrical and windy storm just passed through here and knocked out the server for my grid. But now it doesn't want to power back up. ... It'll be a while until I muddle through the parts. :P
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Sometimes it takes a couple restarts of server to get it back online, I am still working with mine. Good luck hope it starts okay again!
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Thanks, I did have luck. It only needed a cmos reset. Now I can go visit "Jurassic Ark".
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Hope you like it when you go, thanks!! :)
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It's like a scene from the Twilight Zone.
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Kinda accurate....more to come ;)
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I'd hang out at that pool.
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Are you sure he's got one?!?
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yes now go away or i shall taunt you a second time-uh!
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Well, eh, can we come up and have a look?
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Thanks for this comment. I had been waiting for something like this for my R2 unit.
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